For 41? It's the return of our friend which puzzled so many of you earlier on in this thread! But this time, it's in REVERSE!
For 41? It's the return of our friend which puzzled so many of you earlier on in this thread! But this time, it's in REVERSE!
Hint number 41.
Detectives sure would benefit from being able to seeing exactly what people did a few seconds before they died.
I thought I had a pretty clever clue for this game, but sadly no one took a shot . Anyway:
#42
'Nintendo Land'
for the WiiU released in 2012.
'Nintendo Land' makes my top 50 lists as one of the few new entries this year. Actually, I've been wanting to include it already last year, but it was still too new to be eligable. It doesn't enter the list at a shockingly high rank, but 'Nintendo Land' is still the best mini-game collection out there. It's a party game with extra's.
'Nintendo Land' consists of a number of mini-games themed around well-known Nintendo franchises. All of them are accessible from a central square which was inspired by a themepark. This is why all the mini-games are playfully called 'attractions'. With completing each mini-game, the player can earn unlockables to fill up the central square. It's too bad the player is unable to customize the layout of that square, but it gives a great incentive to do good in the mini-games. When I say mini-games, it sounds smaller and simpler than some of them are. Some of those mini-games are actually almost full games!
The game actually sold me the WiiU. When I first saw it, I was intrigued by the game's way to show off the WiiU Gamepad. Something it does extremely well. I wanted to try it out for myself so badly, that the WiiU became the first console in one-and-a-half decade that I bought on launch-day. So 'Nintendo Land' had quite the achievement, and I wasn't disappointed.
#41 Hint
I was impressed by the way this game was able to bring structure, and a logical consistent story and path to follow, through this elaborate, nearly fully underground maze.
42. The Witcher (PC)
At a time when everyone was "dumbing-down" RPGs to appeal to the masses, along came relatively unknown CDProjekt with The Witcher that showed there was still a market for core/traditional RPGs. The morally ambiguous fantasy world created by Andrzej Sapkowski lends itself well to the WRPG genre, giving the player a chance to experience the character of Geralt of Rivia. This is acheived through a range of tough but pivotal decisions, each with no true right or wrong answer and difficult to predict consequences. In a medium filled with flimsy good vs evil plotlines, this moral ambiguity made it stick out above other game in the genre.
Clue for 41:
Enter the square for a journey through the ages.
S.Peelman said: I thought I had a pretty clever clue for this game, but sadly no one took a shot . Anyway: #41 Hint I was impressed by the way this game was able to bring structure, and a logical consistent story and path to follow, through this elaborate, nearly fully underground maze. |
Don't worry, you aren't alone!
And is yours The Cave perchance?
Conegamer said:
Don't worry, you aren't alone! And is yours The Cave perchance? |
Nope, it's better known than that. Most of the game does take place in a cave though, but there's other environments as well.
I don't know yours ...
Scoobes said: Clue for 41: Enter the square for a journey through the ages. |
Heh. That made me think of Crash Bandicoot 3, but probably not .
S.Peelman said: #41 Hint I was impressed by the way this game was able to bring structure, and a logical consistent story and path to follow, through this elaborate, nearly fully underground maze. |
Legend of Grimrock?
Scoobes said: Clue for 41: Enter the square for a journey through the ages. |
Bill and Ted's Excellent Adventure? I have no idea if this is the game or if it's any good, but I've seen the movie and it sounds like a good guess. I'm pretty sure I'm wrong.
#41 - Animal Crossing (Kudos to Smeags for guessing this)
Gamecube was a console full of surprises for me and this was yet another game that vastly exceeded any expectations I had for it. For a game made up of doing mundane tasks, it sure was thrilling for the whole time I played it.
I think what made it so endearing was the other villagers. I loved just logging in every day and going to talk to Olivia or Tutu or whoever else it was who had just moved into my village. All the tasks, although mundane, were just relaxing and theraputic. Although the looming goal of paying off your mortgage was very real, I never felt like I "had" to do anything in this game. I could just mull around and enjoy everything to my hearts content.
I'm very glad Nintendo made this game; and I'm very glad that they ported it to the Gamecube so I could play it. It's a shame that I have such an issue with the sequels taking barely any steps forward from the original. Although I realise I am pretty much alone in this statement, my time in Animal Crossing: Wild World and Animal Crossing: Let's go to the City was fleeting merely because I felt like I'd already seen everything the first time around.
Still, it introduced me to one of my favourite videogame characters ever :P
I love you, Animal Crossing: