I don't play either of these two series so I got them confused in my head as to which had wacky weapons and which was the one with the ridiculous jumping, but I believe I should actually have been thinking about Saints Row 2 when refering to the wacky weapons after a quick search. Still no confidence in that so if it's wrong I'm sadly out.
You're doing so well at this without getting the actual game :P "Wacky weapons" is an interesting thing to bring up because the Burbank studio I was referring to was Insomniac Games, who are known for their wacky weapons.
I had the studios/IP I felt like, but outside of RPGs my gaming knowledge isn't that good. In the future I think others might enjoy the chance to guess even when some wrong answers have been thrown out there though. The clue was interesting, don't think there was really anything wrong with it, keep the fun teasers coming!
Primarily an RPG player but have interest in any game that will make me think.
#45 - Jak 2(Kind-of-Kudos to Shogia for guessing this :P)
Often slated for being such a radical departure from its predecessor; Jak 2 was actually a massive step in the right direction for me. While I'll always have a place in my heart for simple action-platformers, the elements introduced in Jak 2 which were further refined in Jak 3 added so many different layers to the series that just made it a joy to behold and one of the highlights of the sixth gen for me.
Driving around Haven City doing tasks for various bodies was just joyful - dodging Crimson Guard being Jak's own version of GTA's cops. The increased focus on storytelling was a major improvement over Jak 1 (which wasn't too shabby in the first place); and guns added a whole world of new opportunities for interacting with Jak's environment. Possibly my only drawback from the game is the introduction of Dark Jak, which felt rather misplaced to me.
Definitely a game I'll keep returning to many, many times in the future.
#44 - Final Fantasy XIII-2 (Kudos to Shogia for guessing this)
Final Fantasy XIII-2 was undoubtedly the surprise of 2012 for me. After the completely underwhelming Final Fantasy XIII - which had followed on from the incredibly disappointing Final Fantasy X and the better-than-average-but-disappointing-by-FF-standards Final Fantasy XII, my expectations for the series were definitely at an all time low. I actually had no intentions of buying this game but was given it as a Christmas present by my family who had remembered I grew up playing this series.
XIII-2 fixes so many of the problems I had with XIII and genuinely delivered one of my favourite JRPG experiences in a long, long time. For starters, the storytelling was vastly improved and rather than under-developing 6+ main characters; focused instead on just Serah and Noel, with Caius given some decent side development. While Serah can't hold a candle to previous FF main characters, she did her job in the story here. The story, in general, felt vastly superior to FF XIII too. I loved the time travel aspects; loved revisiting areas from the previous game which had been altered slightly; and I loved the general themes running through the game. And speaking of time travel - the linearity of the previous game was now also a thing of the past with travel to different areas to do whatever the hell you want now a real possibility.
Graphically, like its predecessor, the title packed a hell of a punch (with certain new environments looking absolutely stunning); and the gameplay (which had been the strong point of XIII, imo) had been sharpened into a fine point. And the surprisingly best point for me was the length - this wasn't a JRPG mammoth that overstayed its welcome (since I really don't have the time for those anymore), clocking in around 25 hours.
Overall, XIII-2 is everything I'd expect from a sequel. Take the foundation laid by the predecessor and improve on every aspect which was lacking in the original while refining the bits that did work. Square-Enix actually pulled a blinder with this one and restored my faith in the future of the franchise.
Oh, and the final boss theme is possibly the best since Ultimecia:
Clue for my #43 - from a studio now better known for games where you assault people with dildos; this RPG had you play as a reborn goddess hoping to bring peace to her kingdom.
(Sorry about all the spam, been away for a few days, think I'm all caught up now!)
Kresnik said: Clue for my #43 - from a studio now better known for games where you assault people with dildos; this RPG had you play as a reborn goddess hoping to bring peace to her kingdom.
(Sorry about all the spam, been away for a few days, think I'm all caught up now!)
Having a hard time making a challenging and fair clue for this game so here goes:
Hint 44: The obsession of one of the bosses, who you can later snowboard against, has a function which was applied to the entire game, which has a world rife with corruption.
Primarily an RPG player but have interest in any game that will make me think.
A platforming collectathon with tons of tough puzzles is pretty much as up my alley as anything can be. There are tons of mathematical concepts embedded in the design of this game and it's virtually an homage to a bunch of interesting math concepts. Switching between 2D projections of the 3D world in order to work through puzzles and platforming challenges is really fun and allows for jumps which make no sense in the 3D world behind the scenes to be made. Solving the many cryptograms to figure out what actions to take to find the hidden cubes was a welcome challenge that the game was still beatable without. Fez never forces itself on you but instead lets you choose how to enjoy its world. Aside from a blinking light that was really hard to spot and the final puzzle for which there hasn't been a satisfactory explanation of the solution I was able to work through the puzzles and they kept me busy for a while.
Primarily an RPG player but have interest in any game that will make me think.