#14
'SoulCalibur'
for the SEGA Dreamcast released in 1999.
When you had this game, nothing else was impressive anymore. When it was released 'SoulCalibur' was out of this world, with unbelievable graphics, the most realistic physics and effects and an epic score. It had pitch-perfect gameplay too. In fact, I think, if one were to play this game today, they'd still be impressed by it. Personally, after having played this game, it didn't took until the more powerful XBox and GameCube before another game amazed me again. It's probably the sole reason why I was never interested in the PlayStation 2, what did it offer above this game?
Anyway, in the fighting genre, there's no game that comes close. Not even it's own sequels. I have 'SoulCalibur 2' on GameCube and '4' on the PlayStation 3, and while they're both very good, they both seem to mess something up. I do like other fighting games, like the 'Mortal Kombats' on Mega Drive or 'Street Fighter II' on the SNES, but they aren't SoulCalibur. We used to have complete tournaments of this game, right after we were done with our 'Virtua Tennis' (#38) tournaments.
What makes it so good is the perfectly balanced characters, they are all easy enough to pick up and play, have easy yet satisfying combos, but are each quite deep and can be used in widly different ways if one cares to learn the game's mechanics a little deeper. Cool stages and a quick yet challenging arcade-mode complement the amazing mission-mode, where the player completes fights on a map earning money for new costumes and the like.
#13 Hint:
I like to think this game is about the glory days of the country I live in, given the year the game takes place in, the architecture of most buildings and the overal theme it in fact probably is, though it's developed by a company based in our neighbour. Some sequels were made, and interestingly the European titles always add up to '9'.