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Forums - Gaming Discussion - Your Top 50 Games: 2013 Discussion Thread (The Final Day!)

#18 - Ys: Oath in Felghana (90% Kudos to Player2 for guessing this)

I feel like I've said a few times during this thread that I've been surprised by how much I've loved a game the first time I play it, and OiF is definitely one of those games.  Bought in a PSN sale to get me ready for the upcoming Ys: Memories of Celceta, it actually turned out to be one of the best JRPG's I've played in years and a huge amount of fun.

Part Zelda; part 2D platformer; part hack 'n' slash and part JRPG, Oath is definitely the weirdest of the Ys games I've played and yet it works so bloody well.  You're always doing something entertaining - exploring dungeons; fighting bosses or exploring towns and talking to strange villagers, it's all in here.

Throw in a fantastic soundtrack and some genuinely mind-blowing boss battles (that also pose a massive challenge, too) and you've got one of the most enjoyable games I've played in years.  Slight mis-steps were made with the story and it's not the prettiest game I've ever played, but exploring the land of Felghana with Adol and Dogi was an adventure I was very happy to be taking.



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Clue for my #17 - a game from 2007 which was recently updated with a horde mode. Sold as part of a box set; as an individual download and is now free-to-play.

Clue for my #16 - final game in a sixth-gen trilogy. Contained levels that involved having shootouts in a castle in Scotland in the 1920's; battling zombies & ghosts in a haunted mansion in the 1990's and a train chase in the swinging 60's, against Blofeld... or thereabouts.



#19 - WipEout 2048 (Kudos to no-one for guessing this)

Everything a WipEout game should be.  After 15 years, I suppose you'd hope that Studio Liverpool would be masters of the futuristic racer, and they most definitely are.

Although missing one integral feature (racebox), everything else is more than fantastic enough to make up for it.  The graphics are gorgeous; the soundtrack is great; the gameplay is a refinement of everything since Pure onwards; the online multi-player is incentivized greatly to keep you coming back for more; the campaign is greatly balanced and the zone mode is the best ever; fantastic tracks and beautiful locations.  Just everything you'd want it to be.

A fitting swansong for one of my favourite gaming studios of all time.



Kresnik said:
Clue for my #17 - a game from 2007 which was recently updated with a horde mode. Sold as part of a box set; as an individual download and is now free-to-play.

Clue for my #16 - final game in a sixth-gen trilogy. Contained levels that involved having shootouts in a castle in Scotland in the 1920's; battling zombies & ghosts in a haunted mansion in the 1990's and a train chase in the swinging 60's, against Blofeld... or thereabouts.

#16

TimeSplitters: Future Perfect.



brendude13 said:

#16

TimeSplitters: Future Perfect.


*nod*



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Kresnik said:
brendude13 said:

#16

TimeSplitters: Future Perfect.


*nod*

Totally hope those rumours of a new one turn out to be true.

Anyway, I'll update my hint for #16 since nobody got it.

#16 - Edge...Undo.



Player2 said:

Valefor, Ifrit, Ixion, Shiva, Bahamut, Yojimbo, Anima, Dark Magus Sisters off the top of my head in Final Fantasy X (the previous game). If you don't count the multiple fights against Yojimbo and Ixion, fight the Magus Sisters separatedly, or count Penance as a dark boss... yes.

You fight their regular versions at the end of the game.

I noticed my mistake.  I left out some words in the hint.   Rewrote the hint.  The eight bosses have a dark version in the specific game I'm talking about, where all these bosses were in the previous game.  Not an RPG though.

Hints

17.  You fight dark versions of eight bosses that were in the previous game. 

16.  The main character is the last boss when playing in a different mode as the games three supporting characters.



18. Super Smash Bros (29 last year) first impression 8.5, replay 10, technical 7.5

Pros: It launched the Smash Bros franchise, with its focus on fast-paced fighting action that, for once, did not revolve around endless combos and instead focused on spatial maneuvers, platforming, and singular strikes. Chuck in 12 iconic Nintendo characters, and you have an instant classic.

Cons: Rather paltry content-wise compared to the games that came later.



Monster Hunter: pissing me off since 2010.

17 was the only game in its franchise to feature a protagonist who was not of royal lineage (the game's direct sequel, higher up on my list, *seemed* that way, until it turned out that she was the actual Empress and the real one was her younger sister). He was, instead, a mercenary.



Monster Hunter: pissing me off since 2010.

 

#18

'Kula World'

also called 'Roll Away' in the US for the Sony PlayStation released in 1998.

 

This grossly underrated and fairly forgotten puzzle-game is the best in it's genre. And one of the best games to ever grace a PlayStation platform. When 'Kula World' was released in wonder-year 1998, it was fairly popular in Europe, but sadly due to it's small shipment it remained quite a rare and valuable game to possess. It will forever remain a game charished by me, and it's still the only digital game I bought on the PlayStation 3.

'Kula World'is puzzle game, where the player, as a ball, needs to navigate through three-dimentional mazes to find keys and proceed to the exit. The ball can revolve around these blocks on all sides, which can make any level quite confusing. Later on, hazards like traps or enemies further hinder the player's path. Also, each level contains a piece of fruit, which unlocks bonus-levels when all pieces are collected. Lastly, a faster time and collecting coins and gems along the way help raising one's score.

The game is extremely difficult once the player get's far enough. I've never completed the onehundred levels of this game or seen every bonus-level. Nevertheless, the game is timeless, and I could get back into it any day of the week. It's one of a kind, and original games like this are needed to further the industry we all like.

#17 Hint:

The main gameplay-mechanic in this phenominal game was tested out in a launch title for this system from a similarly, but different, famous franchise. Naturally however, unlike the game I mean, this mechanic was only used in one level instead of being the main theme.