AlphaCielago said:
Super Mario 3D Land? |
Bingo. Here's a Star Coin:
3DS Friend Code: 0645 - 5827 - 5788
WayForward Kickstarter is best kickstarter: http://www.kickstarter.com/projects/1236620800/shantae-half-genie-hero
AlphaCielago said:
Super Mario 3D Land? |
Bingo. Here's a Star Coin:
3DS Friend Code: 0645 - 5827 - 5788
WayForward Kickstarter is best kickstarter: http://www.kickstarter.com/projects/1236620800/shantae-half-genie-hero
#34 - Ys Seven (Kudos to Michael-5 for guessing this)
Being honest, this may be a game I've rated slightly too high this year just because I recently finished it and so it's fresh in my memory.
But even so, Ys Seven is an absolute JRPG tour-de-force and I had a brilliant time playing it. Combat is ridiculously fast paced and in particular fighting bosses is an absolute joy (a staple of the Ys series). The extra variety added by being able to control characters like Aisha and Dogi is great.
There are some beautiful locations in the game as you'd expect, and plenty of exploration of towns and dungeons. I particularly liked their method of handling world map where you can traverse the whole thing, and it is technically corridors but there's so much more exploring down different paths and the like to do.
Overall, I had a brilliant time with Ys Seven and would recommend it to anyone with access to a Vita or PSP. You won't regret your time with it.
Oh, and the final boss was an absolute nightmare. An enjoyable, bullet-hell esque nightmare. Takes some serious skill to defeat.
Clue for my #33 - Released as a 10 year anniversary for this JRPG series as a sixth generation game well into the seventh gen, and became the final mainline entry for the time being.
AlphaCielago said:
Zelda: Minish Cap? |
Close enough.
The Legend of Zelda: Oracle of Seasons/Ages
Honestly I feel handheld Zelda's just aren't what they used to be. Link's Awakening and OoS/OoA felt like the last Zelda games which had some thought put into them. Minish cap is pretty silly, and Phantom Hourglass needlessly follows the cell shaded Wind Waker look, despite most fans critisizing the art style. Spirit Tracks I've been told is a whole different game, and now we have A Link Between Worlds, which again needlessly follows a cell shaded animation.
OoA/OoT feel like the last "mature" handheld Zelda's, and IMO handheld devices aren't powerful enough yet to benefit from the cell shaded look Wind Waker had. So whenever I see a new Zelda, it always feels like a low budget game to me.
What is with all the hate? Don't read GamrReview Articles. Contact me to ADD games to the Database
Vote for the March Most Wanted / February Results
I'm still behind - Added more hints
#45 - An underappreciated fighter published by Sony. This game is super fun because you can impale people with stuff you break. It's a PS2 fighter, with no playable Human Characters.
#44 - One of the most expensive games on eBay, more expensive then Earthbound. It's similar to MegaMan X, and it's also a SNES game. Developed by a Western Studio (which is known for big budget movies), published by a Japanese one (which wasn't a big studio until the PS1 era).
#38 - One of the only games where they managed to make a proper 4th installment on a trilogy that ended very conclusively. I.i. it's the 4th game in a trilogy. The enemies in the game are a type of parasite which spread uncontrollably because the enemy type in the games name have been erraticated.
#37 - This game received some praise for mocking other well established franchises but critisizm for a lack of originality. Had a very challenging post game challenge mode, which took me 2 days to finish, but it was damn satisfying. IMO this game defines fast paced action games. This game was criticized because the enemies look like a main enemy type in a famous Bioware Game.
#36 - One of the major characters in this game, was not seen in a sequel, but might be re-introduced in the next game in the series. This game is often considered the best in the franchise by most of the hardcore fans. This is also a fighter, it's a sequel to a game which almost didn't get localized because the developer thought that the Western Audience wouldn't like it.
#35 - Was an exclusive, then it was no longer exclusive, but then a special edition made this an exclusive again. A terrible design choice in the sequel killed all hype for this franchise. Gameplay involves using grapple hooks to climb up ledges, and thermal packs to survive the extreme conditions.
#33 - Sequel to a popular online FPS. This is what people played before Call of Duty.
What is with all the hate? Don't read GamrReview Articles. Contact me to ADD games to the Database
Vote for the March Most Wanted / February Results
Michael-5 said: Spirit Tracks I've been told is a whole different game, and now we have A Link Between Worlds, which again needlessly follows a cell shaded animation. |
That's quite debatable. One might say ALBW uses cel-shading to emulate the graphical style of ALttP, while still being being a 2.5D game. Phantom Hourglass was also a direct Wind Waker sequel.
3DS Friend Code: 0645 - 5827 - 5788
WayForward Kickstarter is best kickstarter: http://www.kickstarter.com/projects/1236620800/shantae-half-genie-hero
Michael-5 said:
#33 - Sequel to a popular online FPS. This is what people played before Call of Duty.
|
It could be Unreal Tournament or Quake, but I'm going with Halo 3?
I put Halo 3 because Halo 1 wasn't online, Halo 2 is the first one that is online, so a sequel to it would be Halo 3. If you worded it incorrectly though the answer could be Halo 2.
Michael-5 said:
#33 - Sequel to a popular online FPS. This is what people played before Call of Duty.
|
Well, before Call of Duty, the biggest online FPS's here in my immediate surroundings were Unreal Tournament 2003/2004 and Medal of Honour, particularly Allied Assault. And before that Quake III Arena, but I guess that's too old. So... One of those?
And about that expensive #44 game. Then I got nothing anymore... When you said it's an SNES game on top of those other things (I thought it was an NES game, must've misread somewhere), my head went to Demon's Crest, but I think that was both developed and published by Capcom...
Damn your clues are tough .
36 - Thief
Thief was one of those games I bought without knowing shit and it was probably for the best. I don't think I would've bought it if I knew of the undead creatures and stuff, which is the biggest shortcoming of the game since it takes away from the experience. I felt more like a tomb raider than anything else.
However, I'll never regret the purchase and my playthrough of this game. It has for me the best way to play a stealth game. All the normal missions were amazing, all the dialouge was hillarious, the way to complete each missions also really added something to me. It was the experience I was hoping for to play, all that hinders this game from going up is are undead missions bullshit. The sequel did a thing or two to rectify these faults.
Check out my Upcoming Wii U Games 2014 Thread
3DS Friend Code: 4553 - 9954 - 4854. Name - David
This was my hint for number 34.
This origin story reboot takes gameplay from many well known and highly rated franchise and uses them extremely well.
Lords of Shadow is a Castlevania reboot from Mercury Steam and is the origin story of their version of the series. Three major gameplay styles that it borrows from is Devil May Cry's stylish action, Uncharted style traversal, and not as good but Shadow of the Colossus. A very beautiful game with great gameplay.
Combat you have straight vertical strikes and wide horizontal strikes with your whip. You start off fairly limited at first, but as you progress, you get points to learn more attacks and combos through your combat repertoire and it creates an extremely combo heavy combat system. You'll also earn accessories as you progress through the game, so you'll add additional attacks to your list, but you'll also be able to use these accessories to get items you'll use them for puzzles to some levels, and also in past levels to acquire health and magic upgrades you may not have been able to acquire before.
The levels are all graphically amazing and fairly big, but the way the developers created them adds more to how amazing they look. Some stages you'll start on the ground level, climb up from the bottom, and then end on the top of an area, which the game will zoom out and show you just how far you've travelled.
The game starts off a bit slow though. The first three chapters are the shortest, and they're good, but some of the levels in those chapters feel too tutorial like and really drag the chapters down. After you hit chapter four, except for one or two stages, the game gets better and better all the way to the end of chapter 12. While the game has a good ending, there is DLC I haven't played that adds an additional chapter.