GT 7 & 8. There may be another... possibly a new IP but I doubt it. There wold be a lot more if not for the word, "exclusive" in the thread title.
GT 7 & 8. There may be another... possibly a new IP but I doubt it. There wold be a lot more if not for the word, "exclusive" in the thread title.
| Shadow1980 said: Non-Nintendo exclusives rarely go over 10 million, which is still a pretty significant milestone even in the current era, and even Nintendo games rarely go over 10 million unless they're bundled. The only non-Nintendo games to have reached seven-figure sales are most of the Gran Turismo games and Halo 3. For example, here are the Top 5 PS3 exclusives: Gran Turismo 5: 10.55M Uncharted 2: 6.23M Uncharted 3: 6.01M LittleBigPlanet: 5.22M Uncharted: 4.6M Even on the PS2, the only exclusives to breach 10 million were GT3 and GT4. So, even with the PS4 likely selling significantly better than the PS3, it's not likely than any exclusives other than the inevitable Gran Turismo 7 will hit the 10 million mark. Exclusives always have the disadvantage of being released on a single platform, while big third-party multiplatform platform titles like COD and GTA can consistently go over 10 million. 10 million is not an easy goal to hit even as big as gaming is today, and few games can ever expect to come even close to that mark even if they are multiplat. Realistically, 5 million should be considered outstanding sales figures for most exclusives. |
Nintendo has the advantage of being a purely Japanese developer so they have one more region to sell to. But even then, they are having way less 10M sellers these days.
There is also the posibility that Sony release a VR tech add on for the PS4 and it becomes an overnight success like Kinect then the inevitable bundled mini game software will become a 10M seller.

Shadow1980 said:
As for the Xbox brand, it has the disadvantage of having negligible presence in Japan, plus it's the youngest brand with only two systems to date, the first of which sold only 24 million units (the PS2 utterly dominated, leaving the Xbox and GameCube to fight over the few remaining scraps of market share). Halo 3 became the brand's first and only exclusive to sell over 10 million copies (well, technically so did Kinect Adventures, but it was bundled with the Kinect), and it did so almost entirely through sales in Europe and especially North America, where the 360 is on track to become the second best-selling home system ever in the region. So, even as a true global brand, Sony only has one series that consistently sells over 10 million copies, that being Gran Turismo. The Xbox brand will likewise only see the Halo series breach 10 million. Reach and Halo 4 might pass that mark by time the 360 goes out of production, and Halo 5 & 6 might hit that mark as well. Nintendo might struggle to get any Wii U titles over 10 million, but they have the advantage of their exclusives typically having a better attach rate than the other brands' exclusives (because people mainly buy Nintendo systems to play Nintendo games). Even with only 33 million units sold, the N64's top exclusives still managed to match or exceed the PS1's exclusives, with Super Mario 64 beating Gran Turismo to be the best-selling title of the fifth generation, and Mario Kart 64, Goldeneye, and Ocarina of Time were the #3, #6, and #8 titles, respectively. Even the GameCube's top exclusives still managed to do fairly decent despite the system only selling 22 million units, though none sold over 10 million (Smash Bros. Melee was the system's best-selling game at 7 million). It's conceivable that Mario Kart 8, Smash Bros., and possibly also SM3DW could hit the 10 million mark (NSMBU will definitely pass the 10M mark, but that's because it's now the pack-in title; we'll never know for sure if it could hit it on its own now, but given its high attach rate it likely could have shown that it had exceedingly strong legs). However, it's not guaranteed, and we're definitely not going to see gargantuas like Mario Kart Wii and New Super Mario Bros. Wii. Ultimately, it's going to come down to how much the Wii U rebounds during the current holiday season and in 2014. If it can at least meet or exceed N64 levels, then we could potentially see some 10+ million sellers. But even if it only gets one, that'll be pretty notable for a system that will certainly end up a distant third in terms of hardware sales. |
Europe doesn't discriminate against Nintendo hardware though. If it's good, they will buy it. 3DS is selling well there. However, how many great western games actually sell well in Japan?
Nintendo's advantage when it comes to attach rate stems from the lack of 3rd party support. KZ:SF coming out will be competing against BF4, CoD:G, AC:4, NFS:R, Knack, etc. There's just too many games. What will Super Mario 3D World be competing against?
When they make a proper Smash clone...
Gears of War 4 becomes an exclusive game for PS4.
Gran Theft Auto 6 and Final fantasy XV exclusive games for PS4?
Uncharted 4 or 5 may have a chance of breaking 10 million sales.
Gran Turismo 7 and 8.
4 to 7 exclusive games on PS4 will break 10 million sales barrier.
As other have said, Gran Turismo.
Uncharted 3 should finish at about 7m. If the franchise keeps growing and PS4's install base grows compared to PS3, it might have a chance. But I doubt it.
No troll is too much for me to handle. I rehabilitate trolls, I train people. I am the Troll Whisperer.
Easy !
Call of Duty: (anything etcetera)
Grand Theft Auto VI
Next gen will not sell as well as last. So we probably won´t see any other game able to match 10 million copies sold.

Lawlight said:
Europe doesn't discriminate against Nintendo hardware though. If it's good, they will buy it. 3DS is selling well there. However, how many great western games actually sell well in Japan? Nintendo's advantage when it comes to attach rate stems from the lack of 3rd party support. KZ:SF coming out will be competing against BF4, CoD:G, AC:4, NFS:R, Knack, etc. There's just too many games. What will Super Mario 3D World be competing against? |
Nintendo also makes a decent evaluation of why their expectations may have fell short in Europe, however.
Hardly the laughable nonsense Microsoft throws out concerning Xbox performance in Japan: "oh, the original Xbox didn't do well because was too big, let's make a system the exact same size, and throw in a power brick half the dimensions of the PS2 slim for good measure."
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Shadow1980 said:
As for the Xbox brand, it has the disadvantage of having negligible presence in Japan, plus it's the youngest brand with only two systems to date, the first of which sold only 24 million units (the PS2 utterly dominated, leaving the Xbox and GameCube to fight over the few remaining scraps of market share). Halo 3 became the brand's first and only exclusive to sell over 10 million copies (well, technically so did Kinect Adventures, but it was bundled with the Kinect), and it did so almost entirely through sales in Europe and especially North America, where the 360 is on track to become the second best-selling home system ever in the region. So, even as a true global brand, Sony only has one series that consistently sells over 10 million copies, that being Gran Turismo. The Xbox brand will likewise only see the Halo series breach 10 million. Reach and Halo 4 might pass that mark by time the 360 goes out of production, and Halo 5 & 6 might hit that mark as well. Nintendo might struggle to get any Wii U titles over 10 million, but they have the advantage of their exclusives typically having a better attach rate than the other brands' exclusives (because people mainly buy Nintendo systems to play Nintendo games). Even with only 33 million units sold, the N64's top exclusives still managed to match or exceed the PS1's exclusives, with Super Mario 64 beating Gran Turismo to be the best-selling title of the fifth generation, and Mario Kart 64, Goldeneye, and Ocarina of Time were the #3, #6, and #8 titles, respectively. Even the GameCube's top exclusives still managed to do fairly decent despite the system only selling 22 million units, though none sold over 10 million (Smash Bros. Melee was the system's best-selling game at 7 million). It's conceivable that Mario Kart 8, Smash Bros., and possibly also SM3DW could hit the 10 million mark (NSMBU will definitely pass the 10M mark, but that's because it's now the pack-in title; we'll never know for sure if it could hit it on its own now, but given its high attach rate it likely could have shown that it had exceedingly strong legs). However, it's not guaranteed, and we're definitely not going to see gargantuas like Mario Kart Wii and New Super Mario Bros. Wii. Ultimately, it's going to come down to how much the Wii U rebounds during the current holiday season and in 2014. If it can at least meet or exceed N64 levels, then we could potentially see some 10+ million sellers. But even if it only gets one, that'll be pretty notable for a system that will certainly end up a distant third in terms of hardware sales. |
I agree with most of the post, but this isn't entirely true, consoles still had a relatively strong market since the issue with unlicensed games didn't spiral out of control like it did in the US, that's not to say there wasn't any here, you can still find some today if you look hard enough, but the good games still essentially outweighed the bad games. Not to mention there wasn't quite the mentality of "oh, the 5200 and other new consoles suck? Why bother playing video games at all then?" People were still more than happy to stick with the 2600. The reason why the NES didn't take off here was because there were still more than enough viable platforms, and since Nintendo didn't really have a European branch back then, NoA were left to try and waltz in with the same anti-competitive practices they had in mainland-NA, and as a result, pretty much got told to have a seat.
Just wanted to clear that up. The American industry was obviously still larger, it's just a coincidence that we didn't have a market leader by a lopsided margin until the PlayStation.
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