Shadow1980 said:
As for the Xbox brand, it has the disadvantage of having negligible presence in Japan, plus it's the youngest brand with only two systems to date, the first of which sold only 24 million units (the PS2 utterly dominated, leaving the Xbox and GameCube to fight over the few remaining scraps of market share). Halo 3 became the brand's first and only exclusive to sell over 10 million copies (well, technically so did Kinect Adventures, but it was bundled with the Kinect), and it did so almost entirely through sales in Europe and especially North America, where the 360 is on track to become the second best-selling home system ever in the region. So, even as a true global brand, Sony only has one series that consistently sells over 10 million copies, that being Gran Turismo. The Xbox brand will likewise only see the Halo series breach 10 million. Reach and Halo 4 might pass that mark by time the 360 goes out of production, and Halo 5 & 6 might hit that mark as well. Nintendo might struggle to get any Wii U titles over 10 million, but they have the advantage of their exclusives typically having a better attach rate than the other brands' exclusives (because people mainly buy Nintendo systems to play Nintendo games). Even with only 33 million units sold, the N64's top exclusives still managed to match or exceed the PS1's exclusives, with Super Mario 64 beating Gran Turismo to be the best-selling title of the fifth generation, and Mario Kart 64, Goldeneye, and Ocarina of Time were the #3, #6, and #8 titles, respectively. Even the GameCube's top exclusives still managed to do fairly decent despite the system only selling 22 million units, though none sold over 10 million (Smash Bros. Melee was the system's best-selling game at 7 million). It's conceivable that Mario Kart 8, Smash Bros., and possibly also SM3DW could hit the 10 million mark (NSMBU will definitely pass the 10M mark, but that's because it's now the pack-in title; we'll never know for sure if it could hit it on its own now, but given its high attach rate it likely could have shown that it had exceedingly strong legs). However, it's not guaranteed, and we're definitely not going to see gargantuas like Mario Kart Wii and New Super Mario Bros. Wii. Ultimately, it's going to come down to how much the Wii U rebounds during the current holiday season and in 2014. If it can at least meet or exceed N64 levels, then we could potentially see some 10+ million sellers. But even if it only gets one, that'll be pretty notable for a system that will certainly end up a distant third in terms of hardware sales. |
I agree with most of the post, but this isn't entirely true, consoles still had a relatively strong market since the issue with unlicensed games didn't spiral out of control like it did in the US, that's not to say there wasn't any here, you can still find some today if you look hard enough, but the good games still essentially outweighed the bad games. Not to mention there wasn't quite the mentality of "oh, the 5200 and other new consoles suck? Why bother playing video games at all then?" People were still more than happy to stick with the 2600. The reason why the NES didn't take off here was because there were still more than enough viable platforms, and since Nintendo didn't really have a European branch back then, NoA were left to try and waltz in with the same anti-competitive practices they had in mainland-NA, and as a result, pretty much got told to have a seat.
Just wanted to clear that up. The American industry was obviously still larger, it's just a coincidence that we didn't have a market leader by a lopsided margin until the PlayStation.
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