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Forums - Microsoft - Unity free to inide devs on xbox one

JoeTheBro said:
Adinnieken said:

There are three things that got announced.  Unity Pro Tools for Xbox One, the Unity Tools Add-On for Xbox One, and the Unity Tools for Windows 8 and Windows Phone 8.

The latter two are free and for those that already have Unity Free or Pro.

The former is a free version of Unity Pro tailored specifically to development on the Xbox One.

The benefit of the Add-on for Windows is that it allows a develop to "port" their code to the Windows store.  The Xbox One version of Unity Pro and the Add-on for Unity provides pre-baked functionality.

So, to recap.
a.  Unity Pro for Xbox One is free to developers, as well as the Add-On for Windows and Xbox for existing licensees of Unity Pro and Unity Free.   
b.  Yes, it does, but you actually have to read the official statement, "...as will special Xbox One-only Unity Pro seat licenses for Xbox One developers in the ID@Xbox program."
c.  They talk about both.  Reading is fundamental.
d.  I answered this above.

Well isn't that a condescending response.

Also are you guessing based off the article? Not saying I'm right and you're wrong, but my experience of using unity for the two other next-gen consoles leads me to interpret this a different way.

I can get more condescending, if you'd like?

This is based on the press release from Microsoft/Xbox at the Xbox Wire site and based on the two press releases/news items at the Unity site.  Making a comment based on what IGN wrote, which is based on a blurb from Major Nelson, which was based on a quick reading of the official release probably isn't the best way to form an opinion about what is available to developers.

The bottom line is.  If you are signed up with the ID@Xbox program you get Unity Pro for Xbox One for free.  If not, and or you already have licenses for Unity there is an Add-on that will provide you with the same features that are available with Unity Pro for Xbox One and that add-on is available for free too.

You can read more at Unity3D.com.



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daredevil.shark said:
EspadaGrim said:
daredevil.shark said:
Goatseye said:
daredevil.shark said:

Kudos to Microsoft. I might release my game (its not ready) one day at XBLA. But its a long way to go.

What genre?


I wanted to make a simple platforming game (using game maker) in ios / android long ago. But I just dont have the time to do it. Plus I have started a job again. My less time became lesser. But me and my friend has a plan to make a game in future.

How far did you get into it, like did you have a playable Demo and have you ever considered kickstarter as an option to fund your game?


It was kinda demo but was in very initial stage. I was looking forward for a visual artist but unfortunately it was too much for a guy like me who was a student back in that time. I have a diary which is full of some crazy ideas (not going to mention :p) and I am still writing it. I have a plan to start a new game from scratch next year. Or the very least I want to make some concept design to sell its right to microsoft or sony before PS5 / next box launches. :p :p

Cool thank and good luck man



Adinnieken said:
JoeTheBro said:
Adinnieken said:

There are three things that got announced.  Unity Pro Tools for Xbox One, the Unity Tools Add-On for Xbox One, and the Unity Tools for Windows 8 and Windows Phone 8.

The latter two are free and for those that already have Unity Free or Pro.

The former is a free version of Unity Pro tailored specifically to development on the Xbox One.

The benefit of the Add-on for Windows is that it allows a develop to "port" their code to the Windows store.  The Xbox One version of Unity Pro and the Add-on for Unity provides pre-baked functionality.

So, to recap.
a.  Unity Pro for Xbox One is free to developers, as well as the Add-On for Windows and Xbox for existing licensees of Unity Pro and Unity Free.   
b.  Yes, it does, but you actually have to read the official statement, "...as will special Xbox One-only Unity Pro seat licenses for Xbox One developers in the ID@Xbox program."
c.  They talk about both.  Reading is fundamental.
d.  I answered this above.

Well isn't that a condescending response.

Also are you guessing based off the article? Not saying I'm right and you're wrong, but my experience of using unity for the two other next-gen consoles leads me to interpret this a different way.

I can get more condescending, if you'd like?

This is based on the press release from Microsoft/Xbox at the Xbox Wire site and based on the two press releases/news items at the Unity site.  Making a comment based on what IGN wrote, which is based on a blurb from Major Nelson, which was based on a quick reading of the official release probably isn't the best way to form an opinion about what is available to developers.

The bottom line is.  If you are signed up with the ID@Xbox program you get Unity Pro for Xbox One for free.  If not, and or you already have licenses for Unity there is an Add-on that will provide you with the same features that are available with Unity Pro for Xbox One and that add-on is available for free too.

You can read more at Unity3D.com.

I'd prefer you wouldn't. I'd rather just talk.

Basically you did make some minor mistakes with your interpretation. The way unity works is you have the free version, the pro version, and add ons to the pro version. To make an xbox one game, you need the xbox one add on for unity pro. Microsoft has made this add on free to all developers registered with them. If you aren't signed up with them you can't get the xbox one add on, even if you wanted to buy it.

In addition Microsoft is giving for free a special version of unity pro that only works with the xbox one add on. Devs who use this version of unity pro cannot publish on PC or purchase add ons for publishing on mobile and other platforms. Instead they would need to purchase the standard unity pro for that. It's effectivly a trial version of Unity Pro that never expires.



JoeTheBro said:
swii26 said:
daredevil.shark said:

Kudos to Microsoft. I might release my game (its not ready) one day at XBLA. But its a long way to go.


Good luck!!

I watched to groups today pitch their game ideas. One of them was an RPG with dinosaurs and a sexy women that would lose her cloths with upgrades. Hope you have a better plan for your game :)


What's wrong with that? I see a clearly defined reward system and a novel gameplay mechanic.

 

On a more serious note, do you work with a publisher? If so would you be up for a pretty basic pm conversation?


No, I don't work for a publisher but was asked to sit in and give feedback. The guys I know are moble developers and self publishers.



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