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Forums - Gaming - Xbox One Resolutiongate: Call of Duty: Ghosts dev Infinity Ward responds

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Max King of the Wild said:
Spin is funny. How can a learning curve mean its easy? Lol

It will never be easy... just you know what to do to work with these issues

But the guy says cleary that the OS/SDK are hurting them.

"And it’s not just hardware physically, the amount of resources that each system is allowing the game developers to use isn’t the same. So from our standpoint that’s something that could change, y’know? We might get more resources back at one point. And that could make things change dramatically for the Xbox One, for instance. It’s a long complicated road that will take years to develop, and I think at the end we’ll have games looking very similar, usually, on both systems."

He says too it a years road... so I can't see something getting better in the next months... and to finalize PS4 will get better too



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This interview seems like they wanted to make sure people were aware that it wasnt them and the hardware ms made is the issue. Seems like they are distancing themselves



It doesn't sound like the system is very balanced to me.

It's not surprising it has trouble while trying to support Kinect, voice recognition, video voice chat, gameplay recording, and snapped video streaming / web browsing all at the same time. We already know it takes 10% time of the GPU, how much memory and bandwidth do the other features reserve.

Ironically to get near parity with ps4 you'll probably get games that lock out all the features that set xb1 apart. With all that multitasking on weaker hardware it's never going to catch up.



Good read nice stuff. From the marketing you could tell that MS wasn't that concerned about the games. so their TV TV TV TV TV operating systems are being over prioritized. If they feel the need to have 3rd party titles speced out in parity with the ps4, they will probably have to compromise some of their plans. So the disparity in terms of resolution will probably continue until ms screens how users are adapting to the fetters. little used features may later get scrapped to add more resources............Assuming it works that way. I did hear something about a request from infinity ward about using 10% of the os dedicated to the game being denied because something would become unstable.....don't know if there is any weight to that.

 

SvennoJ said:
It doesn't sound like the system is very balanced to me.

It's not surprising it has trouble while trying to support Kinect, voice recognition, video voice chat, gameplay recording, and snapped video streaming / web browsing all at the same time. We already know it takes 10% time of the GPU, how much memory and bandwidth do the other features reserve.

Ironically to get near parity with ps4 you'll probably get games that lock out all the features that set xb1 apart. With all that multitasking on weaker hardware it's never going to catch up.


It all depends on how those features are recieved. if they are good, consumers will gladly sacrifice the pixels.

 

DJEVOLVE said:
This tells me they have a learning curve. Xbox One can easily achieve 1080p 60 FPS.


It tells me they can easily achieve 1080p OR 60 FPS as been speculated. Getting both is hard or it would have been done.

Someime in the future it might be, he kept nodding to years. Next time IW makes a game 2 years will have past so he was hinting by the time they get their next shot it might be 100% parity.



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ethomaz said:
avais1993 said:
Can you summarize it for those of us who don't know much about threads and resources etc

The OSs was the biggest issues... memory management and multi-threaded CPUs too... some issues with the voice chat too.

About 1080p vs 720p they didn't give a reason just they started running the game in 1080p and have issues with Xbone... so they started to decrease the resoltuion until get stable 60fps on Xbone.

On PS4 it was running in 1080p with no issue since beggining.

Even the MS engineers helped to try to increase the resolution but they can't. They are working in 1080p for Xbone but never reached 60fps... not because the hardware but just because the resource allocation.

So they decided to go with 720p at near the game goes gold.


Thanks for explaining it :)



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The OS with the kinect voice recognition, snapping in and out of games/TV/music and all the other non-gaming features is taking up a huge chunk of RAM. This could be a problem for Xbone unless MS allow for devs to shut off all the snapping and crap to allocate more resources to games. But I don't know if that will happen since these features are being touted as system selling features. To turn them off for certain games would kind of be like false marketing.

It seems like MS just pretty much took all the designs and policies that people don't want for gaming and slapped it together into Xbone. First the DRM and now resource allocation. I wonder if MS will back track on this as well and take out all of those features to just allow for the console to perform like it should. Then the Xbone will be completely unrecognisable to how it initially started off as.



 

Honestly, if the Xbox One continues to get 720P parity of the same 1080P PS4 games, many Xbox One users are just not going to care.

I was online the other day with a bunch of COD players I meet up with from time to time. A few outspoken members were really harping on getting the X1, better controller, etc. One of the guys who I've been friends with the longest (from Left 4 Dead days), really wanted to get the PS4, but was most likely going to buy the X1 due to his online friends getting it.

Me, I don't care since I will end up getting both. But I might end up buying the X1 first if that is where the online community goes. I was planning to get the PS4 first to be honest. We'll see.

 

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Its funny, when I mentioned that the PS4 seemed to be performing bettter / more powerful, etc., the most outspoken guy said "yeah, but just because a camaro has a bigger engine than a porsche" LOL.  I couldn't help but think of VGC and some of the rediculous analogies here.  I didn't bother arguing with him... wasn't worth my time.



pezus said:
DJEVOLVE said:
This tells me they have a learning curve. Xbox One can easily achieve 1080p 60 FPS.

That's the impression you got from reading this? If it's so easy, why are so few games running at 1080p on it? You can't say it has a learning curve AND that 1080p 60fps can easily be achieved, because that's clearly not the case.


My god. you guys love the spin. It's the beginning of the gen. GIVE IT UP ALREADY. you guys are like conspiracy thoerist.



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CGI-Quality said:
Darth Tigris said:

Most important (and thus, categorically ignored) parts:

-text

Who ignored that, exactly?

Everybody here.  I didn't see one comment on it.  Some may say he's just being diplomatic, but I think his comments are completely realistic and the likely reality once the game is released.

The interviewers ignored it for the most part too, but that I can at least understand to a certain degree because they are just doing what is expected in their profession, as it would've been a very short interview if they would've just said "Yeah, that's true.  So what makes this Call of Duty worth playing?"