By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Good read nice stuff. From the marketing you could tell that MS wasn't that concerned about the games. so their TV TV TV TV TV operating systems are being over prioritized. If they feel the need to have 3rd party titles speced out in parity with the ps4, they will probably have to compromise some of their plans. So the disparity in terms of resolution will probably continue until ms screens how users are adapting to the fetters. little used features may later get scrapped to add more resources............Assuming it works that way. I did hear something about a request from infinity ward about using 10% of the os dedicated to the game being denied because something would become unstable.....don't know if there is any weight to that.

 

SvennoJ said:
It doesn't sound like the system is very balanced to me.

It's not surprising it has trouble while trying to support Kinect, voice recognition, video voice chat, gameplay recording, and snapped video streaming / web browsing all at the same time. We already know it takes 10% time of the GPU, how much memory and bandwidth do the other features reserve.

Ironically to get near parity with ps4 you'll probably get games that lock out all the features that set xb1 apart. With all that multitasking on weaker hardware it's never going to catch up.


It all depends on how those features are recieved. if they are good, consumers will gladly sacrifice the pixels.

 

DJEVOLVE said:
This tells me they have a learning curve. Xbox One can easily achieve 1080p 60 FPS.


It tells me they can easily achieve 1080p OR 60 FPS as been speculated. Getting both is hard or it would have been done.

Someime in the future it might be, he kept nodding to years. Next time IW makes a game 2 years will have past so he was hinting by the time they get their next shot it might be 100% parity.



http://imageshack.com/a/img801/6426/f7pc.gif

^Yes that's me ripping it up in the GIF. :)