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Forums - Gaming - Xbox One Resolutiongate: Call of Duty: Ghosts dev Infinity Ward responds

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Nem said:

Its actually ironic when xbox live's pride and joy cross game voice chat acually holds the games back.

Edit: seems like this isnt clear due to the writeing.

It was not the VO that hold the game back but the memory allocation from these features... if you read everything that they cited is related with how the memory is used (OS, VO chat, CPU multi-threads, etc).



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pokoko said:
Good interview. I hope reading something like that makes people realize how ignorant the "lazy dev" comment usually is. It gets thrown around a lot and it's typically nonsense.

Honestly, we're talking about multi-plat launch games with cross-gen support. I'm certainly not going to make a judgment at this point--though, of course, I'm not buying a console yet, either.

However, reading that article, it's clear that the Xbox One doesn't quite have the same level of resources as the PS4. That, or the developers haven't figured out how to use those resources as effectively yet. It also makes me wonder a bit if the XO isn't demanding more resources from the game with their OS features than what the PS4 is pulling.

amen brother.

 

reading between the lines,.. this interview really give credence to the rumors that MS's OS/APIs are behind schedule especially compared to sony's.  they'll fix it eventually but it might be a rough launch.   sony's launch won't be without issues either but it gets harder and harder evey day not to believe sony's feburary ps4 announcement didn't catch MS off guard.    ...which on it's own is a ridiculous statement really.  longest.fucking.generation.ever...



So the PS4 has the better learning curve. As predicted?



By the interview I get that Sony's OS is more finished so they (Infinity Ward) had enough time to know how many resources it would use and take that into account while developing the game. Meanwhile, MSoft's OS still is in works and changing the amount of resources it needs (apparently increasing them), and those changes messed up their development with that console.

It's something like that, right?



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JEMC said:
By the interview I get that Sony's OS is more finished so they (Infinity Ward) had enough time to know how many resources it would use and take that into account while developing the game. Meanwhile, MSoft's OS still is in works and changing the amount of resources it needs (apparently increasing them), and those changes messed up their development with that console.

It's something like that, right?

Yeah... something like that... seems like the apps/OS are using memory used by the games... the reservation is not working like they wanted... and IW tried to reserver others part of memory but there is no more available.

MS engenieers tried to give a workarround but they can't too.

I think these things will only be resolved when MS fixed all the core of the OSs (remember... working with three OSs over hypervision is a pain in the ass... it is not like to fix issues with a single OS).

After these things get fixed they will know what they can get from Xbone's hardware... well we don't need to wait so long because the next CoD is ready for November 2014



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In the EDGE article Mark Rubin hints the Titanfall target is 720p too.

http://www.edge-online.com/news/spot-the-difference-infinity-wards-mark-rubin-on-next-gen-call-of-dutys-resolution-disparity/

So you see this being a continuing trend? Will PS4, being the easier console to work with, end up getting the better looking games in this launch window?

I don’t know but overall I do know that other companies have been saying that they’re also 720 on Xbox One – BF4 was 720, Titanfall has already said they’re going to be 720 on Xbox One so it seems to be the dominant direction at the moment, but so much can change.

By the way, it’s also not just us learning the systems better, it’s Microsoft developing more from the systems as well so if it improves the SDKs on their side we could see improvements, or if they could patch their software then all of a sudden we could get a performance boost out of that. It’s a very complex ecosystem.

Edit - I will post the full interview on OP.



ethomaz said:
ExistentialNihilist said:
not time issue. very clear hardware limit for xbone.

Every time he says memory allocation, memory management, memory issues... I really feels the eSRAM + DDR3 hurting the box.

It's stil preferable to saying weaker GPU



 

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GribbleGrunger said:

It's stil preferable to saying weaker GPU

It is but a weaker GPU can't be the only reason for a over 130% difference bettween the two consoles... the GPU is more like 50% only.



The impression I'm getting from this is that MS need to reduce their OS overhead for developers to get more out of the system. PS4 is not only has a more powerful system but also has more mature OS (which is surprising considering MS have always been better on the software front).

I expect to see some decent improvements on the X1 next year then.



can they not issue a patch to upscale the Xbox1 game? it has them extra chips to do stuff like that.



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