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Forums - Nintendo - NintenDomination - Sorry VGC, But Your Thread Is In Another Castle

 

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Well bad news for Canadian Amiibo fans...

With the terrible dollar (~0.78 USD), they are going to raise the MSRP of Amiibos from $13.99 to $15.99.
Amiibos priced in America is $12.99 so soon, Canadian prices will be 3 dollars more per amiibo :(



NintenDomination [May 2015 - July 2017]
 

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NintenDomination [2015/05/19 - 2017/07/02]
 

          

 

 

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Platina said:
Well bad news for Canadian Amiibo fans...

With the terrible dollar (~0.78 USD), they are going to raise the MSRP of Amiibos from $13.99 to $15.99.
Amiibos priced in America is $12.99 so soon, Canadian prices will be 3 dollars more per amiibo :(

Seriously, fuck!



                  

PC Specs: CPU: 7800X3D || GPU: Strix 4090 || RAM: 32GB DDR5 6000 || Main SSD: WD 2TB SN850

You know? I remember a rumor from some time ago of Nintendo opening a new EAD team with Iwata wanting Sakurai to take care of it.

A certain friend of Sakurai might want to get a new job.

You know what to do now Iwata. wink, wink.



If he could work for Sora, that would be awesome.



Just bought Captain Toad: Treasure Tracker. Got 6550 stars on Club Nintendo. Only Mario & Luigi Superstars Saga looks interesting though. Is it a good game?



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Samus Aran said:
Just bought Captain Toad: Treasure Tracker. Got 6550 stars on Club Nintendo. Only Mario & Luigi Superstars Saga looks interesting though. Is it a good game?

It is! Go for it, you'll love it!



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episteme said:

Pullblox World (Wii U) - 5600 stars
Advance Wars (Wii U) - 3900 stars
Duck Hunt (Wii U) - 1300 stars

NES Remix 2 (Wii U) - 5600 stars
NES™ Remix (Wii U) - 2600 stars

A Link to the Past has a nice price, shame I already bought it last year for 5eur.

Okey... So we get something... This weekend I was filling in most of my codes.
But we still have till September to redeem our stars? Guess there is plenty of time to wait and see what else they offer...

From these digital titles I'd go for Pullblox though wtf at the stars... and also Wii Street U costs money now?

PS: Why didn't you make a thread?



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Captain_Yuri said:

Yes, they go where the market is and Nintendo needs to be in that market in order to sell more units and gain more customers... The GC had its own caviats though... It had minidiscs and not only that, developers still remembered how they were treated in the n64 days and how was the wii easier to develop for? It was significantly weaker than both the ps3 and 360 and while yes, the Cell on the ps3 was harder to develop for from an architecture point of view, the raw power that the ps3 gave made it a much better choice than the wii because the developers didn't need to kill most of their game in order to get it running on the console. Just because a console is weaker does not mean its easier to develop for. Infact, if anything, its harder when its significantly weak. The reason being is that they need to spend a lot of time downgrading everything so that it will work on the weaker system which takes a lot more additional resources than just porting the games on a system that is equally or slightly more/less powerful. The companies aren't willing to take a risk because everything, from the architecture to the storage space needs to be the same

And yes it will... Again, you really don't seem to know how all of this works... And the market needs to be there and guess what? Nintendo needs to get the market back or else they will fail. They need to make a third party friendly console, that is the first step. The second step which I have also said before is for Nintendo to go to them and convinse them to develop on it and pay companies like Rockstar to develop games for it. And the wii sold on casual power which is gone and the NX sure as hell won't be bringing them back with either of our concepts.

They had horrible support... Why on earth are you comparing them against Nintendo platforms which always had horrible support after the SNES? Specially against the wiiU which has even less support? Compare them against their competitors...

http://en.wikipedia.org/wiki/List_of_Nintendo_GameCube_games
http://en.wikipedia.org/wiki/List_of_PlayStation_2_games
http://en.wikipedia.org/wiki/List_of_Xbox_games

http://en.wikipedia.org/wiki/List_of_Nintendo_64_games
http://en.wikipedia.org/wiki/List_of_PlayStation_games

Its not even close... Heck, even a new console (xbox) managed to have more third party support than a brand like Nintendo who has been here for generations... That should tell you exactly how bad it is

There won't be much of an increase in development time on their handheld cause it will be similar to the wiiU... Look, the way it works atm since I doubt you even know this is that when the handheld comes out, the developers need to learn the OS/Api for it and then make the engines in order to support it. Then when their console comes out, they need to learn a New OS/Api and make the engines in order to support it... That is what increases development time by a lot... Because they have to do all this learning and how to optomize it so separately... With an Unified OS, the handheld will come out, the developers have to learn the OS/Api and then when the console comes out, they don't have to learn anything from a software PoV because they already know how to do it... And they can simply just adapt their engines to the different architecture... And most developers have to deal with 3 platforms now a days with 3 different OS's and 3 different Apis and thats why their development time is increasing. Sure, more powerful hardware = more development time but when you have such huge performance difference, they won't bother learning Nintendo's one because they would have to spend soo much time on it downgrading a shit ton of aspects

You implied it unless you think that technology runs on magic... You can't have a $200 console with handheld components that has the same performance has a $400 ps5/x2. Since it has handheld components, it will be as powerful as the wiiU and not even close to the ps4/x1... And if you are suggesting they make the handheld/console $400... Then thats a one way ticket to hell in the handheld department cause no one would buy a $400 handheld in this day and age proven by the 3ds launch with the launch price of $250

The vita failed because it had a lot of the same games as the ps3 and the ps3 is significantly more powerful with a shit ton more users... The ps3/vita as well as vita/vita tv should be the perfect example as to why the fusion would flop on the console department because even though the vita has a lot of crossbuy games, no one cares about it because everyone already owned a ps3 and the ps3 was a shit ton more powerful. The vita vs vita tv should tell u how it will end up cause most games that work on vita work on vita tv and u get games for both yet no one is buying the vita tv unless it gets bundled with a ps4

Dude, no one is going to buy the system twice if they can get the same experience on both systems... Why? Because there is no reason too... Why on earth would anyone buy it twice and waste $200 when they can save up and either buy more games or just get a ps5/x2? Specially on how terrible it will look on the big screen TV because the games will be optomized for handheld resolution. Seriously, you really need to think about your arguments..

Again, I don't know whether or not you are just blind or fail to see the market completely? People don't buy consoles for clones... Its proven by the sales... Nintendo would just be laughed at when they try to clone third party games. No one will buy a clone of Cod, GTA and etc and the fans that love Nintendo games certainly won't buy them so it will just end up by Nintendo wasting money on games that don't sell... Nintendo fans don't care about games like Cod and the gamers don't care about the clones of the games when they can just play the original. You really need to think about what you are saying


Devs weren't badly treated during N64, it was during NES and SNES days that Nintendo didn't treat them correctly and because of that N64 suffered.
As i said, GC was easier to develop and was more powerful than the PS2. Even the Xbox was a better 3rd party platform and it still didn't win them a huge victory over GC. They did get better games like MGS or GTA, but the market still didn't care.
Wii was basically a better GC and that still didn't make devs jump on it even for a quick buck. And this happens before the consoles come out so no one really knew what would happen. Actually, everyone expected Nintendo's demise after the GC.

"The second step which I have also said before is for Nintendo to go to them and convinse them to develop on it and pay companies like Rockstar to develop games for it."
The first step is true, but if you expect the second one to happen you'll wait and wait, because it's not going to happen.
Nintendo doesn't have the funds to make devs port their games to their machine.
And even if Nintendo waved money most still wouldn't take because that could still mean low profits on NIntendo's machines. And with the amount of staff needed for projects today, not everyone is willing to spare staff for Wii U ports.

From what i could gather from your OS explanation, and it makes sense, development wouldn't have an extra hurdle because they don't have to learn a second OS.
But isn't that gain only in the short term? Nintendo had to learn HD development and it hurt really bad at first, yet even today it's still not up there with what they have done on 3DS.
As i see it, even with a single OS to learn, they will still bound to take more time on handhelds, than they do today, and more time on home consoles, than they do today.

Also, not all delays are coming from multiplatform games: Uncharted 4, The Order, DriveClub, Quantum Break are good examples.

Either i didn't explain correctly what i expect from Fusion or you are reading me wrong.
After so many text, i just can't tell! :D

Fusion would mean a 200$ handheld plus a 300$ home console that could be sold for 400/450 when bundled because the gamepad in the bundle would be gone.
And just because you make one game for both consoles it doesn't mean you'll have exactly the same game. Both games could/should have unique content - a treat especially for those who have both consoles.
The problem with Vita/PS4 and Vita/Vita TV is that they don't do none of this and as bundles they are way expensive and cross buy is not for every single game.

If you could tell people that they could choose to buy a home console for 400 and fusion that includes two consoles, two sets of additional content in pretty much all games instead of having just on one version, do you think they would mind paying 50$ more?
Now tell them that Fusion allow them to develop even more games and the type of games they like and see if they don't like that even if they only plan on buying just the console or handheld.

Again, it's not about clones, it's about finding a shooter that has the weight of Halo, CoD, Destiny, etc. A new racer that has the weight of GT, Forza, and so on.
This is the ticket for having 3rd party support on Nintendo consoles and i doubt that if 3rd parties saw that strategy they wouldn't follow it.



haha.

Sakurai & Kojima at EAD 6? Would be nice in a way, but perhaps Sakurai would not want to leave his company Sora.

....or Sora would become EAD 6 with the name Sora :D



If anybody has any spare EU Club Nintendo codes, I'd love to have them!
Anyways, regarding the whole mobile fiasco....