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Forums - Nintendo - NSMBU + NSLU replace Nintendo Land in the Deluxe bundle

 

Smart move by Nintendo?

Oh yea. Mario & Luigi Bros Time 198 88.79%
 
Nope. Prefer the old bundle 11 4.93%
 
Just not interested buddy 14 6.28%
 
Total:223
Zero999 said:
Arius Dion said:
Zero999 said:

saying the gamepad is "eating up a large portion of the hardware budget" is plain wrong. it doesn't get simpler than that.

Sure, nobody wants to play the nintendo exclusives, that must be why so many of them sell millions or even 10M+.


You don't think the Gamepads existence inflated Wii U's price? Didn't Miyamoto state that had Sony created their own gamepad it would have increased the price by at least $100?

What Gamecube game sold 10m units?

yes, it inflated the retail price by a whooping $50, tops.

gamecube? I said nintendo games. in case you didn't notice, the wii had many multi million sellers, some of them crossing the 10M and 20M mark. being more recent than gamecube, wii software sales have more credibility to show consumer interest in nintendo games.


Oh ok now we're talking about the Wii? Ok; absolutely, Wii was a software beast and thus set records. The Wii was a return to form for Nintendo, and instead of continuing that path, what do they do? Wii U is no Wii. Can we atleast agree there? Wii U has more in common with Gamecube than it does with the phenom that was Wii. And if you look at the 20m sellers, they weren't Gamecube sequels were they?

 



Bet between Slimbeast and Arius Dion about Wii sales 2009:


If the Wii sells less than 20 million in 2009 (as defined by VGC sales between week ending 3d Jan 2009 to week ending 4th Jan 2010) Slimebeast wins and get to control Arius Dion's sig for 1 month.

If the Wii sells more than 20 million in 2009 (as defined above) Arius Dion wins and gets to control Slimebeast's sig for 1 month.

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Dr.EisDrachenJaeger said:
MaskedBandit2 said:
Dr.EisDrachenJaeger said:

Dudes for fucks sakes when will you get it through your heads that the gamepad barely costs more than the god damn Pro-Controller? cough25 dollars cough


Stop spreading these false statements.  The controller concept ate away at Wii U's budget, and almost assuredly represents the majority cost.  Miyamoto even said the following:

"Unfortunately, I’m not the one who determined the price, so I can’t provide a specific answer on the price of the system. But the one thing that I think everyone needs to understand is that when you’re buying a Wii U, you’re buying a hardware system that comes with a tablet-like device and so if any of the other hardware systems were to try and include a tablet or device similar to the Wii U GamePad, those hardware systems would go up in price by easily a hundred dollars or more."

 

What new is Nintendo bringing to the table?  They have this gamepad that is supposed to represent their gameplay innovation, yet they haven't done anything with it.  The Gamepad isn't changing anything, and Nintendo is too conversative.  It's been a year, and they haven't convinced many that the Gamepad is more than an optional gimmick.  With the Wii, not only did they bring motion control to the masses, but they paired that with new games, new IP, and a plethora of ways to take advantage of the Wiimote.  With the Wii U, it's the same, tired rehashed ideas, just with a fresh coat of paint.

Ugh this is like the people who had the article on the virtual boy only selling 700,000 lifetime when in reality it did around 1 million.

Please go clear your own misunderstanding.

 

Now that we've established that, I dont see how you're harping on the gamecube. It wasnt a commercial failure, Nintendo themselves dont see it as a failure, it was a rouch patch for them, but it was also profitable for them. Software sales for NIntendo's core franchises were very high, they made money, GBA also helped too. It was a learning experience. Now here's the thing. Who kept their money? Sony or Nintendo? NIntendo obviously. So come back again when you get off this negativiety trip of inane psychobabble. Quit spewing garbage will ya?

Amazing, I think you're the one who is confused.  Miyamoto directly said it costs >= $100.  If you have a credible source for your $25 estimate, then please share.  Otherwise, stop throwing around things you do not understand.   

That goes for Gamecube too.  Please show me the figures where Nintendo actually made money on the Gamecube, or where they don't consider it a failure.  Hint:  there is none.  They made a profit at that time, but that was also when they were selling the GameBoy Advance.



RolStoppable said:
Arius Dion said:

Whose idea do you think it was to even create the Gamepad? And who will get the blame as a result? Much like Yokoi was dealt the blame for the VB.

The Gamepad needs to be axed, or at the very least sold seperately so those few who are smart enough to understand its greatness to gaming can still be allowed to bask in its gloriousness.

The idea obviously came from game developers. Miyamoto sure had a lot of leverage coming off the DS and Wii success stories, he was also very involved in the 3DS hardware design. And Iwata went along with it, because he was sold on the idea that the Gamepad hits two birds with one stone: Allow first party developers to create innovative and unique games, and pick up third party support due to a standard control scheme. In the end the development and business sides are equally guilty, because it's the business side's job to keep developers in check and make sure that the created products are ones that people will want to buy. Nintendo is the only company insane enough to say "no" to Wii Sports 3. Everyone else would have at least reached Wii Sports 5 by now.

Hard to say who will get the blame, but it's more likely to be Iwata than Miyamoto the way things are heading. It's Iwata who constantly apologizes. In the end there might not be anyone who gets fired though, because it's been a long time since anyone at Nintendo's core got punished for failure.

I don't think it's feasible to separate the console and the Gamepad, because they are intertwined. While similar things could be said about the stereoscopic 3D of the 3DS (it's even in the system's name!), it was never more than a visual effect that was always optional from the very first day. Do away with it (like the 2DS is already doing) and all released games still work. The same can't be said about the Wii U.

Bold 1: Very true, I'm starting to believe 'the old gaurd'  is doing more harm than good for the company at large.

Bolded 2: Is the Gamepad needed for every game or every aspect of the OS? Would it be possible to patch it so it work with a Wiimote or Pro Controller?  Thinking about it, it may be a lot of work involved, but it'd be worth it. This Gamepad hodge podge of everything Nintendo repudiated with the Wii is nothing more than an albatross as far as I'm concerned. History converts more people than critics.



Bet between Slimbeast and Arius Dion about Wii sales 2009:


If the Wii sells less than 20 million in 2009 (as defined by VGC sales between week ending 3d Jan 2009 to week ending 4th Jan 2010) Slimebeast wins and get to control Arius Dion's sig for 1 month.

If the Wii sells more than 20 million in 2009 (as defined above) Arius Dion wins and gets to control Slimebeast's sig for 1 month.

Dr.EisDrachenJaeger said:
MaskedBandit2 said:
Dr.EisDrachenJaeger said:

Dudes for fucks sakes when will you get it through your heads that the gamepad barely costs more than the god damn Pro-Controller? cough25 dollars cough


Stop spreading these false statements.  The controller concept ate away at Wii U's budget, and almost assuredly represents the majority cost.  Miyamoto even said the following:

"Unfortunately, I’m not the one who determined the price, so I can’t provide a specific answer on the price of the system. But the one thing that I think everyone needs to understand is that when you’re buying a Wii U, you’re buying a hardware system that comes with a tablet-like device and so if any of the other hardware systems were to try and include a tablet or device similar to the Wii U GamePad, those hardware systems would go up in price by easily a hundred dollars or more."

 

What new is Nintendo bringing to the table?  They have this gamepad that is supposed to represent their gameplay innovation, yet they haven't done anything with it.  The Gamepad isn't changing anything, and Nintendo is too conversative.  It's been a year, and they haven't convinced many that the Gamepad is more than an optional gimmick.  With the Wii, not only did they bring motion control to the masses, but they paired that with new games, new IP, and a plethora of ways to take advantage of the Wiimote.  With the Wii U, it's the same, tired rehashed ideas, just with a fresh coat of paint.

Ugh this is like the people who had the article on the virtual boy only selling 700,000 lifetime when in reality it did around 1 million.

Please go clear your own misunderstanding.

 

Now that we've established that, I dont see how you're harping on the gamecube. It wasnt a commercial failure, Nintendo themselves dont see it as a failure, it was a rouch patch for them, but it was also profitable for them. Software sales for NIntendo's core franchises were very high, they made money, GBA also helped too. It was a learning experience. Now here's the thing. Who kept their money? Sony or Nintendo? NIntendo obviously. So come back again when you get off this negativiety trip of inane psychobabble. Quit spewing garbage will ya?


Are you for real? It most certainly was a commercial failure. Iwata himself stated that 'if we are only able to create a Gamecube, we should get out of this business' The Gamecube failure created the Wii phenom. Hopefully Nintendo learns this lesson again with their Gen 9 console.



Bet between Slimbeast and Arius Dion about Wii sales 2009:


If the Wii sells less than 20 million in 2009 (as defined by VGC sales between week ending 3d Jan 2009 to week ending 4th Jan 2010) Slimebeast wins and get to control Arius Dion's sig for 1 month.

If the Wii sells more than 20 million in 2009 (as defined above) Arius Dion wins and gets to control Slimebeast's sig for 1 month.

It is a good idea. People want Mario with their Nintendo systems. Only sad thing is I probably will never buy Nintendoland unless I find it used for 10 bucks.



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MaskedBandit2 said:
Dr.EisDrachenJaeger said:
MaskedBandit2 said:
Dr.EisDrachenJaeger said:

Dudes for fucks sakes when will you get it through your heads that the gamepad barely costs more than the god damn Pro-Controller? cough25 dollars cough


Stop spreading these false statements.  The controller concept ate away at Wii U's budget, and almost assuredly represents the majority cost.  Miyamoto even said the following:

"Unfortunately, I’m not the one who determined the price, so I can’t provide a specific answer on the price of the system. But the one thing that I think everyone needs to understand is that when you’re buying a Wii U, you’re buying a hardware system that comes with a tablet-like device and so if any of the other hardware systems were to try and include a tablet or device similar to the Wii U GamePad, those hardware systems would go up in price by easily a hundred dollars or more."

 

What new is Nintendo bringing to the table?  They have this gamepad that is supposed to represent their gameplay innovation, yet they haven't done anything with it.  The Gamepad isn't changing anything, and Nintendo is too conversative.  It's been a year, and they haven't convinced many that the Gamepad is more than an optional gimmick.  With the Wii, not only did they bring motion control to the masses, but they paired that with new games, new IP, and a plethora of ways to take advantage of the Wiimote.  With the Wii U, it's the same, tired rehashed ideas, just with a fresh coat of paint.

Ugh this is like the people who had the article on the virtual boy only selling 700,000 lifetime when in reality it did around 1 million.

Please go clear your own misunderstanding.

 

Now that we've established that, I dont see how you're harping on the gamecube. It wasnt a commercial failure, Nintendo themselves dont see it as a failure, it was a rouch patch for them, but it was also profitable for them. Software sales for NIntendo's core franchises were very high, they made money, GBA also helped too. It was a learning experience. Now here's the thing. Who kept their money? Sony or Nintendo? NIntendo obviously. So come back again when you get off this negativiety trip of inane psychobabble. Quit spewing garbage will ya?

Amazing, I think you're the one who is confused.  Miyamoto directly said it costs >= $100.  If you have a credible source for your $25 estimate, then please share.  Otherwise, stop throwing around things you do not understand.   

That goes for Gamecube too.  Please show me the figures where Nintendo actually made money on the Gamecube, or where they don't consider it a failure.  Hint:  there is none.  They made a profit at that time, but that was also when they were selling the GameBoy Advance.


I was implying the WiiU costs 25$ more than the pro controller , the real issue with what it costs is due to how its manufactured. A bulk of the WiiU's hardware cost is due to how they built the system's innards. The gamepad is less than 1/3 of it's overall asking point



Arius Dion said:
Dr.EisDrachenJaeger said:
MaskedBandit2 said:
Dr.EisDrachenJaeger said:

Dudes for fucks sakes when will you get it through your heads that the gamepad barely costs more than the god damn Pro-Controller? cough25 dollars cough


Stop spreading these false statements.  The controller concept ate away at Wii U's budget, and almost assuredly represents the majority cost.  Miyamoto even said the following:

"Unfortunately, I’m not the one who determined the price, so I can’t provide a specific answer on the price of the system. But the one thing that I think everyone needs to understand is that when you’re buying a Wii U, you’re buying a hardware system that comes with a tablet-like device and so if any of the other hardware systems were to try and include a tablet or device similar to the Wii U GamePad, those hardware systems would go up in price by easily a hundred dollars or more."

 

What new is Nintendo bringing to the table?  They have this gamepad that is supposed to represent their gameplay innovation, yet they haven't done anything with it.  The Gamepad isn't changing anything, and Nintendo is too conversative.  It's been a year, and they haven't convinced many that the Gamepad is more than an optional gimmick.  With the Wii, not only did they bring motion control to the masses, but they paired that with new games, new IP, and a plethora of ways to take advantage of the Wiimote.  With the Wii U, it's the same, tired rehashed ideas, just with a fresh coat of paint.

Ugh this is like the people who had the article on the virtual boy only selling 700,000 lifetime when in reality it did around 1 million.

Please go clear your own misunderstanding.

 

Now that we've established that, I dont see how you're harping on the gamecube. It wasnt a commercial failure, Nintendo themselves dont see it as a failure, it was a rouch patch for them, but it was also profitable for them. Software sales for NIntendo's core franchises were very high, they made money, GBA also helped too. It was a learning experience. Now here's the thing. Who kept their money? Sony or Nintendo? NIntendo obviously. So come back again when you get off this negativiety trip of inane psychobabble. Quit spewing garbage will ya?


Are you for real? It most certainly was a commercial failure. Iwata himself stated that 'if we are only able to create a Gamecube, we should get out of this business' The Gamecube failure created the Wii phenom. Hopefully Nintendo learns this lesson again with their Gen 9 console.

No company wants to sit around with a console with middling results. IF it was a commercial failure they'd be treating it like they did the virtual boy.

I think the software that sold the most was SSB breaking around 7mil.



In case you didnt know, the "old guard" as you so put it is gone from Nintendo. They all left, Hiroshi Yamauchi in fact was the only one left, and Iwata cleaned house Yamauchi style.


So again it really just goes to show you how limited your perception is.

You too Rol. They're preparing a serving of crow ala mode just for you



RolStoppable said:
Arius Dion said:

Bold 1: Very true, I'm starting to believe 'the old gaurd'  is doing more harm than good for the company at large.

Bolded 2: Is the Gamepad needed for every game or every aspect of the OS? Would it be possible to patch it so it work with a Wiimote or Pro Controller?  Thinking about it, it may be a lot of work involved, but it'd be worth it. This Gamepad hodge podge of everything Nintendo repudiated with the Wii is nothing more than an albatross as far as I'm concerned. History converts more people than critics.

The Gamepad is required for the eShop and Miiverse, although that could be changed with patches. Games that don't require the Gamepad can already be started and played without ever touching the Gamepad, meaning the console doesn't bother you with a message when the Gamepad's battery is dead. A game like Pikmin 3 could be fixed with a patch, because even if you play with Wiimote/Nunchuk, the Gamepad still needs to connect to the console constantly. There's no solution for a game like Nintendo Land though.

I am not sure if all the patchwork would be worth it, because what does it matter, if Nintendo is (largely) unwilling to make Wiimote games? By the time those games can come out, the hardware price (including the Gamepad) wouldn't be that much of a problem anymore anyway. Besides, I don't think the Wii U can be really fixed any way you slice it. The problems the system is facing are too big and Nintendo simply wasn't prepared for such a reality. So for the next few years it comes down to damage control and only the next generation console can truly fix what went wrong this generation.


Perhaps Nintendo just needs to ditch the "controller can sell a system!" concept ... the Wiimote was a miracle, the type of thing that happens maybe once every 20-30 years in this business. Another Wiimote (motion gaming) type break through probably isn't happening for a while. I guess there's Occulus Rift/VR but Sony is already incorporating that into the PS4 apparently. 



They should have realized this shit would happen prior anyway. The DS is the shining example.