selnor1983 said: How long will it take for devs to get used to the programming of the 15 co processors for Xbox One? Also are you impressed by what devs have already achieved at launch with Ryse, Forza 5 and Killzone SF? |
1) NDA
2) No, see below.
HoloDust said: Back in April, Cerny stated in Gamasutra interview that when they toured development studios asking what they wanted from the PlayStation 4, the "largest piece of feedback that we got is they wanted unified memory."
What's your take on that, as a developer? |
Back when the 360 launched, 512mb was quite a lot for a console, but as time and technologies have passed its become more and more of a problem, so when they were at the studio rather than pull us all in to a single room to ask what we wanted, Sonys, or rather, marks little team would go around and sit with the devs for a while while they worked, asked them about where they saw technology going, what constraints could be altered to best allow for game creation, what limits we would push in the hardware to best make use of the software, on a one on one basis, it was really refreshing and down to earth, and the team were genuinely interested in what we were doing and what we had to say, it one of the biggest reasons why developers generally favor the PS4, not so much because of the final specification, but because of their approach toward developers.
They asked what we thought of 1gb, 2gb, "or even 4gb", so when they revealed that they had in fact used 8gb of unified, even we were shocked, but its a good shock, not a "bastards we have been working under the assumption of less", for us its a few flags and a few adjustments to our code, giving a better overall result in image quality.
that said we are still learning the systems and what we see at launch are essentially glorified tech demos while we port over our code or write new code and make it look as pretty as possible, if you are impressed with what you see so far, the future will blow you away.
JEMC said: Very interesting and informative thread.
Silly question but, does the genre of the game make your work harder than others? Is it harder to make and engine for a racing game than a platformer, for example, or it's all basically the same? |
Basically the same, genre doesnt make it harder or easier overall, you just spend more time focusing on a different area.