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Forums - Gaming - Microsoft’s Albert Penello Investigates Xbox One/PS4 Resolution Differences, Discusses Findings

I found that really interesting.

 

After all the discussion over CBOAT and the Xbone games below 1080p, Albert Penello, Microsoft’s Director of Product Planning, asked for a list of all resolution games.

So NeoGaf created the list that you can see here, I will share it below but you can see all the sources and confirmations in the original thread.

Playstation 4

  • The Order: 1886 = 1920x800
  • KillZone: Shadow Fall = 1920x1080 (MP=60fps, SP=30fps)
  • Infamous: Second Son = 1920x1080
  • DriveClub = 1920x1080 (Targeting 60fps)
  • Resogun = 1920x1080 (60fps)
  • Knack = 1920x1080
  • Assassin's Creed 4: Black Flag = 1920x1080
  • Thief = 1920x1080
  • Blacklight: Retribution = 1920x1080
  • Warframe = 1920x1080
  • Call of Duty: GHOSTS = 1920x1080
  • Flower = 1920x1080 (60fps)
  • FIFA = 1920x1080
  • DC: Universe Online = 1920x1080 (60fps)

Xbox One

  • Killer Instinct = 1280x720 (60fps)
  • Ryse: Son of Rome = 1600x900
  • Forza 5 = 1920x1080 (60fps)
  • Call of Duty: GHOSTS = 1920x1080
  • FIFA = 1920x1080
  • Dead Rising 3 = "Dynamic" Resolution (30fps)

Wii U

  • Pikmin 3 = 1280 × 720
  • Super Smash Bros = 1920x1080
  • The Legend of Zelda: The Windwaker HD = 1920x1080 (30fps)
  • Scribblenauts = 1920 × 1080
  • Assassin’s Creed 3 = 1280x720 (post-AA)
  • Batman: Arkham City Armoured Edition = 1280x720 (FXAA)
  • Carl on Duty: Black Ops 2 = 880x720 (2xAA)
  • Darksiders 2 = 1152x640 (post-AA)
  • Mass Effect 3: Conrad Edition = 1280x720 (FXAA)
  • Monster Hunter 3G HD = 1920x1080 (no AA)
  • Need For Speed: Most Wanted (2012) = 1280x704 (post-AA)
  • New Super Mario Bros. U = 1280x720 (no AA on world map, post-AA in-game)
  • Ninja Gaiden: Razor’s Edge = dynamic up to 1280x720 (dynamic 2xAA)
  • Rayman: Legends = 1920x1080 (no AA)
  • Sonic & All-Stars Racing Transformed = 1024x576 (post-AA)
  • Splinter Cell: Blacklist = 1280x720 (post-AA)
  • ZombiU = 1280x720 (post-AA)

So Penello replied into the thread:

"No. This is what I’ve been looking for. I found some others, but this has references.

So outside of this list, no confirmed resolutions for the Xbox One versions?

Also didn’t DICE say BF4 was 900p on both? I saw articles referencing both."

Well DICE said PS4 was running over 720p and they are trying to reach the same resolution with Xbone but that's not the point because Penollo started to share some interesting info:

"When I was searching I saw an article on it. I don’t actually know, so I can’t confirm anything.

To be clear – I don’t know the resolution for every 3rd party game on XBO. I don’t know why people think I would. Do you believe the 3rd parties are giving me a report on the latest resolutions of their games? Or I can just call up and they will share it?

I know the resolutions of our First party games, that’s it.

And, to be clear, I was asking if anyone had a list COMPARING Xbox One and PS4 resolutions. Even in the list above, it doesn’t give me the XBO resolutions for a lot of 3rd parties.

I ended up generating my own list."
 

So third-party are not sharing the Xbone games resolutions with Xbone Team... while the PS4 resolutions was in some way shared.

About his list.

"Well my list has a lot of holes in. It basically looks the same as what was posted above – I can’t find comparisons of both platforms for 3rd party titles.

Basically, what I see is that Sony’s first party games are all 1080p. Our games are a mix. And of course you mix inconsistencies on framerates where both KI and Forza are 60fps, DC and Knack are 30, and KIllzone is a mix.

But I was more curious about the 3rd party titles and I’ve found no official comments on their resolutions. Given that, and the fact I don’t know because they are 3rd party games, means I can’t draw any conclusions."
 

After that he tried to explain how the relationship between Xbone Team and third-parties works.

"I’m sorry that peoples’ lack of understanding of our team works, gets translated into me being disingenuous.

OF COURSE we have a 3rd party team that works very closely with publishers.

That team is organizationally separate from the rest of us. Why? Because that team deals with very sensitive information. Remember, we are both a competitor and a partner to our publishers.

To preserve that balance, our 3rd party team isn’t in the habit of doling out information to the rest of the team, including me, whenever we want. I don’t get to walk over there and see whatever I want, or get these types of questions answered because of my position.

So what do you want to be true? That I can walk over and get any piece of information I want about any 3rd party game? Or that the IP of our partners is secured organizationally so publishers are confident that what they share with that team remains confidential?

Because the latter part is true. So yes, a lot of these details I will get near the same time the game actually ships.

So let’s use some common sense. Almost nobody that works on Xbox knows details of 3rd party games besides that team."

Yeah... he used the word "balance" even for the Xbone Team - Third-party relationship.

http://www.dualshockers.com/2013/10/15/microsofts-albert-penello-investigates-on-xbox-oneps4-resolution-differences-discusses-findings/



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Understandable but it does portray a sense of unfriendliness between Xbox and 3rd parties. Granted they may not want to share info, the ability to ask shouldn't be so upsetting. It sounds as if there are enemies and is rather typical in corporations with poor communicative insight and high employee stress levels.



Before the PS3 everyone was nice to me :(

Chark said:
Understandable but it does portray a sense of unfriendliness between Xbox and 3rd parties. Granted they may not want to share info, the ability to ask shouldn't be so upsetting. It sounds as if there are enemies and is rather typical in corporations with poor communicative insight and high employee stress levels.


The fact that other Xbox teams don't ask probably isn't a matter of unfriendliness, but basic decorum.  It's just like Albert said; Microsoft is not only a partner, but also a competitor, and both sides know it.  Both sides know that info on 3rd party games has to be kept confidential, so there's no point in asking.  It's not like the 3rd parties would ever say yes, so the idea that Albert Penello or Phil Spencer or someone like that would even ask in the first place would be a problem.  They know they have to keep their distance, and there's no reason to even hint that you might jeopardize the important relationship between 3rd-parties and the platform holder.

This may not be a perfect analogy, but I think it would be like a prosecutor asking the opposing defense attorney what their strategy is for winning the case.  The prosecutor knows that there's no way in H-E-double hockey sticks that the defense attorney would ever give him that information, and is only going to make the defense upset that the prosecutor would think so little of him that he might give his secrets away.  It would sour the relationship between the two, and any negotiations between the two parties later on could be strained.



Just because they don't tell you the resolution if their games doesn't really have any correlation between asking for resolution comparisons, what it tells me on the other hand is that there's potential for Xbox one titles to have a lower resolution and rather than come out and discuss resolution they're going to leave it and let the games release hoping they sell on both systems without people leaning more towards another platform.

We have to keep in mind later in a gen the choice is made mostly by current owners, where we are now is a place when that descision could ultimately impact the choice of console.

If the resolutions were the same on both systems there would be no reason to not talk about it.



Unfortunately that Neogaf list is likely bunk. Sourcing some third rate website or offhand producer comment that a game is 1080P is meaningless. Especially since pubs and devs aren't in the habit of divulging potentially negative information about their game, and many have zero tech knowledge. A lot of non technical suits assume since the game supports 1080P output that that is the rendering resolution, yet that isn't true.

Yes I agree in some cases like Ryse or COD:Ghosts the resolution is confirmed, but in many of those other game's cases the evidence is slim.

The only way to know for sure is for a pixel counter to count pixels in framebuffer grabs (not PR shots), and I only know of 2-3 people in the world who have the skill to do that (a couple guys on Beyond 3D basically). This wont happen until the games are released.

As I say, when a dev comes out and specifically addresses the issue like Crytek with Ryse, that's legit. But in many of those other cases it's not so.



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So... is third party basically screwing X1 and wiiU (Obviously the wiiU more) or am I missing something here? It seems like everyone is on the ps4 train...

Great List though



                  

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