RazorDragon said:
And all that MHz myth talk is getting tiring. I thought we all had understood that MHz meant nothing back there in 2000, when the high-clocked Pentium 4 processors went against lower-clocked Athlon XP processors and the Athlon XP's actually performed better despite a much lower clock speed. More MHz doesn't always equal better performance, processor architecture does. Within a same architecture, clock speed matters, otherwise, it's useless comparing it. Aside from all the nonsense you said, you are somewhat right about one thing: 3DS is, indeed, weaker than Gamecube. By saying weaker, I mean that 3DS's GPU outputs less polygons and the dual ARM11 processor is worse than Gamecube's Gekko. Now, compare anything else other than CPU and polygon count and the 3DS will be better, by a fair margin, when compared to the Gamecube. |
Thanks for supporting my arguement with some actual knowledge compared to the others in this thread. ^_^
BTW The gamecube did have shaders even if it were fixed functions and what not. Yeah, I know about the whole IPC thing. Just so you know the gamecube has a higher pixel and texture fillrates. The only advantage that I can infer is a larger memory and a higher memory bandwidth.
You might want to tell people in this thread to educate themselves.









