fatslob-:O said:
Thanks for supporting my arguement with some actual knowledge compared to the others in this thread. ^_^ BTW The gamecube did have shaders even if it were fixed functions and what not. Yeah, I know about the whole IPC thing. Just so you know the gamecube has a higher pixel and texture fillrates. The only advantage that I can infer is a larger memory and a higher memory bandwidth. You might want to tell people in this thread to educate themselves. |
I wouldn't say shaders, TEV units were very limited and simply cannot be compared to actual pixel/vertex shader functionality, you can see that the OG Xbox even beat the Wii in certain areas(shadowing, normal mapping) thanks to it's first gen Shader Model vs Wii's TEV units. About pixel and texture fillrates, 3DS has a much higher pixel fillrate(1600Mpixels/s) when compared to Gamecube (648Mpixels/s). Couldn't find any source about Texture fillrates from both the Gamecube and the 3DS, so I won't comment on that.








