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Forums - Nintendo - VD-Dev "pushing the 3DS to its limits"

fatslob-:O said:
Dr.EisDrachenJaeger said:
No Im not talking about how they move, but the rational behind the way they move through their virtual "lives"

AI and animations then. ;) (I hope I've cleared this up.)

nothing to do with animation.

The enemy could be square blocks that had zero animation or be the most graphically intense characters in the world with realistic looks, movements, ect.

The AI is still roughly same as a decade ago or more.  The enemies still are morons when it comes to stealth games, they hide horribly in cover, they never do things like flank, ect.  

There is a reason multiplayer games are so popular.  The enemy finally has a brain in multiplayer cause its an actual person.



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irstupid said:
fatslob-:O said:
Dr.EisDrachenJaeger said:
No Im not talking about how they move, but the rational behind the way they move through their virtual "lives"

AI and animations then. ;) (I hope I've cleared this up.)

nothing to do with animation.

The enemy could be square blocks that had zero animation or be the most graphically intense characters in the world with realistic looks, movements, ect.

The AI is still roughly same as a decade ago or more.  The enemies still are morons when it comes to stealth games, they hide horribly in cover, they never do things like flank, ect.  

There is a reason multiplayer games are so popular.  The enemy finally has a brain in multiplayer cause its an actual person.

I think players would prefer not to use their brains in multiplayer games such as call of duty. The multiplayer is relaxing and fun. Just thinking about tactics and shit would make the game  stale.



fatslob-:O said:
irstupid said:
fatslob-:O said:
Dr.EisDrachenJaeger said:
No Im not talking about how they move, but the rational behind the way they move through their virtual "lives"

AI and animations then. ;) (I hope I've cleared this up.)

nothing to do with animation.

The enemy could be square blocks that had zero animation or be the most graphically intense characters in the world with realistic looks, movements, ect.

The AI is still roughly same as a decade ago or more.  The enemies still are morons when it comes to stealth games, they hide horribly in cover, they never do things like flank, ect.  

There is a reason multiplayer games are so popular.  The enemy finally has a brain in multiplayer cause its an actual person.

I think players would prefer not to use their brains in multiplayer games such as call of duty. The multiplayer is relaxing and fun. Just thinking about tactics and shit would make the game  stale.

You seem to have horrible reading comprehension



irstupid said:
fatslob-:O said:
irstupid said:
fatslob-:O said:
Dr.EisDrachenJaeger said:
No Im not talking about how they move, but the rational behind the way they move through their virtual "lives"

AI and animations then. ;) (I hope I've cleared this up.)

nothing to do with animation.

The enemy could be square blocks that had zero animation or be the most graphically intense characters in the world with realistic looks, movements, ect.

The AI is still roughly same as a decade ago or more.  The enemies still are morons when it comes to stealth games, they hide horribly in cover, they never do things like flank, ect.  

There is a reason multiplayer games are so popular.  The enemy finally has a brain in multiplayer cause its an actual person.

I think players would prefer not to use their brains in multiplayer games such as call of duty. The multiplayer is relaxing and fun. Just thinking about tactics and shit would make the game  stale.

You seem to have horrible reading comprehension

It was a rubuttal to your point of "There is a reason multiplayer games are so popular. The enemy finally has a brain in multiplayer cause its an actual person." but when really people don't use their brains when it comes to multiplayer so their just as horrible as the AI.



But then you completely torched your point by saying tactics and thinking would make it stale



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Dr.EisDrachenJaeger said:
But then you completely torched your point by saying tactics and thinking would make it stale

What ? When did I say that ?



fatslob-:O said:
MDMAlliance said:
fatslob-:O said:

Ignorant about PC as per usual. ;P 

Starting to sound like a broken record.  You've done absolutely nothing to disprove anything I said.  Since I needed proof (and provided), you'll need to have proof otherwise you will be the "babbling idiot" (so to speak), not me.

The irony here is the proof is in resident evil revelations LOL. Remember those muddy textures and low draw distance and the 22fps to boot. So much for finding out that you've used a double edged sword on yourself. If you call me an "idiot" then you are the epitome of ignorance. 


Few things to point out:  I already addressed the points here.  "muddy textures?"  I showed you how the textures look like.  MANY games exhibit muddy textures in places.  Killzone Mercenary does.  Low draw distance?  Seriously?  It's not an open world game, there's not much "distance" to be seen.  And you say 22fps?  That was for like a split second and you make it seem like the entire game is.  If a PC game freezes at any point, I guess it runs at 0 fps by your logic.  

And I didn't call you an idiot, I used an idiom.  Do you know what those are?



fatslob-:O said:
irstupid said:
fatslob-:O said:
irstupid said:
fatslob-:O said:
Dr.EisDrachenJaeger said:
No Im not talking about how they move, but the rational behind the way they move through their virtual "lives"

AI and animations then. ;) (I hope I've cleared this up.)

nothing to do with animation.

The enemy could be square blocks that had zero animation or be the most graphically intense characters in the world with realistic looks, movements, ect.

The AI is still roughly same as a decade ago or more.  The enemies still are morons when it comes to stealth games, they hide horribly in cover, they never do things like flank, ect.  

There is a reason multiplayer games are so popular.  The enemy finally has a brain in multiplayer cause its an actual person.

I think players would prefer not to use their brains in multiplayer games such as call of duty. The multiplayer is relaxing and fun. Just thinking about tactics and shit would make the game  stale.

You seem to have horrible reading comprehension

It was a rubuttal to your point of "There is a reason multiplayer games are so popular. The enemy finally has a brain in multiplayer cause its an actual person." but when really people don't use their brains when it comes to multiplayer so their just as horrible as the AI.

The dumbest PC is 100x smarter than the smartest AI.

Doesn't matter if the PC is using tactics, or just bum rushing in, they still are more challenging then 99% of AI opponents, just for the simple matter they might actually jump or randomly zig zag once.

The whole point is AI is horrible and hasn't improved in over a decade and half.  Doesn't matter how powerful consoles/pc's get or how pretty the graphics or great the animation is.  The computers BRAIN is still immature.

edit: oh and lets not forget how horrible aimers the computer is.  They are the definition of "can't hit the broad side of a barn"  Even a straight charging pc, without zig zagging or anything at least can aim decent.



MDMAlliance said:
fatslob-:O said:
MDMAlliance said:
fatslob-:O said:

Ignorant about PC as per usual. ;P 

Starting to sound like a broken record.  You've done absolutely nothing to disprove anything I said.  Since I needed proof (and provided), you'll need to have proof otherwise you will be the "babbling idiot" (so to speak), not me.

The irony here is the proof is in resident evil revelations LOL. Remember those muddy textures and low draw distance and the 22fps to boot. So much for finding out that you've used a double edged sword on yourself. If you call me an "idiot" then you are the epitome of ignorance. 


Few things to point out:  I already addressed the points here.  "muddy textures?"  I showed you how the textures look like.  MANY games exhibit muddy textures in places.  Killzone Mercenary does.  Low draw distance?  Seriously?  It's not an open world game, there's not much "distance" to be seen.  And you say 22fps?  That was for like a split second and you make it seem like the entire game is.  If a PC game freezes at any point, I guess it runs at 0 fps by your logic.  

And I didn't call you an idiot, I used an idiom.  Do you know what those are?

Excuses, excuses, and excuses. Tsk Tsk



More like him showing a gap in your reasoning's.

EX Troopers is a way better looking game than Resident Evil to boot.