Am I the only one that enjoyed move?
- Best table tennis experience to date, actually having to move forward and backward on the higher difficulty level really sets it apart. Great control over effect balls too.
- Same for gladiator duel, Skyward sword felt unwieldy after that with it's mix of tracking and gesture recognition.
- Positioning blocks in 3D space, while reaching around the tower, in Tumble was a first for me. You can even aim the pointer right at you, true 3D positioning.
- I actually played through the whole of Deadspace extraction, though I normally hate those kind of games.
- I spend about 30 hours with Pixeljunk 4AM. With practice you can make some awesome music with dual moves. I wish I could have recorded some of the best sets.
- Datura took a bit of getting used to, but it showed move has great potential for a 3D adventure game.
- Sorcery became pretty good after you unlock all the powers, shame it didn't start there and go further.
- Playing Puppeteer with my 4 year old works great with move.
I've tried it in FPS games too, but I'm too used to dual analog now to feel comfortable with a pointer. It's not like mouse control since you can't lock the cross hair in the middle. Same with RTS, a mouse has better precision then aiming in the air. (Maybe the track pad will be the solution to RTS on consoles)
Anyway plenty experiences to justify it's existence as an add-on. And no I don't want it for RPGs or 3rd person games. I would have liked to see something like Zack & Wiki for it, a Myst like adventure with the control ideas of Datura, and more puzzle based games with the 3D positioning used in Tumble.