PS2=Alizée hip sways
pezus said:
A port of a $200m+ current gen game to a totally different console wouldn't cost just $1m... |
AC3 cost about a million$ in porting
| Dr.EisDrachenJaeger said: PS2=Alizée hip sways |
Still, I'm pretty sure 360 + PS3 sales at the point of GTAV's release > Xbox + PS2 sales at the point of San Andreas' release, especially as far as North American and European sales go.
You would be wrong^
Very wrong.
Yes Pezus, straight from the horse's mouth.
pezus said:
He is completely right. PS360 are over 160m, while PS2 was at something like 80m back in 2005 iirc (and Xbox at, what, 15m?) Source? |
And how many people own both of those consoles?
If it was released on PC, Wii, Wii U, DS, 3DS, PS2, PSP, and PSV as well, I wonder how much more it would have sold.
Hmm yeah^
These people pulled it from an interview so here you go http://wiiudaily.com/2012/07/ubisoft-wii-u-games-cost-less-1-million-port/
Incubi said:
If I remember correctly there was a petition to bring GTA 5 to WiiU and it only scored about 1000 signatures. It would have done awful as a multiplatform but sold millions and millions as an exclusive. But the only way they could've made it an exclusive would be if Nintendo just bought Take-Two all together, say, a year back. Take-Two had a relatively low market cap so Nintendo could easily afford them. |
It really wouldn't. One million lifetime as an absolute maximum. I don't think Nintendo has close to enough money to buy Rockstar out of the 30+ million sales they would be losing.
Kantor said:
It really wouldn't. One million lifetime as an absolute maximum. I don't think Nintendo has close to enough money to buy Rockstar out of the 30+ million sales they would be losing. |
I dont think it works that way. Take-Two market cap in 2012 was only 1.11 billion USD. If Nintendo bought the company at that time, Rockstar would have no choice but to release GTAV as a WiiU exclusive. But buying exclusivity from Take-Two would be an entirely different matter.

pezus said:
Good. I had forgotten that interview. So they would need around 50-70k sales to break even? Let's say a GTA port would cost five to ten times more. Then it would need to sell 250-700k to break even. It could probably reach 500k, but is that really worth the effort? People often forget that porting a game isn't an automatic process, it's done by humans. So, if they aren't going to see large (or any) profits for their efforts, why would they do it? |
Because money isnt always the be all end all with investments. Im not sure what else rockstar could have been working on, those people arent gonna make a new game right away.
Also if you're just downporting from a PC build a WiiU port would definetly not cost that much