By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Forums - Gaming - wow GTA V 17 million sold on week 1...

PS2=Alizée hip sways



Around the Network
pezus said:
Dr.EisDrachenJaeger said:
landguy1 said:
pezus said:
landguy1 said:

chapset said:
if there was a wii U version you could add 20 to 30k to those numbers, Rockstar missed an opportunity again

Moderated,

-Mr Khan


Best comment that i read today!  Too funny!

Sales are sales 

Your kidding me right?  Could you imagine the idea of creating a port for only 20-30k?  Let's see, 17,500,000 or 17,530,000.....

The point of porting over the game for about 1 million $ would be offset by everything else and it would establish a rapport between rockstar and Nintendo's base that could be built upon.

Game devs seem to pass up good investments all the time

But I doubt they really care about GTA, lol.

A port of a $200m+ current gen game to a totally different console wouldn't cost just $1m...


AC3 cost about a million$ in porting



Dr.EisDrachenJaeger said:
PS2=Alizée hip sways

Still, I'm pretty sure 360 + PS3 sales at the point of GTAV's release > Xbox + PS2 sales at the point of San Andreas' release, especially as far as North American and European sales go.



You would be wrong^

Very wrong.

Yes Pezus, straight from the horse's mouth.



pezus said:
Dr.EisDrachenJaeger said:
You would be wrong^

Very wrong.

Yes Pezus, straight from the horse's mouth.

He is completely right. PS360 are over 160m, while PS2 was at something like 80m back in 2005 iirc (and Xbox at, what, 15m?)

Source?


And how many people own both of those consoles?



Around the Network

If it was released on PC, Wii, Wii U, DS, 3DS, PS2, PSP, and PSV as well, I wonder how much more it would have sold.



Hmm yeah^

These people pulled it from an interview so here you go http://wiiudaily.com/2012/07/ubisoft-wii-u-games-cost-less-1-million-port/



Incubi said:
DamnTastic said:
chapset said:

if there was a wii U version you could add 20 to 30k to those numbers, Rockstar missed an opportunity again

Moderated,

-Mr Khan

LOL. 

we all know it would do at least 100k

If I remember correctly there was a petition to bring GTA 5 to WiiU and it only scored about 1000 signatures. It would have done awful as a multiplatform but sold millions and millions as an exclusive. But the only way they could've made it an exclusive would be if Nintendo just bought Take-Two all together, say, a year back. Take-Two had a relatively low market cap so Nintendo could easily afford them. 

It really wouldn't. One million lifetime as an absolute maximum. I don't think Nintendo has close to enough money to buy Rockstar out of the 30+ million sales they would be losing.



(Former) Lead Moderator and (Eternal) VGC Detective

Kantor said:
Incubi said:
DamnTastic said:
chapset said:

if there was a wii U version you could add 20 to 30k to those numbers, Rockstar missed an opportunity again

Moderated,

-Mr Khan

LOL. 

we all know it would do at least 100k

If I remember correctly there was a petition to bring GTA 5 to WiiU and it only scored about 1000 signatures. It would have done awful as a multiplatform but sold millions and millions as an exclusive. But the only way they could've made it an exclusive would be if Nintendo just bought Take-Two all together, say, a year back. Take-Two had a relatively low market cap so Nintendo could easily afford them. 

It really wouldn't. One million lifetime as an absolute maximum. I don't think Nintendo has close to enough money to buy Rockstar out of the 30+ million sales they would be losing.

I dont think it works that way. Take-Two market cap in 2012 was only 1.11 billion USD. If Nintendo bought the company at that time, Rockstar would have no choice but to release GTAV as a WiiU exclusive. But buying exclusivity from Take-Two would be an entirely different matter. 

http://www.gurufocus.com/news/202226/taketwo-interactive-software-inc-ttwo-cfo-lainie-goldstein-sells-30000-shares



pezus said:
Dr.EisDrachenJaeger said:
Hmm yeah^

These people pulled it from an interview so here you go http://wiiudaily.com/2012/07/ubisoft-wii-u-games-cost-less-1-million-port/

Good. I had forgotten that interview. So they would need around 50-70k sales to break even? Let's say a GTA port would cost five to ten times more. Then it would need to sell 250-700k to break even. It could probably reach 500k, but is that really worth the effort? People often forget that porting a game isn't an automatic process, it's done by humans. So, if they aren't going to see large (or any) profits for their efforts, why would they do it?


Because money isnt always the be all end all with investments. Im not sure what else rockstar could have been working on, those people arent gonna make a new game right away.

Also if you're just downporting from a PC build a WiiU port would definetly not cost that much