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Forums - Nintendo - If consoles sales are all about the software, then what's the point Wii U's second screen?

DamnTastic said:
FarleyMcFirefly said:
Why not? They innovate. They create new and exciting ways to play that amazing software.

the wii was innovative. I don't see the wiiu as a great new way to play games.

I play GTA 5 on 360 and I hate nothing more now then having to pause the game constantly to look on infos. The Gamepad is very underappreciated cause it doesn't make the obvious difference like the WiiMote.



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Veknoid_Outcast said:
The GamePad, in my opinion, provides several things: asymmetrical multiplayer, off-screen play, easy web browsing, and a bunch of extras like five-player local multiplayer. So that is the point of it: to allow consumers to play and share their games in new and different ways. If you don't like the GamePad, I would suggest going with a Pro Controller or Wii Remote, as I mentioned in your other thread on this subject.


Pretty much sums up the benefits of the pad which is well worth it. You  an post this all day and haters will still ask what the pad brings to gaming. Even thought we long had games such as Zombi U that show exactly what the pad can add to gaming. Haters will still say no game uses the pad in inovative ways. Just like all the haters saying that the wii mote was no good for shooters sighting Red Steel long after Corruption was out. Haters will never see the benefit of the pad becease they don't want to. Now if Sony created the pad it would be the greatest thing since sliced bread. And we all know it. Most haters were against it since the pad was first reveled. 



archer9234 said:

I get the OP. He's trying to find a rational reason to why the pad exists. The main thing companies want you to see is that it's used to create new ways to play stuff. This is true. It's there so that people can come up with new things. But it's also there to hook people.

This is how all products work: A car has this this and this feature. You save money if you do this. This TV show has CGI dragons. This show features strong women etc. Something not of the norm. There's 10 cop shows on TV. They do different things to each other. Allowing them to survive. If each one had 4 people, stereotyped woman, fat doughnut guy and tough black dude. People would stop watching the weaker ones. And your show is dead. People easily accuse things of being unoriginal. It's why movies like Battleship are made. It's something original. But with orginality risk people not liking it (U Pad), or rejecting it (Always online connection). So everything must do something different to justify its existence. In the Wii U's case. The pad doesn't sway enough people to do that. So Nintendo has to focus on other areas now. These things are apart of what determins something's sucess or failure. iPod could of been the loser and Zune winner. If Zune had the things majority of people wanted.

Everything that is trying to be sold to people must make it unquie to its past products and give a reason for the person to look at it, and want to buy it.

The second screen is adding to the cost of the system, so Nintendo has to be able to show people why the originality is persuasive enough to make people buy it.  Any differentator has to do this.  Nintendo still could try to do it, but they have to now, and soon, because they have competitors on the market at this point.

On this note, and the secon screen, I am assuming Pikmin 3 would fully fit into the RTS genre, but be more puzzle focused.  I would think that this would be ideal to use Pikmin 3's touch screenas a RTS style interface.  I have not seen evidence that Nintendo implemented RTS style controls for Pikmin 3,  using the pad's screen.  If they did, please post here.  If they didn't, I am curious why.  Why, when you have a prime IP to show off how the screen can work in a way that makes things better, you fail to do this.  

Is the second screen to be reduced mainly to a way for kids to keep playing the Wii U when their father comes into the room to watch the ballgame?



Th3PANO said:
DamnTastic said:
FarleyMcFirefly said:
Why not? They innovate. They create new and exciting ways to play that amazing software.

the wii was innovative. I don't see the wiiu as a great new way to play games.

I play GTA 5 on 360 and I hate nothing more now then having to pause the game constantly to look on infos. The Gamepad is very underappreciated cause it doesn't make the obvious difference like the WiiMote.

It would benefit to be able to look at the action going on the screen, move your head and look elsewhere to get the info?  Is it beneficial, for example, to have an inventory screen up and the action go on at the same time?



Have you ever played The World Ends With You or Fragile Dreams?^

 

The gamepad does add to the cost of the system, but so does any controller, its a single unit its not something you can look at broken into pieces.

The hardware itself is what it costs.



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It would benefit to be able to look at the action going on the screen, move your head and look elsewhere to get the info?  Is it beneficial, for example, to have an inventory screen up and the action go on at the same time?

You are acting like you have to move your head 5 meter down the screen. Yes, it would be beneficial to just look qickly onto the map and make a sign so that you can follow it on the mini map on the TV like on GTA. WW HD solved this pretty good. When dragging an item to a button on the screen you see it also on the TV. Pikmin 3 is another great example. You have the area map on the gamepad and can navigate through it so quickly it doesn't hinder you at all. The gamepad is just perfect for Zelda, RPG's and Open World Games.

Also the gamepad isn't only good for providing a more seemingless experience. You can clear up the hud. Faster wrriting.It makes navigation in menus or browsers a lot easier and quicker.  Off TV play. Making drawing on a home console available. You conveinced me that you just don't like the pad. I have no problems with that but don't try to downplay the value of it.



The Wii U really is actually Nintendo's take on the set-top-box/internet TV idea.

It's not supposed to revolutionize game play it's meant to change how a game console functions in the house by letting you use it as a TV remote, browse the web on it while watching TV, play games on it even when someone is using the tv, pick up the controller, take it into your kitchen, grab some tea, continue to play Mario, share Youtube clips, etc.

I also think the Wii U was supposed to be Nintendo's answer to create a less casual console. I think Nintendo bristled a bit at the Wii being labelled "the Wii Sports box" and wanted to create something that had a better balance of core and casual gaming.

It's an idea that probably would take off much moreso if tablets didn't exist, but the idea probably was born around 2010 for Nintendo before tablets took off. Probably seemed like a great idea then. 



Th3PANO said:
DamnTastic said:
FarleyMcFirefly said:
Why not? They innovate. They create new and exciting ways to play that amazing software.

the wii was innovative. I don't see the wiiu as a great new way to play games.

I play GTA 5 on 360 and I hate nothing more now then having to pause the game constantly to look on infos. The Gamepad is very underappreciated cause it doesn't make the obvious difference like the WiiMote.

I know the gamepad has it's good points, like that for instance.

But I still think nintendo were happy too fast with this console. They should've put more thought in it.



DamnTastic said:
Th3PANO said:
DamnTastic said:
FarleyMcFirefly said:
Why not? They innovate. They create new and exciting ways to play that amazing software.

the wii was innovative. I don't see the wiiu as a great new way to play games.

I play GTA 5 on 360 and I hate nothing more now then having to pause the game constantly to look on infos. The Gamepad is very underappreciated cause it doesn't make the obvious difference like the WiiMote.

I know the gamepad has it's good points, like that for instance.

But I still think nintendo were happy too fast with this console. They should've put more thought in it.


Nintendo wasn't too fast cause of the concept, they were too fast cause major first party games weren't ready.



Th3PANO said:

Nintendo wasn't too fast cause of the concept, they were too fast cause major first party games weren't ready.

I don't think I follow.

Can you explain please? :)