| archer9234 said: I get the OP. He's trying to find a rational reason to why the pad exists. The main thing companies want you to see is that it's used to create new ways to play stuff. This is true. It's there so that people can come up with new things. But it's also there to hook people. Everything that is trying to be sold to people must make it unquie to its past products and give a reason for the person to look at it, and want to buy it. |
The second screen is adding to the cost of the system, so Nintendo has to be able to show people why the originality is persuasive enough to make people buy it. Any differentator has to do this. Nintendo still could try to do it, but they have to now, and soon, because they have competitors on the market at this point.
On this note, and the secon screen, I am assuming Pikmin 3 would fully fit into the RTS genre, but be more puzzle focused. I would think that this would be ideal to use Pikmin 3's touch screenas a RTS style interface. I have not seen evidence that Nintendo implemented RTS style controls for Pikmin 3, using the pad's screen. If they did, please post here. If they didn't, I am curious why. Why, when you have a prime IP to show off how the screen can work in a way that makes things better, you fail to do this.
Is the second screen to be reduced mainly to a way for kids to keep playing the Wii U when their father comes into the room to watch the ballgame?







