| Eddie_Raja said:
Yes you are the only one, because nearly everything you said is misinformed and wrong. |
very well explained sir, thank you for your knowlegdeable input.

| Eddie_Raja said:
Yes you are the only one, because nearly everything you said is misinformed and wrong. |
very well explained sir, thank you for your knowlegdeable input.

| FrancisNobleman said: No shit. now if people could actually read what I've posted like 3 times already, and the updated OP. THAT'D BE GREAT. I'm not claiming any numbers, I didn't even do any research, so if the final numbers is 768p as some educated guess is above, or is smaller or bigger, I think the base point here that deserves discussion is: is it valid to add the gamepad into the equation on resolution and fps when comparing multiplatform titles ? Can we move onto that discussion ? |
No. Not in the slightest.
JoeTheBro said:
Well I already know that the Wii U is a lot stronger than current gen, but yes the PS3 could handle rendering this if it was designed for two screen output. |
Probably not in 720p native and definitely not with that quality of realtime dynamic lighting and shadows and without downscaled models.
The game has its faults but the lighting is definitely 'next gen', as are the character models. You can see that they're high poly.
JoeTheBro said:
No. Not in the slightest. |
Yeah, but the original point rom this muddled haphazard discourse is the machine is rendering data twice;outputting it to as many devices as possible. So yes its running on Magic Unicorn Tears.
FrancisNobleman said:
No shit. now if people could actually read what I've posted like 3 times already, and the updated OP. THAT'D BE GREAT. I'm not claiming any numbers, I didn't even do any research, so if the final numbers is 768p as some educated guess is above, or is smaller or bigger, I think the base point here that deserves discussion is: is it valid to add the gamepad into the equation on resolution and fps when comparing multiplatform titles ? Can we move onto that discussion ? |
Sorry, I was wrong about the res. When someone says 480p though, I assume the standard idea of 480p. That bumps it up to 1331520. So my orginal argument is still very valid. And, no the discussion that the OP went for was not about if the gamepad should be added in, it was the OP that claimed 1200p because he asserted a claim that made no sense, and then tried to back it up along with other uninformed people for SEVEN PAGES! Not til now did he decide to agree. And no, the gamepad should not always be added in. It should be added in if it's running actual tasks. My PC runs two monitors, one in 1050p and the other in 1080, but I don't say that I'm gaming in 3600x2130. If it's actually running something (which the gamepad rarely is), then yes it should be. There, your question has been answered.
^ Well he's just trying to distinguish what the machine is working on.
See cause the thing does 1080 p then it either renders that again and outputs to the gamepad or it renders something else and outputs that to the gamepad
| Dr.EisDrachenJaeger said: ^ Well he's just trying to distinguish what the machine is working on. See cause the thing does 1080 p then it either renders that again and outputs to the gamepad or it renders something else and outputs that to the gamepad |
The second screen does need extra power to calculate, but in most standard cases this extra power is minimal compared to what is rendering the main screen. That's what the op and most people are having problems understanding. Doing COD with a different player on each screen? Yeah that's taking up a lot of resources. Practically every other use isn't.
Yeah, thats why they halve the framerate when you have two gamepads connected
Just one small question... What is the logic of saying the console send a 1080p resolution image (diferent than the one going to the screen) to the 480p gamepad when even on the big screen a lot of games aren't even 1080p???

duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"
http://gamrconnect.vgchartz.com/post.php?id=8808363
Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"
http://gamrconnect.vgchartz.com/post.php?id=9008994
Azzanation: "PS5 wouldn't sold out at launch without scalpers."
FrancisNobleman said:
No shit. now if people could actually read what I've posted like 3 times already, and the updated OP. THAT'D BE GREAT. I'm not claiming any numbers, I didn't even do any research, so if the final numbers is 768p as some educated guess is above, or is smaller or bigger, I think the base point here that deserves discussion is: is it valid to add the gamepad into the equation on resolution and fps when comparing multiplatform titles ? Can we move onto that discussion ? |
No. Kinect uses some processing power when the camera is in use, and as such Kinect-Heavy games have reduced graphics fidelity (Hence the cartoony games). It doesn't matter how Nintendo spends their computational resources. When we talk about graphics, we are talking about the main display.
End of Thread.
Prediction for console Lifetime sales:
Wii:100-120 million, PS3:80-110 million, 360:70-100 million
[Prediction Made 11/5/2009]
3DS: 65m, PSV: 22m, Wii U: 18-22m, PS4: 80-120m, X1: 35-55m
I gauruntee the PS5 comes out after only 5-6 years after the launch of the PS4.
[Prediction Made 6/18/2014]