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Forums - Gaming - The PS4/Xbox One Too Weak? (Feat. Jay From 3KB and ReviewtechUSA)

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Are PS4/Box One too weak?

Yes! 55 30.39%
 
Yes, only PS4 though! 10 5.52%
 
Yes, only Xbox One though! 61 33.70%
 
No 45 24.86%
 
I dream about the clouds sometimes... 7 3.87%
 
Total:178
IsawYoshi said:
binary solo said:
Too weak relative to what? Relative to the previous generation, clearly not too weak. The hardware specs, taken as a package are a major upgrade over PS360. Have consoles ever been on par with decent gaming PCs at the time they come out? Never.

And don't forget PS360 games were rarely rock solid in performing at 720p/30fps. There was always some screen tearing or frame rate drops. Even in the superior 360 versions of multiplats the 360 was never rock solid in these performance elements it just has less tearing and not as much framerate drop. So if you can get all games on PS4 and Xb one to achieve at a minimum 720p that have more detail, more going on on screen than PS360 and frame rates that permanently stay above 30fps and zero screen tearing that's a significant improvement. If most games are 720p and 60fps with solid frame rates and no tearing then that's a massive improvement.

Not sure if you watched the video,but what I got from it was that they though that because devs had to cut content because the systems couldn't run it in 720p 60fps and the systems has pc architecture, in other words devs. are already pretty familiar with it, they couldn't get how they expect these consoles to last for 10 years. 

Sony said they had a 10-year plan with PS3 but it'll only be 7 years between PS3 launch in NA and PS4 launch globally (almost). I did watch most of the video, but they seemed to be starting to repeat themselves less than half way through. So they had to cut content from KI to get 720p/60fps, but cut it down from what? One of the guys said that developers basically started working on high end PCs and then received Xb one dev kits. That means they had to cut down content from what they developed on machines with significantly higher specs than Xb one dev kits, big deal.

 



“The fundamental cause of the trouble is that in the modern world the stupid are cocksure while the intelligent are full of doubt.” - Bertrand Russell

"When the power of love overcomes the love of power, the world will know peace."

Jimi Hendrix

 

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binary solo said:
IsawYoshi said:
binary solo said:
Too weak relative to what? Relative to the previous generation, clearly not too weak. The hardware specs, taken as a package are a major upgrade over PS360. Have consoles ever been on par with decent gaming PCs at the time they come out? Never.

And don't forget PS360 games were rarely rock solid in performing at 720p/30fps. There was always some screen tearing or frame rate drops. Even in the superior 360 versions of multiplats the 360 was never rock solid in these performance elements it just has less tearing and not as much framerate drop. So if you can get all games on PS4 and Xb one to achieve at a minimum 720p that have more detail, more going on on screen than PS360 and frame rates that permanently stay above 30fps and zero screen tearing that's a significant improvement. If most games are 720p and 60fps with solid frame rates and no tearing then that's a massive improvement.

Not sure if you watched the video,but what I got from it was that they though that because devs had to cut content because the systems couldn't run it in 720p 60fps and the systems has pc architecture, in other words devs. are already pretty familiar with it, they couldn't get how they expect these consoles to last for 10 years. 

Sony said they had a 10-year plan with PS3 but it'll only be 7 years between PS3 launch in NA and PS4 launch globally (almost). I did watch most of the video, but they seemed to be starting to repeat themselves less than half way through. So they had to cut content from KI to get 720p/60fps, but cut it down from what? One of the guys said that developers basically started working on high end PCs and then received Xb one dev kits. That means they had to cut down content from what they developed on machines with significantly higher specs than Xb one dev kits, big deal.

 

Yeah, but how long are high end pc's really high end? High end pc's will stop being high end within a few years, and those high end pc's are still better than PS4 and Xbox One.  With the speeds tablets are moving in we are going to have just as capable gaming tablets in maybe two years. What are they going to do then? And just because Sony wanted the gen to last 10 years last time, and it only lasted for 7 years, doesn't mean that we'll get a 7 year cycle this time around.  



They are weak when looking at how long 7th gen lasted vs jump in performance...not when looking at objective 7th-6th vs 8th-7th jump.

Looking at PS4s price, if they were not so cautious of repeating PS3 price mistake, they could have easily put much better CPU/GPU combo for another $100, and be at the same price level as XOne, but with some additional 50% better performance than current PS4...I'm pretty sure most devs would love that (this would actually run SVOGI in UT4).

Anyway, believing that they are 10 years consoles is usual PR BS...if they don't release new consoles around 2018/19/20 they are both dead.



Speaking for Sony's console because it's the one I'll be affording, I think it doesn't have that "thing" that diverged in some ways from its rivals with the PS3 (which introduced the Bluray for example). It is currently way too PC-ish and will soon be suffering the consequences between 2-3 years, because the weaknesses will be more obvious. Exclusives will always shine for sure though.



Let me give you an advice, don't give ReviewTechUSA a view. you are wasting you life. That guy is a complete asshole, he only wants to piss you off so can comment, and rate. He knows absolutely nothing about game developing, but he is some how a fucking expert on what is fuck up in game developing.

There now don't say I never give you anything.



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Weak? I don't think so. Dull? Oh yeah, at least game wise. Same ole same ole, but a lot of the online community seem yo want exactly that ...



IsawYoshi said:

I don't care what digital foundry and such say, because they're usually wrong anyhow. When comparing console specs, the fact is that a lot of the stuff in there are just based upon different chips. So DF say that "this chip is better than the other" and such, but it all really depends upon what the console manufacturers are putting into it, and how the system works. 

Most people are fairly able to say how powerful a system is by looking at how the best looking games looks on the systems. Also, people have different standars as to how they define good and bad. I personally think that there ain't much of a difference between Xbox One and PS4 because you can barely see a difference between multiplats, and exclusives look good on both of them, good enough for me to say that they are very similar. 

While that is true, using launch titles to judge a consoles power is a very unreliable way of going about it. The PS3's launch titles looked pretty shitty, but it still ended up with a general advantage over the 360 in exclusives (though a disadvantaged in some multiplats, due to it's complicated architecture). A good recent example is the WiiU. It's been out almost a year and still doesn't have any games that look much better than PS360's games, despite it being more powerful. The advantages of a console aren't utilized properly until a few years down the line (Killzone: Shadow Fall having been made for a 4gb PS4 being a good example).

In all likeliness the PS4 will have a fairly visible advantage with exclusive graphics, but multi plats will probably be about the same. Not because there is no power difference, but because there is no financial bonus to making one version look better when it can be avoided. 

The number of developers stating the PS4 is stronger is just too high for it to be blown off as insignificant. The only thing we don't know is how much of a difference will we see. Anything on that topic is speculation, and can't be stated as fact.



I don´t even want to imagine the insane budgets for your usual AAA game if the PS4Bone would be as advanced as the PS360 were at their respective time...
...I am fine with WiiU level hardware, Nintendo´s games will look great and the rest is good enough for me

...heck, Wind Waker HD looks great and that is literally a touched up GameCube game with a new lighting system at 1080p



They are both pretty weak but this time the difference is that the gap between thps360 has gotten bigger with the ps4/xbone.



IsawYoshi said:
binary solo said:
IsawYoshi said:
binary solo said:
Too weak relative to what? Relative to the previous generation, clearly not too weak. The hardware specs, taken as a package are a major upgrade over PS360. Have consoles ever been on par with decent gaming PCs at the time they come out? Never.

And don't forget PS360 games were rarely rock solid in performing at 720p/30fps. There was always some screen tearing or frame rate drops. Even in the superior 360 versions of multiplats the 360 was never rock solid in these performance elements it just has less tearing and not as much framerate drop. So if you can get all games on PS4 and Xb one to achieve at a minimum 720p that have more detail, more going on on screen than PS360 and frame rates that permanently stay above 30fps and zero screen tearing that's a significant improvement. If most games are 720p and 60fps with solid frame rates and no tearing then that's a massive improvement.

Not sure if you watched the video,but what I got from it was that they though that because devs had to cut content because the systems couldn't run it in 720p 60fps and the systems has pc architecture, in other words devs. are already pretty familiar with it, they couldn't get how they expect these consoles to last for 10 years. 

Sony said they had a 10-year plan with PS3 but it'll only be 7 years between PS3 launch in NA and PS4 launch globally (almost). I did watch most of the video, but they seemed to be starting to repeat themselves less than half way through. So they had to cut content from KI to get 720p/60fps, but cut it down from what? One of the guys said that developers basically started working on high end PCs and then received Xb one dev kits. That means they had to cut down content from what they developed on machines with significantly higher specs than Xb one dev kits, big deal.

 

Yeah, but how long are high end pc's really high end? High end pc's will stop being high end within a few years, and those high end pc's are still better than PS4 and Xbox One.  With the speeds tablets are moving in we are going to have just as capable gaming tablets in maybe two years. What are they going to do then? And just because Sony wanted the gen to last 10 years last time, and it only lasted for 7 years, doesn't mean that we'll get a 7 year cycle this time around.  

Agreed, this was a long cycle. I don't expect PS4bone to last that long. Especially considering Nintendo has somewhat gone counter cyclical and will probably release it's next home console in relatively short order.



“The fundamental cause of the trouble is that in the modern world the stupid are cocksure while the intelligent are full of doubt.” - Bertrand Russell

"When the power of love overcomes the love of power, the world will know peace."

Jimi Hendrix