Zappykins said:
Care to tell us where you got the "The CPU is significantly larger" nonsense from? The only non-since is denying it. Fact, go back and watch both reveals. In both they tell you the size of the chip. The Microsoft one is much larger than the one from Sony.
OpenGL is one of many competitors to DirectX, and there are others. Sony is even trying to imply they have 'DirectX 11.x" type stuff on their GPU. Clearly, they want to say it is similar while implying it's the same. It is not. Even Nintendo tried to imply the same stuff during the WiiU reveal.
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Ok, I see you have some problems understanding technology jargon, so let me explain:
The size of the XBox One SoC is 363mm^2. The SoC contains all the stuff that features the grunt work of the consoles like cpu,gpu, dma, audio, etc stuff. We don't know the size of the PS4 SoC but we can assume it is smaller by a few 10mm^2 (basically no big esram). Now, inside both SoCs there is a cpu, in both cases it is the SAME two regular Jaguar cores. So spelled out for you: the SAME cpus => the SAME cpu size.
DirectX, like OpenGl and whatever Nintendo calls it for the WiiU is driver software that allows programmers to use the feature sets of the gpu hardware. On the PC, it is one of the software layers between WindowsX and your graphics hardware. Neither Sony nor Nintendo run Windows on their consoles, so it would make no point at all to license DirectX. Now lets say there is a DirectX call that says PaintXY(x,y,rgb). which draws a Pixel at xy with color rgb. If you looked into Sony's or Nintendo's driver software, you would find there is a call that says PaintXY(x,y,rgb), which draws a Pixel at xy with color rgb. You see: Exactly the same thing, although it has nothing to do with DirectX ! Even it were called SonyPaint(rgb,x,y) or NintendoPaint(bgr,x,y), it would be exactly the same as the DirectX function!