iamdeath said:
Umm no. Next consoles are usually around close high end PC at first, just slightly lower maybe (Remember oblivion pn PC and console at launch? Very similar), then over time PC widens the gap. yes, you can get an enthusiast PC that will be a lot more powerfull, but no one makes games to utilize such a small part of the market. Graphics look more then good enough for it to be much of a concern now.
How many people have PC's that can out perform a dedicated box with 8 GB GDDR5 ram, and a unified architecture? Not many, also consider PC's have a lot more overhead so a PC would need higher specs to run the game at the same pace. yes PC's can obviosuly more powerfull, but that is hardly the whole story.
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No way.
The Xbox One and Playstation 4's GPU is Mid-range.
High-end is a single Radeon 7950/7970 and better, Extreme/Enthusiasts is multiple Radeon 7950/7970's or a 7990.
In comparison, last generation consoles had high-end GPU's relative to the PC.
And considering AMD's new GPU's should be launching around the same time as the next generation consoles...
Also, Oblivion is probably the worst example you could use, it performed like crap on the consoles and on the PC you could run it on hardware equivalent to the origional Xbox if you mod the shaders.
Yes, generally the PC has higher overhead due to the API's and Windows itself and the fact that developers needed to support multiple CPU instruction sets. But that's not always true either, every game usually ships with better graphics out of the box on PC, that's not free on performance. - If you take a game like the origional Crysis it would run rather well on a PC that is specced similar to the consoles, yet the console version looked horrible in comparison.
Call of Duty is another example too.
This time around, consoles will get less optimisation for it's hardware compared to a PC of similar specification due to being more PC-like at the fundamental hardware level, no amount of unified RAM is going to fix that.
Pretty much any High-end PC made within the last 4 years can be faster than the Playstation 4, that's the sad reality of the situation and hence why it isn't classed as "High-End".
GDDR5 and by extension any type of RAM, doesn't do any form of processing, the PC has a memory hierachy for a reason, to hide latency and bandwidth deficits whilst keeping costs low, you can claim you have 8Gb of GDDR5 all you want, it's not a game changer when comparing a console and PC, I have more total GDDR5 memory on my GPU's (Albeit, only 3Gb out of 9Gb is actually usable for games) than what the PS4 has, with 4x more system memory.
8Gb of system Ram these days is generally regarded as a gamers minimum with a shift to 16Gb, this next generation consoles will finally give people a reason to upgrade their PC's, heck, if it wasn't for the fact I'm running at a resolution 10x higher than the next generation consoles, I would have a lower powered PC too (Provided my work didn't require it either!).