Teh C1oud? The new Teh C3ll!
Too_Talls said: Ok I will not pretend to be a God of technical jargin like some people try to and end up more looking like puppets. From what I understand we have a diference not of reselution but a diference in how the same reselution is achieved. Two words, "native" and "upscaled". Native is being praised because it is somehow more built into the game......or something. But at the end, if no labels of the system they were running on were revealed, It's a good chance we have xbox one fan boys saying the ps4 version looks better and vice versa. What is digital Foundry? more people that can tell me what I'm not seeing? I wil pass on that but thanks for the offer. |
I am absolutely sure it is easy to see the difference between native and upscaled 1080p on a 60" TV.
In the end it all comes down to one thing - PS4 is superior while being much cheaper. The difference in performance is not as big as between Wii U and PS4, but it is there and it is easily noticable in games - there is no arguing about it now. So, since XO is inferior, why pay 100 Euro more for it? Why pay more to get less? And that is actually quite a lot of money. For 100 Euro I can get a year of PS+ and a brand new game, which is gonna give me a lot a gaming. Even if you say that an average Joe won't see the difference between PS4 and XO games (I believe he would see if they were put side by side), I am sure he will see the difference between 400 and 500 Euro/$. If on top of that he hears that XO is inferior - he's gonna pick the better product, even if he doesn't see the difference himself.
Wii U is a GCN 2 - I called it months before the release!
My Vita to-buy list: The Walking Dead, Persona 4 Golden, Need for Speed: Most Wanted, TearAway, Ys: Memories of Celceta, Muramasa: The Demon Blade, History: Legends of War, FIFA 13, Final Fantasy HD X, X-2, Worms Revolution Extreme, The Amazing Spiderman, Batman: Arkham Origins Blackgate - too many no-gaemz :/
My consoles: PS2 Slim, PS3 Slim 320 GB, PSV 32 GB, Wii, DSi.
Well Larry looks like the truth has come out and baby it looks like the ps4 has the power advantage.
eyeofcore said: Also don't trust Sony fanboys.. Sony is a cocky company, that is why their fanbase is so dumb... |
You won't make it very far on this website...
drkohler said:
You won't make it very far on this website... |
Reported him already.
Since when is 720p and 1080p "nearly identical" or "almost the same"???
What a load of crap.
To all the Xbox guys saying theres no difference...do yourself a favour and play COD:Ghosts on your Xbox One then put in Forza 5
Then come back here and tell me theres no difference or its insignificant. I mean i practically stopped playing console games this gen because of the insane difference there is in picture quality on PC and that's mostly down to a higher native res.
eyeofcore said: Main and primary reason why a lot of games on Xbox One are below 1080p and even 720p is because of eSRAM that is used for GPU since developers need to learn to work with it and when they do then Xbox One will have a chance to outshine PlayStation 4 and since eSRAM is 28nm like the GPU then Microsoft most likely embedded it into GPU thus it will have way higher bandwidth than PlayStation 4 so it will be more efficient and more complex things can be done, since Xbox One has a weaker GPU I think that eSRAM will help to make it neck to neck and DDR3 RAM is fast enough and better for the CPU. Also don't trust Sony fanboys, Sony was going to do the same thing as Microsoft and MIcrosoft was the sucker who went first and Sony said "O shit!" when they saw the negative reaction, I would not be surprised if some hackers/homebrews decide to not update PlayStation 4 and hack it and maybe they find out that Sony planned DRM. Sony is a cocky company, that is why their fanbase is so dumb... They ruined gaming and they are worth only shit right now since 3rd party games are not as good as before nor those games are exclusives anymore form 3rd party. |
This is a hilarious post!
Please come back when the X1 is neck and neck with the PS4!
It will never performance wise be neck and neck with the PS4
3 multipats show this
COD Ghosts,BF4 and NFS Rivals
The graphics arms race is over!
the-pi-guy said: Your first paragraph is fine enough, but it is missing some very important things. |
The key item that is missing is the fact that "The powers that be" at MS wanted ONE DIE. Going the ddr3 path, the better (but more expensive) solution would have been to go (CPU+GPU)die + daughter die with 64-128Mbyte embedded dram. Since everything had to go into one die, and TSMC does not have the technology for28nm on-die edram, the path was cpu+gpu+esram. Since esram is rather large, it was capped to 32Byte.
Ashadian said:
This is a hilarious post! Please come back when the X1 is neck and neck with the PS4! It will never performance wise be neck and neck with the PS4 3 multipats show this COD Ghosts,BF4 and NFS Rivals The graphics arms race is over! |
Yet my post is not hilarious because your post is hilarious since there is only 50% gap and that is small, it is not like 100% also there is no such leaps anymore like it was with Super Nintendo to Nintendo 64 or from PlayStation 1 to PlayStation 2 or from Xbox to Xbox 360. Your claim that it will never have performance of PlayStation 4 is laughable, remember when Xbox 360 was always ahead and there were Xbox fans saying that PlayStation 3 can't catch up yet it did and outperform... So... Yea.
First of all PlayStation 4 uses GDDR5 memory as primary and only memory so it is easier to program for it compared to Xbox One that has two memory types, DDR3 that does what it is suppose to do and eSRAM as VRAM that is cheaper and faster than GDDR5, but harder to work with and that is reason why games on Xbox One has couple of multi plats that are 720p and not 900p or 1080p. Xbox One has 32MB of eSRAM that is ultra fast and it only needs 16MB to achieve 1080p in single pass and rest can be used for AA's and other things.
As time goes on, developers will learn to handle eSRAM like they learned how to handle eDRAM in Xbox 360.
eyeofcore said:
First of all PlayStation 4 uses GDDR5 memory as primary and only memory so it is easier to program for it compared to Xbox One that has two memory types, DDR3 that does what it is suppose to do and eSRAM as VRAM that is cheaper and faster than GDDR5, but harder to work with and that is reason why games on Xbox One has couple of multi plats that are 720p and not 900p or 1080p. Xbox One has 32MB of eSRAM that is ultra fast and it only needs 16MB to achieve 1080p in single pass and rest can be used for AA's and other things. As time goes on, developers will learn to handle eSRAM like they learned how to handle eDRAM in Xbox 360. |
Xbox to Xbox 360? When Halo 3 first launched it specs were almost on par with Halo 2 just barely edging it out. And Halo 2 was a 2004 game and Halo 3 was 2007.