PooperScooper said: Imthelegend said: Does GT5 have damage on the cars. If not, is it a true simulation. I loved GT3 and am looking forward to GT5 but without damage it's maybe falling behind. If Forza was released now without damage people wouldn't like it. If GT5 has damage(I don't think it has) I apologise and you have just destroyed my argument. What does everyone else think? |
the car makers dont allow them to damage the cars. |
Then why has forza been able to do it twice? Have any of you actually played forza 2? you sound like a bunch of Sony fanboys. I have played GT since the first and have loved every one, that is until 4. GT4 was basically GT3 with more/different cars. I downloaded the GT5 prolog demo with my jap account, I really hope that the game pulls it together because that demo is nothing compared to forza 2. Now Im not talking cars or tracks or even graphics, Im talking about the most important part of a racing sim... how the cars feel! GT5 just feels really floaty like GT always has. Forza might not have the cars or the tracks or even the visuals but god damn do the cars feel and handle completely accurate. So it really comes down to what is most important to you in a racing sim: sheer number of cars, visuals, tracks(not sure on the total) or accurate physics, car handling, realistic damage. Also forza is second to none when it comes to modding your car, really what are 1000 cars that you can put very few parts on? and who really needs 1988 through 2008 honda civics? Most cars in GT are slight variations. Befor the flams start I will be picking up both as racing sims are one of my favorit genres, but I am definitely more excited about forza 3! I just hope my 360 lasts that long lol