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Forums - Sales - Global UP! 31st August 2013 (Wii 100m on front page!)

Wow, great week for PS3, good for 3DS and XB360. Very good week for PC SW too.

PSV has a nice little boost in America and Europe, but a drop in Japan and a small global drop: it still needs more and a way to keep at least a small permanent boost.
Wii U smaller than PSV, 'nuff said.



Stwike him, Centuwion. Stwike him vewy wuffly! (Pontius Pilate, "Life of Brian")
A fart without stink is like a sky without stars.
TGS, Third Grade Shooter: brand new genre invented by Kevin Butler exclusively for Natal WiiToo Kinect. PEW! PEW-PEW-PEW! 
 


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the_dengle said:
oniyide said:


i bet they was, considering they were selling it for 60 bucks initially...which it had no business being that high in the first place. Soon as price dropped more people bought

Then here's a question: if it outsold its predecessor, if Ubisoft is profiting heavily from its sales at that price, and they are pleased with its sales in general -- in what way is the game considered a flop? Just why? Because it didn't sell GTA numbers?

how do you know its profitting? If it is then its not really a flop, BUT that doesnt mean those are good numbers for all the hype and good reviews it got. YOu dont know if it had a higher budget than Origins or not, but im gonna go out on a limb and say yes.



Lets have a Wii party :P



Kresnik said:
I guess they counted Ragnarok Odyssey Ace as more of a "Dragon's Dogma: Dark Arisen" and less of a "God Eater Burst" and counted the sales on top of the original version of the game; rather than separately.

Oh well. That'll boost it up the Vita bestsellers list, I suppose.

Isn't it basically Ragnarok Odyssey with the DLC included? more like a complete edition? 



Rayman Legends:

PS3- 15,295
Wii U- 14,516
360- 9,726

So combined, less than 40k FW. That's not great, will probably leg out to 200k combined LT. Worth making the port and the extra work, I wonder?



 

Here lies the dearly departed Nintendomination Thread.

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oniyide said:
the_dengle said:
oniyide said:


i bet they was, considering they were selling it for 60 bucks initially...which it had no business being that high in the first place. Soon as price dropped more people bought

Then here's a question: if it outsold its predecessor, if Ubisoft is profiting heavily from its sales at that price, and they are pleased with its sales in general -- in what way is the game considered a flop? Just why? Because it didn't sell GTA numbers?

how do you know its profitting? If it is then its not really a flop, BUT that doesnt mean those are good numbers for all the hype and good reviews it got. YOu dont know if it had a higher budget than Origins or not, but im gonna go out on a limb and say yes.

You're the one who said Ubisoft was happy with Origin's sales because they were selling it for 60 bucks. Legends sold more, and is also priced at $60. So the only reason you've given to call it a flop is because you're "going out on a limb" and saying that it had not only a higher budget, but a budget significantly higher enough to merit calling Legends a flop even though it outsold its predecessor.

Forgive me if I don't take your word for it? Since this game was originally going to be a launch window exclusive, just what kind of sales do you think Ubisoft was expecting to begin with?

And reviews have nothing to do with sales. If they did, I could call an indie or niche game with great reviews a flop for selling 5k FW.



Conegamer said:
Rayman Legends:

PS3- 15,295
Wii U- 14,516
360- 9,726

So combined, less than 40k FW. That's not great, will probably leg out to 200k combined LT. Worth making the port and the extra work, I wonder?

Lifetime sales of Rayman Origins are at 780k for PS3 and 620k for 360 and first week sales were even lower. Well, at least in Europe, USA numbers are not yet included.



Conegamer said:
Rayman Legends:

PS3- 15,295
Wii U- 14,516
360- 9,726

So combined, less than 40k FW. That's not great, will probably leg out to 200k combined LT. Worth making the port and the extra work, I wonder?


It'll start selling when it hits bargain bin prices, just like the first game.

+ Vita version + USA sales.



Looks like the NSA infiltrated the Chartz, good job ;p.

OT: Final Fantasy numbers are actually good. So the overload on servers wasn't a lie.
I'm curious to see if this has any legs at all.

I'd recommend it to any pre-XIII FF enthousiast and every 'mature' MMO player.
Hopefully word of mouth will provide the legs it needs for SE.



pezus said:
Conegamer said:
Rayman Legends:

PS3- 15,295
Wii U- 14,516
360- 9,726

So combined, less than 40k FW. That's not great, will probably leg out to 200k combined LT. Worth making the port and the extra work, I wonder?

40k in Europe only and you think it will only leg out to 200k (WW??)? It will have legs, like the first game. 

Since making ports costs less than making the game itself, and since it sold almost triple what the WiiU version alone sold, there really is no question that it's making Ubisoft more money than it would have on WiiU back in February. Increased WiiU sales soon might even help Rayman sales on that platform, while WiiU was selling abysmally all year so a February launch would've been bad.


you have a point.