| Kane1389 said:
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What does some animation glitch have to do with the combat?
| Kane1389 said:
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What does some animation glitch have to do with the combat?
It is a little unfair to complain too much about a game before its released.. and one mans cup of tea is another mans cup of coffee. I.E what one person likes another may not.
But.. from what I have seen in videos and that these are the best videos they can show at Gamescom/Pax.. personally I think the game will not be as great as it could have been had it been developed initially with kinect. That change in direction may have caused them more issues than not.
As for God of War, the combat is really deep in that game, with lots of weapons, combos and enemies that require certain attacks, its actually quite an advanced game. It's disappointing that people always bring that up in their defence when its actually probably one of the best types of fighting game around. For the moment I don't know the depth of the Ryse battle system, if its just block and attack that would be a problem. Also i havent seen that many weapons, but we shall see.
One thing that i did find wrong is the slow mo attacks in multiplayer... what happens to the other player when one goes into the slow mo? Surely this is problematic for the other player?
J_Allard said:
What does some animation glitch have to do with the combat? |
It shows the poor quality of the combat, and this isnt some isolated 1 glitch, there are dozens of these in the gaf thread. Im starting to doubt if its even a glitch. Multiplayer combat just looks and feels very very bad.
Kane1389 said:
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I don't consider clipping or animation glitches part of gameplay or combat especially. Last of Us is loaded with those issues yet I play the MP all the time.
I am not big on MP in this game. It seems like it was thrown in for the sake of having co-op. It will be something I try out just to see it, but I am much more interested in the SP. Crytek games imho always have pretty weak MP components.
I am hoping it has local split screen, this seems like something my son and I could spend some time with.
| Skeeuk said: the glitches in this game are terrible, combine that with a dodgy camera and you have one hell of a mess!!! lets see what the final product is before we pass judgement |
Well, we should wait to see the final product before we pass FINAL judgement.
Until then, the perception and anticipation of the game is based on what they show to the press and at events and in demos and betas, and as of now pretty much all the press agrees: In its current form it's just plain bad or at least greatly disappointing. I know we should wait, but that's pretty universally disliked. I mean, I WANT to like it, because I WANt a reason to get an Xbox One (eventually), but right now, I'm really not seeing anything.
I fear that, given the history of the series, Dead Rising won't be anything special, either. probably fun in short bursts, but probably just as glitchy. As of now, the only game that truly excited me on the Xbox One is Titan Fall..., but I don't really want to have to pay a monthly fee to enjoy it (as it's online only and I can only afford one premium service, and that's the cheaper, better deal in PS+), and 2 - if I really want to, I have a decent gaming PC and can get it there. I don't care about Halo, Racing games really aren't my thing (not getting Gran Turismo or Drive Club either), and the one game that I do expect to be fun is Sunset Overdrive, but even that has a big caveat of an asterisk in that it almost certainly is going to be treated like an MMO where online is a steady requirement.
Ah well, maybe this'll make Microsoft really go into high gear to ensure that the future of the console is great, much like what sony did with the PS3 despite its laughable start. If Ryse is any indication, right now there's no reason to look forward to the Xbone.
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