| BossPuma said: 2.5 mill is a lot for a indie sidescroller. |
Indy just refers to the method of publishing, not the scope of the game.
| BossPuma said: 2.5 mill is a lot for a indie sidescroller. |
Indy just refers to the method of publishing, not the scope of the game.
| darkknightkryta said: What's up with Inafune? His pirate game disappeared. Soul Sacrifice should have been a success, would asking Sony to fund this game be too much? Or was Soul Sacrifice a flop? |
Off topic, but does anyone know what the hell happened to that game?
Nintendo and PC gamer

This game is gaining funding so fast, it's amazing. Wish some of the projects I liked had this kind of quick response.
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JWeinCom said:
|
There's also this:
Good question! Let us guess—you’ve worked in the game industry? :) Yes, it’s true—our internal estimates for the full production cost of this game are greater than our initial goal, especially once you take out the fees and reward costs. But that’s OK! Both Comcept and Inti Creates have the resources to forgo full funding to make this project happen, since both companies will benefit more than they would in a typical publisher-funded setup once the game releases. To put it simply, if enough fans are excited about this game to hit our initial goal, then we, the companies developing this game, are willing to put up more of our own money as well, right along there with you.
So, no, this is not a case where the initial goal is set irresponsibly low, risking everything in the hopes that the Kickstarter campaign will pay off over expectations and get us where we secretly, actually need to be financially. We do understand that concern, though, and kept it in mind when carefully setting our initial funding goal. More money over the initial goal would be wonderful—don’t get us wrong! :)—in that it could potentially reduce what our companies have to shoulder up front, and of course more importantly make for a lot more features and platforms and other stuff we’d love to see happen. But we have run the numbers and we are fully confident that, should we hit our initial goal and nothing more, we can make a great game that fulfills the promise of this project, both for our backers and for anyone else who plays the game.
By the way—if you have some spare time, you mind talking to any folks you might happen to see ask the next question? :)
Oh wow the game is 100% a Mega Man clone... LOVED it! Impressed by how quick this is getting funded.
If this gets to $2.5mil I would give $60 to get a physical PS3 version. Wish them all the best with this venture.

It's over $195k already. I guess all those Megaman fans Capcom has been trolling really want a Megaman game. Who knew...

I do have to question why a PS3/360/WiiU (or given it will be next year, why not PS4/X1/WiiU?) stretch goal would not be lower than the highest mark.
I sort of thought releasing games on systems was supposed to be getting friendlier and cheaper for smaller developers. Am I way of base here?

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