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Forums - Gaming - So you're still not convinced about Unity Engine being the best thing to happen to gaming in a while?

Phone and Tablet's graphics are slowly going to reach console quality. Though unity is known to be the more friendly engine, that's probably why Nintendo been working hard to get the engine to work perfectly on the Wii U.



Don’t follow the hype, follow the games

— 

Here a little quote I want for those to keep memorize in your head for this coming next gen.                            

 By: Suke

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Unity is ptetty nice. Plus the new update is giving the free version a lot more things like real time shadows.

The problem is once you leave the comfort of the free version, things get expensive fast! I'm tempted to write my own engine to save money since my current game has very basic rendering needs.



PullusPardus said:
JOKA_ said:
<snip>


Right now I'm working on a little hobby project to see what comes out of it.  Its very small scale, just myself working on it.  I'm using Unity for the engine and writing the scripts (JavaScript) in MonoDevelop (its the IDE that comes with Unity)

I'm trying to use all free software, so I'll be making simple 3D models in Blender and textures with GIMP.

 

I know how to use Maya, but I only have a student version (so I can't make anything commercial with it) 

I know how to use PhotoShop too, and now that they have the Creative Cloud service I have been thinking about getting a subscription just for PhotoShop

I'm also a hobbyist, not planning to release anything for profit myself, Have you tried Sculptris ? I personally find Blender pretty hard to use, I rather use Zbrush, but that isn't free , Sculptris on the other hand is a good Zbrush alternative and its free.

Hmmm no I've never heard of Sculptris, thanks for the heads up!  Though, I don't think my game will have a need for really detailed characters (I don't see myself  even using normal maps).

Any iea of when you might be done with your project?



Platinums: Red Dead Redemption, Killzone 2, LittleBigPlanet, Terminator Salvation, Uncharted 1, inFamous Second Son, Rocket League

JOKA_ said:
PullusPardus said:
JOKA_ said:


Right now I'm working on a little hobby project to see what comes out of it.  Its very small scale, just myself working on it.  I'm using Unity for the engine and writing the scripts (JavaScript) in MonoDevelop (its the IDE that comes with Unity)

I'm trying to use all free software, so I'll be making simple 3D models in Blender and textures with GIMP.

 

I know how to use Maya, but I only have a student version (so I can't make anything commercial with it) 

I know how to use PhotoShop too, and now that they have the Creative Cloud service I have been thinking about getting a subscription just for PhotoShop

I'm also a hobbyist, not planning to release anything for profit myself, Have you tried Sculptris ? I personally find Blender pretty hard to use, I rather use Zbrush, but that isn't free , Sculptris on the other hand is a good Zbrush alternative and its free.

Hmmm no I've never heard of Sculptris, thanks for the heads up!  Though, I don't think my game will have a need for really detailed characters (I don't see myself  even using normal maps).

Any iea of when you might be done with your project?

i'm not doing any projects, just messing around with stuff, I'm writing at the moment, gotta finish that first before jumping to other things.