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Forums - Sony Discussion - Ready at Dawn Emulating Lenses for The Order: 1886 on PS4

Ready at Dawn’s upcoming historical adventure The Order: 1886 is certainly set to push the PlayStation 4 to its limits, but company co-founder Ru Weerasuriya doesn’t believe that higher polygon counts and image resolutions will be the highlight of the next generation. Instead, the studio head reckons that it’s more “filmic” effects such as chromatic aberration and lens distortion that will underline the advancements of the coming console cycle.

“We concentrate on the important part of what makes something feel like a movie,” the budding photographer explained in an interview with Eurogamer.net. “It's not about making a game that just has a string of things that happen, like a movie. But, how can we inject some of the things you've seen in films?”

He added: “It's really about how the craft of making a movie is different from the craft of making a game. We are different as industries, but we have so much commonality. One gap that we haven't bridged yet is that we create engines, cameras, and lighting. All of those things are done for the purpose of a game, in a very game-centric way. We decided, okay, let's make the gameplay, but let's take the techniques that we've seen in movies.”

One of the things that the studio’s doing to replicate the big screen is emulate lenses. “How do lenses work? We felt that we could build gameplay and at the same time build lenses that were real,” he continued. “In the engine, the lenses that we shoot with I actually emulated from real lenses that I've used to shoot photography. The guy who directs the game with me has done the same. He does cinematography. I do photography in my free time.”

The company is also using effects such as fog to create atmosphere. “That’s filmic,” the developer noted. “Graphically it's not a question of making things look better because it's a new generation. It's not in how many polygons or how much better the fidelity is. It's those little techniques like chromatic aberration, like lens distortion.”

Unfortunately, the studio’s still not saying much about the gameplay. The developer’s promised a story-driven adventure that will take place in an alternate interpretation of Victorian London, but that’s all that we really know. One thing that Weerasuriya is willing to share is that the whole experience is inspired by the feeling that he felt upon finishing Uncharted 2: Among Thieves.

"It was one of the first times in my life when I felt, ‘Wow, you know what? That was an amazing ride,’” he admitted. “There was no single moment when I was like, ‘That was just cool and that's the thing that I love.’ The feeling at the end was, ‘I just want more of this. This is what I want to do. This is what gaming is for me.' That's what drove us to do this."

Now we just need a strong gust of wind to clear away the fog and give us a proper look at The Order: 1886 in action.



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Emulation on PS4. CONFIRMED.

Anyway, to say something slightly on topic, it's kind of weird seeing Ready at Dawn's ambition. Good weird. They always did such a good job with the projects they were given (Daxter; God of War), so it's really interesting to follow their thought process when they were given a blank slate.



I don't know how those effects will look like, but being inspired by UC2, making a cinematic experience? Win.



So it is happening...PS4 preorder.

Greatness Awaits!

"One thing that Weerasuriya is willing to share is that the whole experience is inspired by the feeling that he felt upon finishing Uncharted 2: Among Thieves."

win! cant wait to see more of this



I think the most interesting thing they're doing is the fact that they're working on a completely original project of their own. RaD is a great studio judging by their PSP experiments so I'm really eager to have them prove themselves with an original concept and idea. It may not come out as great as it can, sure, but at least it's some progress and kudos to Sony for entrusting to them a new IP.



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just make sure the controls are smooth, and the shooting works good.



They need to show gameplay soon. Can't keep skirting around it like this with an unknown IP or people will get bored.



Sal.Paradise said:
They need to show gameplay soon. Can't keep skirting around it like this with an unknown IP or people will get bored.


Gameplay blowout at next years E3.... then release in September 2014



Another group of people who really would have wanted to become movie directors instead of just game developers.



The next gen games have to create unique ingame scenarios that are shown in movies on paintings and posters to create great atmosphere.But they mustn't make the mistake like eg the spirit did.Great look,excellent and unique images but
a lousy movie.
I'v ealready expected this on current gen with Brütal Legends,sadly the graphics were not good and aliasing destroyed the rest of the look but TLOU was a step into the right direction.
Sadly I've seen just one next gen game with an interessting scenario(rime ,and maybe w101 but w101 has 0 cinematic quality)and to little from the order to be able to say wether it failed in this terms or not.