By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Forums - Politics - Take-Two says blaming games for violence "sidesteps the real issues"

Tagged games:

happydolphin said:
Munkeh111 said:

Right, some people shouldn't have guns, some people shouldn't play violent games. But violent games in themselves don't cause direct issues, guns on the other hand do

But the first things to ask where why was an 8 year old playing GTA unsupervised and how did he get a gun. Our first thought should not be to ban GTA

It's true what you're saying. I think the games problem goes a step further in that it is imho the product of a broken society where people enjoy simulated evil, whereby hurting people or stealing things is rewarded.

Most things doable in those games are morally wrong, so it's an issue when they can be performed in a virtual world, let alone rewarded.

People can say it puts a damper on real violence, but really like I mentioned earlier all it does is hide a much greater problem, and that's sociopathy in our times.

So basically, you want to remove all violence from games (and films?). Can't say I agree with you on that at all



Around the Network
Munkeh111 said:
happydolphin said:

It's true what you're saying. I think the games problem goes a step further in that it is imho the product of a broken society where people enjoy simulated evil, whereby hurting people or stealing things is rewarded.

Most things doable in those games are morally wrong, so it's an issue when they can be performed in a virtual world, let alone rewarded.

People can say it puts a damper on real violence, but really like I mentioned earlier all it does is hide a much greater problem, and that's sociopathy in our times.

So basically, you want to remove all violence from games (and films?). Can't say I agree with you on that at all

I'm not about to dictate any laws, but it's my gut that they are harmful and part of something very broken in our society.

My way to heal it is to be an agent of healing in my circles (usually through love and kindness). That's what I'd prescribe to anyone who agrees with my thoughts but is concerned with the implications.



happydolphin said:
Munkeh111 said:
happydolphin said:

It's true what you're saying. I think the games problem goes a step further in that it is imho the product of a broken society where people enjoy simulated evil, whereby hurting people or stealing things is rewarded.

Most things doable in those games are morally wrong, so it's an issue when they can be performed in a virtual world, let alone rewarded.

People can say it puts a damper on real violence, but really like I mentioned earlier all it does is hide a much greater problem, and that's sociopathy in our times.

So basically, you want to remove all violence from games (and films?). Can't say I agree with you on that at all

I'm not about to dictate any laws, but it's my gut that they are harmful and part of something very broken in our society.

My way to heal it is to be an agent of healing in my circles (usually through love and kindness). That's what I'd prescribe to anyone who agrees with my thoughts but is concerned with the implications.

There are some harmful aspects to them probably, but if you restrict them to a degree, I don't think they are going to destroy society, there are loads of other problems to deal with.

I do have some concerns about violence as video games become more and more realistic. I feel that with that, we will get more games like Spec Ops: the Line



Munkeh111 said:
Kasz216 said:
Munkeh111 said:

Right, some people shouldn't have guns, some people shouldn't play violent games. But violent games in themselves don't cause direct issues, guns on the other hand do

But the first things to ask where why was an 8 year old playing GTA unsupervised and how did he get a gun. Our first thought should not be to ban GTA

His caretaker was an 80 year old woman. 

Chances are it was his parents gun, or some gun she or her husband owned and was just put away somewhere she hadn't thought about forever and the kid snooped and found it.

 

Or he just got it from a student or another person.  Gun's are pretty easy to get your hands on just about anywhere in the world.

Isn't that kind of a bad thing? I live in the UK, where there are barely any guns, but I still think that it should be difficult for an 8 year old to get guns


I think it's probably easier to get a gun in the UK then you'd think...

Just ask any of your friends who do drugs to ask a drug dealer.

If it's easy for an adult to get a weapon, it's going to be easy for an 8 year old to get a gun, because chances are one of the 8 year olds friends or classmates is going to have a shitty parent.

And it's always going to be easy to get a gun so long as there is something like the illegal drug trade that's so popular it can be a baseline buisness for other illegal products.



Kasz216 said:
Munkeh111 said:

Isn't that kind of a bad thing? I live in the UK, where there are barely any guns, but I still think that it should be difficult for an 8 year old to get guns

I think it's probably easier to get a gun in the UK then you'd think.

In the countryside I guess, but I still feel that people with guns have a responsibility to keep them away from children. In fact, gun laws require that they are kept locked and unloaded I believe. If the gun was obtained illegally, then that is an entirely different issue



Around the Network

There was a case back in the day of neglected children growing up on horror movies who then tortured a younger kid. Needless to say the films were very much so influential on the actions of the children, the reality though was that their access to what should have been prohibited material, was a result of neglectful parenting. Children are easily influenced, that's why parents exist. Don't blame the videogame or movie.

As for teenagers doing something like this, I can't really comment without offending parents.



Even if it were true that the game was responsible for the kid killing the person, it still goes back to who bought an 8 year old a rated M game.

Just don't understand how rating systems never get brought up in these articles dealing with video game violence. It's always blaming some game or another for a kid killing someone. The game is clearly rated M, so shouldn't we be blaming the parents for buying the game, and/or the video game store for selling a game to a minor.



My parents never knew their was a rating system and I was playing larry suit games and stuff like Dino crisis/resident evil when I was 6. And I ended up pretty fine I only killed three people in real so far.