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Forums - Gaming - Splinter Cell Blacklist Performance Comparison – PS3/Xbox360/Wii U

A "next-gen" console that has much longer loading times that a last-gen console in the same game. Now that's pathetic.



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ninjablade said:
curl-6 said:
ninjablade said:
once again a wiiu multi- platform game is on par with current gen, once again the same posters scream lazy ports

More than twice as much RAM. Textures not much better. Proof positive of laziness.


remember the ram is way slower then 360/ps3 ram, the only 3d game to take advantage is need for speed and its not exactly a fair comparison because its an ehnaced port that came out months later, the lazy port meme need sto be banned, especially when the majority of MP games are still inferior. 

What needs to be banned is you, and you have been, multiple times. Haven't you learned your lesson yet?



curl-6 said:
ninjablade said:
curl-6 said:
ninjablade said:
once again a wiiu multi- platform game is on par with current gen, once again the same posters scream lazy ports

More than twice as much RAM. Textures not much better. Proof positive of laziness.


remember the ram is way slower then 360/ps3 ram, the only 3d game to take advantage is need for speed and its not exactly a fair comparison because its an ehnaced port that came out months later, the lazy port meme need sto be banned, especially when the majority of MP games are still inferior. 

What needs to be banned is you, and you have been, multiple times. Haven't you learned your lesson yet?


your right every dev is lazy cause they can't harness the hidden power from the wiiu, lets blame the devs not the hardware, because the hardware has secret hidden powers that can be unlocked by getting the console angry.



ninjablade said:
curl-6 said:

What needs to be banned is you, and you have been, multiple times. Haven't you learned your lesson yet?


your right every dev is lazy cause they can't harness the hidden power from the wiiu, lets blame the devs not the hardware, because the hardware has secret hidden powers that can be unlocked my getting the console angry.

Just like any other console, Wii U's power will be unlocked by experience and effort. We won't see games that push it in its first year, just like no game in the first year of any modern console pushes the limits of the hardware.



curl-6 said:
ninjablade said:
curl-6 said:

What needs to be banned is you, and you have been, multiple times. Haven't you learned your lesson yet?


your right every dev is lazy cause they can't harness the hidden power from the wiiu, lets blame the devs not the hardware, because the hardware has secret hidden powers that can be unlocked my getting the console angry.

Just like any other console, Wii U's power will be unlocked by experience and effort. We won't see games that push it in its first year, just like no game in the first year of any modern console pushes the limits of the hardware.

i won't agree with you, the wii was a modern console and i never really thought the games looked that much better then xbox and gamecube. 



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ghettoglamour said:
A "next-gen" console that has much longer loading times that a last-gen console in the same game. Now that's pathetic.

Because they're playing the Wii U version off the review copy disc (which obviously Ubisoft didn't bother optimizing, because plenty of other games don't have this issue), meanwhile the PS3 has a mandatory HDD install, and 360 was running the default low-quality graphics version (HD graphics required an install as well). If you want faster loading times, download the game from the e-shop.



Chandler said:

My take on the Wii U version: 

Very good game by itself but the loading times are ridiculous. We are talking about waiting close to 2 minutes before and especially after every mission. 

Also, for the love of god, deactivate gyro controls for drone controls and sniper vision. The gyro controls are completely useless, they make certain parts of the game pretty much impossible to beat, especially the UAV part at the end sixth story mission. I was bashing my head in on this one for about 20 minutes before switching to normal controls beating the part easily in the first try.

No screen tearing whatsoever, which is extremely nice.


I still wouldn't call it an outstanding or even good port because of the missing local co-op and the extremely long loading times. I am confident that they could be improved drastically and that the dev probably didn't make proper use (if at all) of the eDRAM.

B+ for the game (haven't played SvM yet)
C- for the port job

I think it's one fact missing by others. The long loading times may have nothing to do with the game at all. http://www.engadget.com/2013/07/11/major-wii-u-summer-update-delayed-to-fall-nintendo-placates-use/



It's like a bat signal to Ninjablade every time there is a Wii U positive graphics comparison.

OT: the game actually does look a fair bit better on Wii U. It really looks just like the PC version I'd say, while the PS360 ones are a bit scaled back. I have no interest in this title, however.



pezus said:
The WiiU version has no screen tearing, but considerably longer load times and inferior textures (compared to PS3). Not much of a difference overall then.


The Wii U has more detailed textures, though the difference is slight



curl-6 said:
WagnerPaiva said:
In indisight, Nintendo should have made sure everything on its system was better than the 7 years old HD twins, it would spare then a lot of criticism and would not cost that much more.

Backwards compatibility is the primary culprit; in order to ensure the system could play Wii games, they had to pick a CPU from the same product line, instead of a newer and more powerful design.

That's not accurate. It could use more than one processor to be backward compatible. Is it the most powerful CPU in all the galaxy? No, but you can't just add multicore , change the die size and increase the cache 10 fold by just saying Hokus Pokus. Regardless the Wii U was designed for the load to be shared not just by the CPU or GPU to get the most out of it.