curl-6 said:
Backwards compatibility is the primary culprit; in order to ensure the system could play Wii games, they had to pick a CPU from the same product line, instead of a newer and more powerful design. |
That's not accurate. It could use more than one processor to be backward compatible. Is it the most powerful CPU in all the galaxy? No, but you can't just add multicore , change the die size and increase the cache 10 fold by just saying Hokus Pokus. Regardless the Wii U was designed for the load to be shared not just by the CPU or GPU to get the most out of it.







