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Forums - Gaming - Splinter Cell Blacklist Performance Comparison – PS3/Xbox360/Wii U

crissindahouse said:

digital foundry comparison is up:

http://www.eurogamer.net/articles/digitalfoundry-splinter-cell-blacklist-face-off

seems like they prefer the 360 and ps3 version because of a better performance. 360 with installed hd textures seems to look better as the ps3 version  but ps3 version is little bit better in performance and it's only a question of preference which you will like more.


Meh...DF is somewhat biased IMHO!!!



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dsgrue3 said:
curl-6 said:
dsgrue3 said:

No, not at all. RAM allows you to hold more in memory at runtime, it has no impact upon computational power itself. 

Sounds like a baseless assertion. Find me a source where any dev has said the titles cannot run on PS360 due to GPU.

"Power" does not equal speed alone. It refers to the machine's ability to perform tasks; more RAM is crucial to this as without the memory to store more tasks, you can't do them.

Need for Speed ran at a higher framerate, coped better with alpha transparencies, and drew more reflections. GPU tasks.

http://www.eurogamer.net/articles/digitalfoundry-need-for-speed-most-wanted-wii-u-face-off

Trine 2 ran at a higher screen resolution, had superior anti-aliasing, and more complex fluid shaders. GPU tasks.

http://www.eurogamer.net/articles/digitalfoundry-trine-2-face-off

I said find me a source from a dev that says that titles cannot run on PS360. You gave me some digital foundry comparisons of games...which really doesn't support your position at all.

Need for Speed

"Undoubtedly the biggest disappointment with the Wii U release is the cut-down player count in online multiplayer, offering a maximum of six racers rather than the eight possible on other consoles. "

"Looking at a mixture of pre-race cinematics and intense city races, it's clear the Wii U version makes good on that promised 30FPS. Very good, in fact - rather than being bogged down by the extras, we're instead seeing a frame-rate that sticks to its target more diligently than either the PS3 or 360 versions. In each case, the worst hits to performance coincide with too many cars, physics-based action involving crashes, or excesses of on-screen alpha."

So they cut down on the number of cars to produce a better framerate. And this is your evidence for superiority? More like conceding inferiority.

Trine

"A look at the Wii U version of Trine 2 yields no unwanted surprises either - performance is a match for the 360 game with a straight line on our FPS graph showing a solid, sustained, consistent 30FPS update with no tearing in sight."

I'm totally baffled at this point. 


First one (NFS): Probably because that is CPU driven and the Wii U CPU is designed diffrently compared to the PS360 on which the original game was intended for.

Second one (trine 2): No it's not the Wii U is clearly better based on a visual standpoint in addition the free DLC levels included for the Wii U.



Plus Wii U is running in HD while the PS360 are going on sub-HD.



dsgrue3 said:
curl-6 said:
dsgrue3 said:

No, not at all. RAM allows you to hold more in memory at runtime, it has no impact upon computational power itself. 

Sounds like a baseless assertion. Find me a source where any dev has said the titles cannot run on PS360 due to GPU.

"Power" does not equal speed alone. It refers to the machine's ability to perform tasks; more RAM is crucial to this as without the memory to store more tasks, you can't do them.

Need for Speed ran at a higher framerate, coped better with alpha transparencies, and drew more reflections. GPU tasks.

http://www.eurogamer.net/articles/digitalfoundry-need-for-speed-most-wanted-wii-u-face-off

Trine 2 ran at a higher screen resolution, had superior anti-aliasing, and more complex fluid shaders. GPU tasks.

http://www.eurogamer.net/articles/digitalfoundry-trine-2-face-off

I said find me a source from a dev that says that titles cannot run on PS360. You gave me some digital foundry comparisons of games...which really doesn't support your position at all.

Need for Speed

"Undoubtedly the biggest disappointment with the Wii U release is the cut-down player count in online multiplayer, offering a maximum of six racers rather than the eight possible on other consoles. "

"Looking at a mixture of pre-race cinematics and intense city races, it's clear the Wii U version makes good on that promised 30FPS. Very good, in fact - rather than being bogged down by the extras, we're instead seeing a frame-rate that sticks to its target more diligently than either the PS3 or 360 versions. In each case, the worst hits to performance coincide with too many cars, physics-based action involving crashes, or excesses of on-screen alpha."

So they cut down on the number of cars to produce a better framerate. And this is your evidence for superiority? More like conceding inferiority.

Trine

"A look at the Wii U version of Trine 2 yields no unwanted surprises either - performance is a match for the 360 game with a straight line on our FPS graph showing a solid, sustained, consistent 30FPS update with no tearing in sight."

I'm totally baffled at this point. 

Lol, nice cherry picking, but wrong.
Car count was not cut down to boost framerate. Single player car count is intact and the framerate runs higher.

Also nice try ignoring the extensive coverage of Trine 2's superior elements on Wii U, ranging from screen resolution, to textures, to normal mapping, to anti-aliasing, to liquid shaders, to physics.

Denial won't make you right.

http://www.videogamer.com/wiiu/trine_2/news/wii_u_graphics_would_need_to_be_scaled_back_on_xbox_360_and_ps3.html

"If we would publish that on the other consoles, then I believe that there would be some small downscaling of what it is right now."

http://www.youtube.com/watch?v=AFVDcZ_YNKA

"the system has more memory, so we're able to use the PC textures and assets"

http://www.youtube.com/watch?v=rYz2UHdqtvs

"Because of the Wii U's additional horsepower we ported the PC high res textures in this version."



Also this is first generation Wii U graphics, they will improve greatly over time whereas the PS3/360 are pretty much tapped..... That being said the Wii U is still yet to display anything as impressive as The Last of Us....



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tripenfall said:
Also this is first generation Wii U graphics, they will improve greatly over time whereas the PS3/360 are pretty much tapped..... That being said the Wii U is still yet to display anything as impressive as The Last of Us....

The Last of Us took 6 years and 4 game's worth of experience with the hardware from one of the most technically proficient devs on the planet, working with a blockbuster budget,.

Not only is the Wii U in its infancy, but there isn't a single game for it so far where a highly talented dev with a blockbuster budget built an exclusive from the ground up to be graphically intensive.

So far, nobody has tried, and you can get results without an attempt. 



ListerOfSmeg said:
dsgrue3 said:
Man Wii U continues to struggle to maintain a competitive edge over 7th gen consoles.

Sad, really. Kinda like buying a new PC that can barely keep up with your old one from 7 years ago.



Not if you understand anything about programming which you clearly dont.

If I took a 20 year old PC game and ran it on my current day PC, it wouldnt suddenly have 1080p graphics.

If a game isnt coded properly to take advantage of superior hardware its not going to run any better on superior hardware.

The saddest part is this is obvious to anyone who knows anything about programming, which you clearly do not know anything about, yet you want to act like you do.

I also fail to see how a dev team making a game that was coded for 7 year old hardware superior to that hardware in a quarter of the time it took to make it for that 7 year old hardware is proof its struggling but I know you wont let facts get in the way of your blind hate.

Whats sad is when you don't mind looking misinformed or unintelligent in order to hate on a console you dont like and know nothing about.


Where did he mention anything about programming?



morenoingrato said:
think-man said:
Good! now that Nintendo got an awesome port which is superior to other consoles I wanna see it SELL!! no excuses this time.

Everyone who owns a WiiU needs to prove that if you are good to the Nintendo fanbase they will be good to you.

Too late. It already bombed in the UK.

How bad?



Ubisoft have announced on Twitter that they're looking at improving the Wii U version, presumably via patch.



curl-6 said:
dsgrue3 said:

I said find me a source from a dev that says that titles cannot run on PS360. You gave me some digital foundry comparisons of games...which really doesn't support your position at all.

Need for Speed

"Undoubtedly the biggest disappointment with the Wii U release is the cut-down player count in online multiplayer, offering a maximum of six racers rather than the eight possible on other consoles. "

"Looking at a mixture of pre-race cinematics and intense city races, it's clear the Wii U version makes good on that promised 30FPS. Very good, in fact - rather than being bogged down by the extras, we're instead seeing a frame-rate that sticks to its target more diligently than either the PS3 or 360 versions. In each case, the worst hits to performance coincide with too many cars, physics-based action involving crashes, or excesses of on-screen alpha."

So they cut down on the number of cars to produce a better framerate. And this is your evidence for superiority? More like conceding inferiority.

Trine

"A look at the Wii U version of Trine 2 yields no unwanted surprises either - performance is a match for the 360 game with a straight line on our FPS graph showing a solid, sustained, consistent 30FPS update with no tearing in sight."

I'm totally baffled at this point. 

Lol, nice cherry picking, but wrong.
Car count was not cut down to boost framerate. Single player car count is intact and the framerate runs higher.

Also nice try ignoring the extensive coverage of Trine 2's superior elements on Wii U, ranging from screen resolution, to textures, to normal mapping, to anti-aliasing, to liquid shaders, to physics.

Denial won't make you right.

http://www.videogamer.com/wiiu/trine_2/news/wii_u_graphics_would_need_to_be_scaled_back_on_xbox_360_and_ps3.html

"If we would publish that on the other consoles, then I believe that there would be some small downscaling of what it is right now."

http://www.youtube.com/watch?v=AFVDcZ_YNKA

"the system has more memory, so we're able to use the PC textures and assets"

http://www.youtube.com/watch?v=rYz2UHdqtvs

"Because of the Wii U's additional horsepower we ported the PC high res textures in this version."

Cherry-picking? Lol, you're the person who picked these titles. I simply read the source and found little to no support for your position and support for mine.

The results are slim to none. Even on your hand selected titles, you can barely find anything to support your own position. This goes to show you how weak of a case you make.

These are good:

  • "If we would publish that on the other consoles, then I believe that there would be some small downscaling of what it is right now."
  • "Because of the Wii U's additional horsepower we ported the PC high res textures in this version."

This is not:

  • "the system has more memory, so we're able to use the PC textures and assets"

I already said memory has no impact upon CPU performance, so why do you continually bring it up? This was the exact case I made for why they are making these PR statements. Confused about what you're providing evidence for or just attempting to find anything at all to support a weak position?

Resolution: Well, no it does not run at a higher framerate, it actually makes this explicitly clear in the article itself. It explains that it is locked on Wii U as opposed to dynamic on PS360, with all versions running at 720p.

Textures - memory again. Not CPU.

Normal Mapping - well, this was actually about the PC version. Read more carefully.

FXAA - they said it used a more refined algorithm...I would expect that from an updated game...

Liquid shaders - I did a 'find' on the page and there is no mention of this anywhere. Did you pull it out of your butt?

Physics - Another example of you pulling things out of your butt. That's twice now I've busted you for outright lying to me. The only mention of physics in the entire article is the following:

"Overall, the solid frame-rate on all three consoles is very impressive given the extensive use of dynamic light and shadow used to bring the world to life, not to mention the inclusion of realistic physics and a range of environmental effects, from detailed water and shiny reflections, to various smoke and particles effects in play."

It's clear that you can't be objective by your incessant inclusion of bullshit in your posts. Enjoy this delusion you've manifested. I prefer to live in reality, where a couple subtleties do not provide sufficient evidence for superiority.