By using this site, you agree to our Privacy Policy and our Terms of Use. Close
dsgrue3 said:
curl-6 said:
dsgrue3 said:

No, not at all. RAM allows you to hold more in memory at runtime, it has no impact upon computational power itself. 

Sounds like a baseless assertion. Find me a source where any dev has said the titles cannot run on PS360 due to GPU.

"Power" does not equal speed alone. It refers to the machine's ability to perform tasks; more RAM is crucial to this as without the memory to store more tasks, you can't do them.

Need for Speed ran at a higher framerate, coped better with alpha transparencies, and drew more reflections. GPU tasks.

http://www.eurogamer.net/articles/digitalfoundry-need-for-speed-most-wanted-wii-u-face-off

Trine 2 ran at a higher screen resolution, had superior anti-aliasing, and more complex fluid shaders. GPU tasks.

http://www.eurogamer.net/articles/digitalfoundry-trine-2-face-off

I said find me a source from a dev that says that titles cannot run on PS360. You gave me some digital foundry comparisons of games...which really doesn't support your position at all.

Need for Speed

"Undoubtedly the biggest disappointment with the Wii U release is the cut-down player count in online multiplayer, offering a maximum of six racers rather than the eight possible on other consoles. "

"Looking at a mixture of pre-race cinematics and intense city races, it's clear the Wii U version makes good on that promised 30FPS. Very good, in fact - rather than being bogged down by the extras, we're instead seeing a frame-rate that sticks to its target more diligently than either the PS3 or 360 versions. In each case, the worst hits to performance coincide with too many cars, physics-based action involving crashes, or excesses of on-screen alpha."

So they cut down on the number of cars to produce a better framerate. And this is your evidence for superiority? More like conceding inferiority.

Trine

"A look at the Wii U version of Trine 2 yields no unwanted surprises either - performance is a match for the 360 game with a straight line on our FPS graph showing a solid, sustained, consistent 30FPS update with no tearing in sight."

I'm totally baffled at this point. 


First one (NFS): Probably because that is CPU driven and the Wii U CPU is designed diffrently compared to the PS360 on which the original game was intended for.

Second one (trine 2): No it's not the Wii U is clearly better based on a visual standpoint in addition the free DLC levels included for the Wii U.