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Forums - Gaming - Next-generation gaming and "seamlessness"

For all the talk of next-gen graphics among fans, one thing I'm starting to notice being discussed by more and more developers is making things "seamless."  All sorts of next-gen games are pushing seamless transitions in one form or another.

-Titanfall: transitions from matchmaking into matches

-Destiny: joining friends and joining public events mid-game

-Witcher 3: few, if any, loading screens in their big, open world

-Dead Rising 3: same as Witcher

-The Division: transition from a raid to PvP

Heck, one of the biggest selling points of the Xbox One is seamless transitions between games, apps, and TV; being able to snap Twitch to the side, suspend your game so you can watch a movie (and pick up right were you left off after the movie is done), even quickly switching between digital games, all with the press of a button, a swipe of your hand, or a simple voice command.  There are probably other examples of seamlessness, both in games and in next-gen hardware, that I don't remember off the top of my head.

I don't hear a lot of gamers talking about these things.  Perhaps it's because we're too busy fawning over (and/or arguing over) next-gen graphics; perhaps because of the general skepticism amongst gamers these days, and in order to believe it we will need to see it with our own eyes and experience it in our own gameplay sessions.  But there's no question that game creators believe that seamlessness will be a big selling point in the next generation of games, and they believe it will make a big difference on the overall experience of playing games.

What do you all think?  Personally, I think there is a chance that it could indeed make a big difference, even if it is also a subtle one.  It could be one of those things that doesn't seem like a big deal when we first encounter it, but when we go back to older games and see a greater abundance of loading screens, and re-discover the old barriers that kept us from moving quickly and smoothly from one thing to another, it will be very noticeable.



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I'm extremely excited for the seamless open worlds. Witcher 3 and Xenoblade 2 are high up on my list right now.



I don't have ocd,so although nice,it's not all that big of a deal 2 me.



I'm all for getting rid of loading screens, but if they were really that concerned they should have been gone this past generation. Instead, we just ended up with more bloated games. I will believe it when I see it.

As for switching between games and apps or TV, I really don't care at all. Those are secondary features.



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I like how the Metroid Prime games handled loading screens, where every door you went through loaded before opening. That is truly seamless.

It really is annoying and immersion breaking to sit through so many still loading screens.



I think in part it's because we can't experience them directly at the moment.

When it's something we can physically do, when we can experience it ourselves, then it'll be something talked raved about.



oldschoolfool said:
I don't have ocd,so although nice,it's not all that big of a deal 2 me.

What the hell does the OP have to do with OCD? 

Waiting to play a game as it loads vs the game seamlessly moving between "load points" or between single-player or multi-player has nothing to do with OCD.

OCD is when you repeatedly do something -- as it applies to cleanliness and organization -- either to completion or for the sake of it being done.