For all the talk of next-gen graphics among fans, one thing I'm starting to notice being discussed by more and more developers is making things "seamless." All sorts of next-gen games are pushing seamless transitions in one form or another.
-Titanfall: transitions from matchmaking into matches
-Destiny: joining friends and joining public events mid-game
-Witcher 3: few, if any, loading screens in their big, open world
-Dead Rising 3: same as Witcher
-The Division: transition from a raid to PvP
Heck, one of the biggest selling points of the Xbox One is seamless transitions between games, apps, and TV; being able to snap Twitch to the side, suspend your game so you can watch a movie (and pick up right were you left off after the movie is done), even quickly switching between digital games, all with the press of a button, a swipe of your hand, or a simple voice command. There are probably other examples of seamlessness, both in games and in next-gen hardware, that I don't remember off the top of my head.
I don't hear a lot of gamers talking about these things. Perhaps it's because we're too busy fawning over (and/or arguing over) next-gen graphics; perhaps because of the general skepticism amongst gamers these days, and in order to believe it we will need to see it with our own eyes and experience it in our own gameplay sessions. But there's no question that game creators believe that seamlessness will be a big selling point in the next generation of games, and they believe it will make a big difference on the overall experience of playing games.
What do you all think? Personally, I think there is a chance that it could indeed make a big difference, even if it is also a subtle one. It could be one of those things that doesn't seem like a big deal when we first encounter it, but when we go back to older games and see a greater abundance of loading screens, and re-discover the old barriers that kept us from moving quickly and smoothly from one thing to another, it will be very noticeable.
























