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yo_john117 said:
Most sequals are that way but a lot of the time they score less. I'm not saying that GT6 will score less than GT5, I'm just pointing that out.
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Look to GT6 like Uncharted > Uncharted 2 and not Uncharted 2 > Uncharted 3.
GT5 did a lot of things right (most of them) but there are some mistakes or maybe bad paths... so the most critics based the score in the weak points.
GT6 gest the weak points, fix them and change to be better... gets what was already amazing and makes even better... added content (tracks, cars, modes, features).
What I can list of the right job PD did with GT6:
- Increased resolution (1440x1080) * Based in the demo
- Changed the AA type in render and added post-processing AA (MLAA) * Based in demo... the GamesCom build have better AA
- Fastest loadtimes (less than 10 seconds to load a track)
- Better and fast Menu UI
- Removed level up and experience points
- No more car categories (Premium x Standard)
- Added Event Creator (at least Online)
- Added 7 new tracks and 19 new layouts
- Added ~200 new cars
- Added night racing and weather to old track (not all)
- New Course Maker (Free Roam... you can even you the GPS app to map a real-life track limited to 10km x 10km)
- New rebuild Online Mode with full customizations
- New Community/Club/Race Manager
- New on-going DLC (you can buy directly the Online Dealership)
- New Livery Editor (full customizations)
- New suspension, kinematictire, tire and aerodynamics physics
- New Sound system/recorder
- Vision Project (concept car, prototype, etc from manufactures)
- Vita, Mobile, Pad, Tablet and PC Apps
I think I forget a lot of things... there are more.
The downside (what GT6 lost compared with GT5)...
- TopGear Track (MS exclusive)