Conina said:
Kaizar said:
I forgot to mention that the Wii U uses a custom made GPGPU which also does the 3D effect (stereoscopic) functionaties which further closes the gap...
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If the WiiU supports proper stereoscopic 3D and the framerate hit is negligible due to GPGPU funktions... why don't they offer this option in their games?
Even the PS3 and 360 offered stereoscopic 3D for some titles and a few of them looked great on a 3D TV. The only WiiU title with 3D option (as far as I know) is Assassin's Creed 3... without a proper side-by-side-signal, 3D TVs can use, but with green/magenta glasses and therefore horrible color deviations.
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Nintendo has 3rd parties make whatever game they want to be 3D capable, 3D ready, excluding Launch Titles, so it's up to 3rd parties on their own company's game.
Nintendo said they will make all their new 1st Party games 3D ready when they see at least a 3X% or 4X% (i think they said something like 34% or 46%) increase of people owning 3D TVs.
The GameCube did all of its games in 3D, but disable the function. (just convert 2D into 3D and enjoy all GameCube & Wii & Wii U games)
The PS3 only has over 20 3D ready games and the 360 has only 4 or so, but the 3DS does the same 3D capable, with over 1,000 titles and growing (thanks to built-in glasses-free 3D display).
The PS4 & ONE are the first Sony & Microsoft systems to do it on pre-install firmware, while Nintendo has Virtual Boy & GameCube & 3DS & Wii U doing it on pre-install firmware.
I think with the Wii U & PS4 & ONE, the 3rd Parties are just waiting for more people to own the Home Consoles, and/or have a around 40% increase in 3D TV ownerships.