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Forums - Gaming Discussion - UNITY - Nintendo & Wii U Finish The REVOLUTION

Do you have an aversion to reading Seece?

I think you do.

Stop staring at sausage and wurst all day,use your head meat.

You sure have a subpar work ethic if this is the best you can do. Poor form for someone with dissension as their middle name.

I bid you adieu, as Im only interested in speaking with Mummel.

Moderated,

-Mr Khan



Around the Network
magoghm said:
Seece said:
Fight-the-Streets said:
I think Nintendo made it clear that the main and most important feature of the Gamepad is it's portability, to be able to play offscreen. The asymetric gameplay is just secondary.

To be honest, it is actually a clever strategy: Many households still have only one TV. (Believe me, Nintendo did a thorough market research on this). This means, if the TV is occupied, the one who wants to play is in a bad position unless he/she has a handheld. (As a matter of fact, many people don't like to play on the PC/Notebook, including myself and yes there are also smartphones and tablets but games on them just don't appeal long enough. Many people want to play dedicated games and even simple games have to be made dedicated to appeal for a longer time). The other point is, I'm sure Nintendo is pondering since years over the following question: "How do we get our handheld sales numbers on our home consoles?" The Nintendo Wii was a first step but its sales numbers still pale in comparison to the Nintendo DS. The logical answer was the Nintendo Wii U Gamepad. With that you have a genuine in-house handheld. You can play the big games from the home console on it on a very big handheld screen with good graphics! (I claim that most of the time people play with their handhelds at home anyway, so the disadvantage of the Gamepad of not being usable under way is neglectable).

So, in the most ideal case, the Nintendo Wii U appeals 1. to the Nintendo Wii gamers (as underneath the Nintendo Wii is still fully integrated and the Remote and Nunchuck are still an important part of the whole concept), 2. to all home console gamers and 3. to all handheld gamers. The only problem Nintendo has, is that they compete themselves on 3. with the Nintendo 3DS/2DS.


http://www.marketingcharts.com/wp/television/average-us-household-has-25-tvs-15648/

3 second google search, average is 2.5 TV's per US household.

Rest of your post, you just don't get it. Far too simplistic. Evidently the sales don't back up anything you're saying either.

 

I don't think everybody lives in the US. I've heard that there are people in other countries too.

http://www.generatorresearch.com/tekcarta/databank/tv-sets-average-number-of-tv-sets-per-tv-household/

Average across 68 countries is over 2.

@ De.EisDrachen. Pretty much everyone that talks to you agrees with me, you come out with random rubbish that has nothing to do with anything and you clearly havn't got a clue. Seriously, at least JL can get his point across whilst being wrong, you can't even do that.



 

Seece said:
magoghm said:
Seece said:
Fight-the-Streets said:
I think Nintendo made it clear that the main and most important feature of the Gamepad is it's portability, to be able to play offscreen. The asymetric gameplay is just secondary.

To be honest, it is actually a clever strategy: Many households still have only one TV. (Believe me, Nintendo did a thorough market research on this). This means, if the TV is occupied, the one who wants to play is in a bad position unless he/she has a handheld. (As a matter of fact, many people don't like to play on the PC/Notebook, including myself and yes there are also smartphones and tablets but games on them just don't appeal long enough. Many people want to play dedicated games and even simple games have to be made dedicated to appeal for a longer time). The other point is, I'm sure Nintendo is pondering since years over the following question: "How do we get our handheld sales numbers on our home consoles?" The Nintendo Wii was a first step but its sales numbers still pale in comparison to the Nintendo DS. The logical answer was the Nintendo Wii U Gamepad. With that you have a genuine in-house handheld. You can play the big games from the home console on it on a very big handheld screen with good graphics! (I claim that most of the time people play with their handhelds at home anyway, so the disadvantage of the Gamepad of not being usable under way is neglectable).

So, in the most ideal case, the Nintendo Wii U appeals 1. to the Nintendo Wii gamers (as underneath the Nintendo Wii is still fully integrated and the Remote and Nunchuck are still an important part of the whole concept), 2. to all home console gamers and 3. to all handheld gamers. The only problem Nintendo has, is that they compete themselves on 3. with the Nintendo 3DS/2DS.


http://www.marketingcharts.com/wp/television/average-us-household-has-25-tvs-15648/

3 second google search, average is 2.5 TV's per US household.

Rest of your post, you just don't get it. Far too simplistic. Evidently the sales don't back up anything you're saying either.

 

I don't think everybody lives in the US. I've heard that there are people in other countries too.

http://www.generatorresearch.com/tekcarta/databank/tv-sets-average-number-of-tv-sets-per-tv-household/

Average across 68 countries is over 2.


Thank you for the link, but I only see there 22 countries where the average number of TV's per household is at least 2. So it's less than 1/3 of the countries listed.



magoghm said:
Seece said:
magoghm said:
Seece said:
Fight-the-Streets said:
I think Nintendo made it clear that the main and most important feature of the Gamepad is it's portability, to be able to play offscreen. The asymetric gameplay is just secondary.

To be honest, it is actually a clever strategy: Many households still have only one TV. (Believe me, Nintendo did a thorough market research on this). This means, if the TV is occupied, the one who wants to play is in a bad position unless he/she has a handheld. (As a matter of fact, many people don't like to play on the PC/Notebook, including myself and yes there are also smartphones and tablets but games on them just don't appeal long enough. Many people want to play dedicated games and even simple games have to be made dedicated to appeal for a longer time). The other point is, I'm sure Nintendo is pondering since years over the following question: "How do we get our handheld sales numbers on our home consoles?" The Nintendo Wii was a first step but its sales numbers still pale in comparison to the Nintendo DS. The logical answer was the Nintendo Wii U Gamepad. With that you have a genuine in-house handheld. You can play the big games from the home console on it on a very big handheld screen with good graphics! (I claim that most of the time people play with their handhelds at home anyway, so the disadvantage of the Gamepad of not being usable under way is neglectable).

So, in the most ideal case, the Nintendo Wii U appeals 1. to the Nintendo Wii gamers (as underneath the Nintendo Wii is still fully integrated and the Remote and Nunchuck are still an important part of the whole concept), 2. to all home console gamers and 3. to all handheld gamers. The only problem Nintendo has, is that they compete themselves on 3. with the Nintendo 3DS/2DS.


http://www.marketingcharts.com/wp/television/average-us-household-has-25-tvs-15648/

3 second google search, average is 2.5 TV's per US household.

Rest of your post, you just don't get it. Far too simplistic. Evidently the sales don't back up anything you're saying either.

 

I don't think everybody lives in the US. I've heard that there are people in other countries too.

http://www.generatorresearch.com/tekcarta/databank/tv-sets-average-number-of-tv-sets-per-tv-household/

Average across 68 countries is over 2.


Thank you for the link, but I only see there 22 countries where the average number of TV's per household is at least 2. So it's less than 1/3 of the countries listed.

Also, looking at the definition of the study "The data provide the average number of TVs in use in those households that have at least one TV set."

The Wii U can be used by thse without a TV as well. Nintendo has found another untapped market yet again!



magoghm said:
Seece said:
magoghm said:
Seece said:
Fight-the-Streets said:
I think Nintendo made it clear that the main and most important feature of the Gamepad is it's portability, to be able to play offscreen. The asymetric gameplay is just secondary.

To be honest, it is actually a clever strategy: Many households still have only one TV. (Believe me, Nintendo did a thorough market research on this). This means, if the TV is occupied, the one who wants to play is in a bad position unless he/she has a handheld. (As a matter of fact, many people don't like to play on the PC/Notebook, including myself and yes there are also smartphones and tablets but games on them just don't appeal long enough. Many people want to play dedicated games and even simple games have to be made dedicated to appeal for a longer time). The other point is, I'm sure Nintendo is pondering since years over the following question: "How do we get our handheld sales numbers on our home consoles?" The Nintendo Wii was a first step but its sales numbers still pale in comparison to the Nintendo DS. The logical answer was the Nintendo Wii U Gamepad. With that you have a genuine in-house handheld. You can play the big games from the home console on it on a very big handheld screen with good graphics! (I claim that most of the time people play with their handhelds at home anyway, so the disadvantage of the Gamepad of not being usable under way is neglectable).

So, in the most ideal case, the Nintendo Wii U appeals 1. to the Nintendo Wii gamers (as underneath the Nintendo Wii is still fully integrated and the Remote and Nunchuck are still an important part of the whole concept), 2. to all home console gamers and 3. to all handheld gamers. The only problem Nintendo has, is that they compete themselves on 3. with the Nintendo 3DS/2DS.


http://www.marketingcharts.com/wp/television/average-us-household-has-25-tvs-15648/

3 second google search, average is 2.5 TV's per US household.

Rest of your post, you just don't get it. Far too simplistic. Evidently the sales don't back up anything you're saying either.

 

I don't think everybody lives in the US. I've heard that there are people in other countries too.

http://www.generatorresearch.com/tekcarta/databank/tv-sets-average-number-of-tv-sets-per-tv-household/

Average across 68 countries is over 2.


Thank you for the link, but I only see there 22 countries where the average number of TV's per household is at least 2. So it's less than 1/3 of the countries listed.

It's over 1.8 (quick excel average) but that list includes a lot of countries that WiiU doesn't even sell in, or at least very poorly. 90% of WiiU's userbase (Europe, Japan, US, Canada) is over 2 TV's per household.

Not to mention, (and this is entirely opinion) the type of household that has any sort of gaming system, is likely going to have more than 1 TV (it's usually the older generation that don't have much need for more than 1 TV.)



 

Around the Network
Seece said:
magoghm said:
Seece said:
magoghm said:
Seece said:
Fight-the-Streets said:
I think Nintendo made it clear that the main and most important feature of the Gamepad is it's portability, to be able to play offscreen. The asymetric gameplay is just secondary.

To be honest, it is actually a clever strategy: Many households still have only one TV. (Believe me, Nintendo did a thorough market research on this). This means, if the TV is occupied, the one who wants to play is in a bad position unless he/she has a handheld. (As a matter of fact, many people don't like to play on the PC/Notebook, including myself and yes there are also smartphones and tablets but games on them just don't appeal long enough. Many people want to play dedicated games and even simple games have to be made dedicated to appeal for a longer time). The other point is, I'm sure Nintendo is pondering since years over the following question: "How do we get our handheld sales numbers on our home consoles?" The Nintendo Wii was a first step but its sales numbers still pale in comparison to the Nintendo DS. The logical answer was the Nintendo Wii U Gamepad. With that you have a genuine in-house handheld. You can play the big games from the home console on it on a very big handheld screen with good graphics! (I claim that most of the time people play with their handhelds at home anyway, so the disadvantage of the Gamepad of not being usable under way is neglectable).

So, in the most ideal case, the Nintendo Wii U appeals 1. to the Nintendo Wii gamers (as underneath the Nintendo Wii is still fully integrated and the Remote and Nunchuck are still an important part of the whole concept), 2. to all home console gamers and 3. to all handheld gamers. The only problem Nintendo has, is that they compete themselves on 3. with the Nintendo 3DS/2DS.


http://www.marketingcharts.com/wp/television/average-us-household-has-25-tvs-15648/

3 second google search, average is 2.5 TV's per US household.

Rest of your post, you just don't get it. Far too simplistic. Evidently the sales don't back up anything you're saying either.

 

I don't think everybody lives in the US. I've heard that there are people in other countries too.

http://www.generatorresearch.com/tekcarta/databank/tv-sets-average-number-of-tv-sets-per-tv-household/

Average across 68 countries is over 2.


Thank you for the link, but I only see there 22 countries where the average number of TV's per household is at least 2. So it's less than 1/3 of the countries listed.

It's over 1.8 (quick excel average) but that list includes a lot of countries that WiiU doesn't even sell in, or at least very poorly. 90% of WiiU's userbase (Europe, Japan, US, Canada) is over 2 TV's per household.

Not to mention, (and this is entirely opinion) the type of household that has any sort of gaming system, is likely going to have more than 1 TV (it's usually the older generation that don't have much need for more than 1 TV.)

It is true that countries with a higher average of TV's per household probably have also a larger budget to spend on consoles and videogames. But, it is really more complicated than the number of TV's per household. At home we have 3 TVs, but only one of them is anHD TV and it is the one we use for the PS3, PS4, XBox 360, and Wii U, so the offscreen gameplay on the Wii U gamepad has turned out to be quite good for us.



Incubi said:
Anfebious said:
Well if the 3DS is really struggling to get to DS levels and is really being beaten by smartphones that only means this is the end of Nintendo. If Nintendo loses their handheld stronghold then they are fucked. Could this be Nintendo's last generation? Are we facing their slow demise?

No, we will not. Even if this generation is a setback, Nintendo still have the potential to create sales phenomenons seemingly out of nowhere. As industry veteran, Warren Spector (someone who's been there from the very beginning), implied that you should never underestimate Nintendo. He implied that for a reason. 

There is a saying: The bigger they are, the harder they fall. In the case of Nintendo, they are a relatively small company with ridiculous revenues for their size. As an example; both MS and Sony have 100 000 + employees each. Nintendo? Less than 6000. When Nintendo stumples it wont affect them nearly as much as a megacorporation - thats why they can continue to survive even through setbacks. 


Incubi! You peeked!
Wait for my reveal. Hahahahaha!

By the way to everybody else, after I finish the Mummelmann super-response, I'm going to begin posting in a one-topic/two-topic style of reply so it won't take me as long to respond.
I might not even quote who I respond to & will just put up a link to the post.
I might just start putting up arguments in general independent of the debate opponent.
All the doom & gloom around here is weighing a lot of people down & I have not been able to counteract that due to the heft of my rebuttal.

Anfebious is just losing hope & I have to show him the way.

Work schedule has really cut into my posting time lately & trying to do my line-by-line, point-by-point style of reply is taking me away from the action.
So next up is Mummelmann, then a conversation with JGarrett over Malstrom & other issues, & then quicker shorter posts to reverse all of this doom & gloom.
Time to set the record straight & kill off this propaganda.
John Lucas



Words from the Official VGChartz Idiot

WE ARE THE NATION...OF DOMINATION!

 



Things that need to die in 2016: Defeatist attitudes of Nintendo fans

Well this ended quicker than I thought.



magoghm said:
Seece said:
magoghm said:
Seece said:
magoghm said:
Seece said:
Fight-the-Streets said:
I think Nintendo made it clear that the main and most important feature of the Gamepad is it's portability, to be able to play offscreen. The asymetric gameplay is just secondary.

To be honest, it is actually a clever strategy: Many households still have only one TV. (Believe me, Nintendo did a thorough market research on this). This means, if the TV is occupied, the one who wants to play is in a bad position unless he/she has a handheld. (As a matter of fact, many people don't like to play on the PC/Notebook, including myself and yes there are also smartphones and tablets but games on them just don't appeal long enough. Many people want to play dedicated games and even simple games have to be made dedicated to appeal for a longer time). The other point is, I'm sure Nintendo is pondering since years over the following question: "How do we get our handheld sales numbers on our home consoles?" The Nintendo Wii was a first step but its sales numbers still pale in comparison to the Nintendo DS. The logical answer was the Nintendo Wii U Gamepad. With that you have a genuine in-house handheld. You can play the big games from the home console on it on a very big handheld screen with good graphics! (I claim that most of the time people play with their handhelds at home anyway, so the disadvantage of the Gamepad of not being usable under way is neglectable).

So, in the most ideal case, the Nintendo Wii U appeals 1. to the Nintendo Wii gamers (as underneath the Nintendo Wii is still fully integrated and the Remote and Nunchuck are still an important part of the whole concept), 2. to all home console gamers and 3. to all handheld gamers. The only problem Nintendo has, is that they compete themselves on 3. with the Nintendo 3DS/2DS.


http://www.marketingcharts.com/wp/television/average-us-household-has-25-tvs-15648/

3 second google search, average is 2.5 TV's per US household.

Rest of your post, you just don't get it. Far too simplistic. Evidently the sales don't back up anything you're saying either.

 

I don't think everybody lives in the US. I've heard that there are people in other countries too.

http://www.generatorresearch.com/tekcarta/databank/tv-sets-average-number-of-tv-sets-per-tv-household/

Average across 68 countries is over 2.


Thank you for the link, but I only see there 22 countries where the average number of TV's per household is at least 2. So it's less than 1/3 of the countries listed.

It's over 1.8 (quick excel average) but that list includes a lot of countries that WiiU doesn't even sell in, or at least very poorly. 90% of WiiU's userbase (Europe, Japan, US, Canada) is over 2 TV's per household.

Not to mention, (and this is entirely opinion) the type of household that has any sort of gaming system, is likely going to have more than 1 TV (it's usually the older generation that don't have much need for more than 1 TV.)

It is true that countries with a higher average of TV's per household probably have also a larger budget to spend on consoles and videogames. But, it is really more complicated than the number of TV's per household. At home we have 3 TVs, but only one of them is anHD TV and it is the one we use for the PS3, PS4, XBox 360, and Wii U, so the offscreen gameplay on the Wii U gamepad has turned out to be quite good for us.

Exactely, the whole statistic regarding number of TV's per household isn't just a game of numbers. I'm pretty sure Nintendo knows about these statistics easily available on internet. Two factors to consider:

- Are the other TV's accessible for the kids (are they allowed to use them respectively?)

- Where are the other TV's? Somwhere in a uncomfortable cellar? hobby room? in an isolated room? Kids and people want to play in the living room where they can communicate with the other family members/living partner (who watching TV).