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Forums - Gaming - An idea for Game developers to make more money

Daisuke72 said:

Basically they could split up the games content and sell them episodicly. For example, say it's a FPS game with 12 levels in the SP, the developer could split up the first 3 levels of the game and offer it for $10, and continue to charge $10 for every 3 levels, tallying the price to $40 for the entire SP campaign, then they could offer the MP part of the game digitally for $30. I think this could be a successful practice considering that ALOT of sales are lost to used games simply because people don't have $60 to fork out everytime, so why not allow them to buy the game in fragments? 

Whatever this FPS makers are doing in terms of money, that is plenty already.

Also, do not talk like this industry is dying, this is, RIGHT NOW, the biggest industry in entertainment in the World, bigger than music, tv, books and movies: gaming is HUGEEEEEE.

Some companies are closing? Yes, bad managment, bad choices, unfortunate bets and overall greed from parent companies (like Sony did with Zipper and Psygnosys) and LucasArts did with my beloved Pandemic.

But, as a whole, gaming never being so huge before, these companies are doing plenty of money, do not help them.



My grammar errors are justified by the fact that I am a brazilian living in Brazil. I am also very stupid.

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Fact is the majority of gamers never finish their games, thus your method would give the publisher less money UNLESS you double the prices, which doesn't make much sense either.

AC2 was finished by only 40% one year after launch and that is considered to be a big amount.
GTA IV was only finished by roughly 30%.
http://www.joystiq.com/2010/10/19/40-percent-of-players-finished-assassins-creed-2-campaign/



This method only works for story-driven games like TLoU, The Walking Dead, etc.

Games like Call of Duty and Battlefield will bomb if they go that route, because MOST people will only download the MP.



It can't work.

It was proved that AAA titles sells worse with a demo, imagine everyone paying 10$ instead of 50$.

It would kill them.

Plus DLC are still badly seen.



Or they could manage their teams better and still charge $60.

Or they could charge $40.

Or they could make it free but with ads.

Or they could just make games people actually want.

Or they could go subscription based.

Or they could make all DLC free.

There are lots of ways to potentially make more money.



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They don't need more money.
They need to spend less





Monster Hunter: pissing me off since 2010.

Developers could make money the same way other developers make money. By having a reasonable budget.

Uncharted 1 and 2 cost $20 million each to make, and you'd have expected the same with Tomb Raider, until you hear that Square Enix had just as much of an advertising budget as game development budget. If they didn't throw away $50 million by paying off news sources, then the game would have made plenty of profit. Same with Hitman Absolution, same with Sleeping Dogs. Sleeping Dogs especially since it got a lot of hype prior to and after Square Enix purchased it.

It's just that so many of these companies have such garbage management, way too high sales expectations, etc, and that's why they're hemorrhaging money.

Other companies are just too greedy. Capcom releases Street Fighter 4 97 ttimes, then they release Street Fighter x Tekken which is the Street Fighter 4 engine, and they complain about sales when we know there was barely any money put into developing that game. They complained about Ultimate Marvel vs Capcom sales when it was the second iteration rereleased, so again, next to nothing in development costs and they got more than 250k sales on it.

As I've stated before. Developing a $20 million game now days costs far less than it did in the past(though they make less as well so it evens out,) there are less rental stores than there were in the past, and developers have more ways to make money than before with DLC added to just about every game.



Yes and soon games will come at a charge of 30 dollars and will become p2p with hours being the limit. No thanks



If it was that simple they would already have done it. And given that single player campaigns rarely last over eight hours these days I doubt that people would want to pay for a ~two hour gameplay experience before then needing to go back to the store again for two additional hours.


In the end, chances are you would spend more time buying the game than actually playing it.