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Forums - Sony - PS4 can prioritise download & installation data based on player behaviour

Next-gen console will download and install most popular components first.

PlayStation 4 can dynamically alter the order in which game data is downloaded (and how data is installed off a Blu-ray disc) based on the popularity of particular modes or tracks, it's been revealed.

Discussing how the technology could tie in with upcoming racer DriveClub with The Guardian, Evolution Studios' group technical director Scott Kirkland said, "If we recognise that a majority of people take a particular path through the game that we didn't anticipate, we could dynamically modify the default order that the digital version of the game gets pulled down in – and actually, that same technique could apply to how the data is pulled off the Blu-ray as well.

"We can continue to make the experience better for the player."

It was revealed previously that PlayStation 4 players would be able to prioritise specific components of their download via a video explaining the benefits of PS4's new OS. Players will be able to select whether to install Killzone: Shadow Fall's single-player campaign or multiplayer component first, for example.

However, it wasn't clear that developers would also have the ability to dynamically vary the order in which specific data within each title is downloaded.

PlayStation 4's 'micro-patching service' will also let developers release tiny updates more frequently to tweak gameplay and target specific attributes.

"We can even update the handling," DriveClub game director Paul Rustchynsky explains. "If there are any balancing issues – if anyone says 'this car is 0.1 second slower than it should be at 0-60mph' – we can make adjustments like that."

PlayStation 4 and DriveClub launch this Christmas. A bundle containing a PlayStation 4 console and PlayStation Vita is rumoured to go on sale at "the end of the year".

http://www.videogamer.com/ps4/driveclub/news/ps4_can_prioritise_download_and_installation_data_based_on_player_behaviour.html



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*priortizing p0rn*



 

Face the future.. Gamecenter ID: nikkom_nl (oh no he didn't!!) 

Things like micro-updates can really be a plus for players -events, gameplay balance, maybe mods ?

This sounds freakin' cool =D



NiKKoM said:
*priortizing p0rn*


Beware, NSA knows tour tastes =p



RenCutypoison said:
Things like micro-updates can really be a plus for players -events, gameplay balance, maybe mods ?

This sounds freakin' cool =D

AI updates... ohhh wait that another game... just kidding.



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ethomaz said:
RenCutypoison said:
Things like micro-updates can really be a plus for players -events, gameplay balance, maybe mods ?

This sounds freakin' cool =D

AI updates... ohhh wait that another game... just kidding.

Yeah, Forza 5 seems amazing, but I don't think these are client server updates coming from xbox live; it's most likely your data analyzed by the game servers, then P2P share with your friend list.



RenCutypoison said:

Yeah, Forza 5 seems amazing, but I don't think these are client server updates coming from xbox live; it's most likely your data analyzed by the game servers, then P2P share with your friend list.

The drivatar is storaged at the game servers (aka Cloud) liked to your Live profile... if if you is offline the others players can play against your drivatar (I don't know if you can choose a specific drivatar but I know the engine automaticaly choose the drivatar to play with you)... Drivatar is a update of the dynamic AI samples sent from server to client.



ethomaz said:

RenCutypoison said:

Yeah, Forza 5 seems amazing, but I don't think these are client server updates coming from xbox live; it's most likely your data analyzed by the game servers, then P2P share with your friend list.

The drivatar is storaged at the game servers (aka Cloud) liked to your Live profile... if if you is offline the others players can play against your drivatar (I don't know if you can choose a specific drivatar but I know the engine automaticaly choose the drivatar to play with you)... Drivatar is a update of the dynamic AI samples sent from server to client.

It is either not a lot of data (and then it's just one of these overhyped features no one will care about once the game comes out (destructible environments again ?) ) either needlessly server compute demanding



But the cloud!



I guess that's cool,but do we really need more updates and patches? Only time will tell.