i think only the core-audience actually buys these games
i think only the core-audience actually buys these games
BenKenobi88 said:
Ah yes, 12 million is that magic number that brings VC sales from "poor" with 10 million...just 2 more million and it'd be fine. |
ROM's are not even a factor, they're illegal having them is free only up until you get caught then they're a lot more expensive in violated copy rites. Just like free music. 10,000,000 is decent even assuming the LOWEST possible scenario that's 5,000,000,000$. That doesn't sound like a failure to me by any stretch.. that's a lot of income.. My PC has composite and component inputs and outputs heh ^^; so I can hook my wii or any system up to it as well as hook it up to TV's. I use it to play gamecube or 360 if my family is using my wii or tv for a movie..(I got the only HDTV and sound system in the house; ;)
damkira said: The profit margin on vc games must be huge, even for the games they had to license. |
yeah...it doesn't really matter what the attach ratio is because Ninty makes so much profit off of it anyway and most ppl are interested in the VC games
Personally, I own a ton of VC games. I used my CREDIT CARD. Secondly, nostalgia plays a huge part in a VC game purchase. Every game I've bought is a game I used to own. I'm not going to spend money on Nes tennis, because I know the experience is out dated. As good as Bonk's Adventure was in 1992, people who weren't interested in that game then are not going to enjoy it now. Nintendo has offered 0.00 new games for the VC. Pretty much every game they showed is available online as a downloadable ROM. All things considered, I think the VC is a success.
This only prooves that MSs plan to go entirely dl is still to early to be possible , and also prooves that companys like Nintendo and Sony will always remain retail faithfull :)
Vote the Mayor for Mayor!
hunter_alien said: This only prooves that MSs plan to go entirely dl is still to early to be possible , and also prooves that companys like Nintendo and Sony will always remain retail faithfull :) |
That's been a fact that didn't need proving. Most IP's heavily limit the users from downloading too much. I know my friend is limited to 50GB a month total downloads email included. There's a lot of IP's that do this and with HD etc graphics and games taking up 8GB + these days you'd fill up far too fast..
I think the problem is that many Wii:s aren't connected to the internet.
The thread starter assumes the numbers are bad with absolutely no basis of comparison. He doesn't show numbers for XLive or PSN. What exactly are you comparing 10 million in sales to that suggests it's a "bad" amount?
We have reported 15,443,012 titles "sold", not downloaded for free, on XboxLive.
You are using a unit measure of install base yet forgetting the unit measure of launch to date. This includes launch of hardware and software. Since it would take far too long to tally it all with software launch dates, we'll use hardware.
X360 - 27 months - 15,443,012 sold - 571,963 per month - 19,000 per day.
Wii - 14 months - 10 million sold - 714,285 per month - 24,000 per day.
Wii has only been of larger install base for a few months but the Xbox360 was always available for a year longer than Wii.
Now, stop your "gloom and doom" cherry picking nonsense please.
The rEVOLution is not being televised