I haven't commented much on this next gen console RAM subject, either for XBO or PS4.
I think people are really grasping at straws here, when trying to belittle one console or the other. As far as I know, GDDR5 is faster than DDR3 and may give the PS4 the edge in the long run, but will it really be noticeable? Only time will tell.
But as far as the RAM reserved for OS subject is concerned, what's the big deal? I game on PC all the time, and hardly any games I've played take more than 2GB of VRAM to run. In fact, most current games only need one or so GB of VRAM to run at max settings. You add system RAM in the mix and you may get close to 4GB used, but that's counting both system and VRAM. PC games aren't as optimised as console games because of the nature of PCs. Barely any gaming PCs on earth share the same hardware configuration. So developers can't maximise their code the same as they can for any given console.
In any case, 5GB of RAM dedicated to 1080p games running locked at either 30 or 60fps is more than enough. If the OSs for both consoles are butter smooth, it will make the whole experience all the more enjoyable. Going instantly from game to any given app, without any lag or loading and having all those multimedia functions on at any given time (voice chat, video recording in the background, streaming, etc...)... I can see why an OS could need so much RAM, but I think that both MS and Sony have allocated more than is needed just to make sure that if they have whatever need for more in the future, they're not screwed like the PS3 was.
And once everything have finally cemented itself and they have a better idea of the features they want to push and what works and what doesn't, they can work on gradually reducing the footprint. Unlocking more of that RAM for developers to use in the future.
But for now, 5GB is more than enough.
And besides, this is basically a rumor written by Leadbetter... Not the most trustworthy of sources.
























