OXMUK
There's a report doing the rounds that Microsoft's support for self-publishing on Xbox One only applies to the console's Windows-derived partition, which is used chiefly for apps such as movie services and Skype. That's not the idea at all, according to Microsoft Studios boss Phil Spencer.
The contrary claim comes from Brian Provinciano, developer of the excellent Retro City Rampage (via Engadget). "I'm very happy to see this. After all of the developers have spoken out, they're finally listening. However, this is yet another example of them changing policy, but it sounding better than it is when the whole story is revealed.
"Make no mistake; while this is a great thing, it's again not the equivalent to what other platforms offer. On PS4, for example, developers can tap right into the system; use every bit of RAM and all of its power. Indies have access to everything that the AAA studios do, from platform support to development and release.
"The indication on Xbox One is that it's essentially XBLIG 2.0. Instead of XNA, it's Windows 8. Windows 8, which is already struggling to gain developer interest, will gain a boost from developers wishing to target the console. However, it won't be as full-fledged as published games on the system."
John @GeorgeTeV
@XboxP3 So do indie devs get access to the bigger pool of RAM? Or are we limited to the 3GB in the windows partition?
Phil Spencer @XboxP3
@GeorgeTeV Goals is to allow devs access to full pool of resources available, no indie RAM limit.
He also shed a bit more light on how game "discoverability" on Xbox One will work - an important question, given the lack of prominence allotted to the Xbox Live Indie channel on Xbox 360.
Showan Watson @ShowanW
@XboxP3 @Polygon @MikeMcWhertor so now Xbox Live becomes a junkyard? And you're fine with that?... smh
Phil Spencer @XboxP3
@ShowanW @Polygon @MikeMcWhertor We are committed to creating a search tools and marketplace pivots to allow you to find games you'll like.
10:51 PM - 24 Jul 2013
Captain Squiggly @captainsquiggly
@XboxP3 How will indie games gain more promotion in the marketplace for X1 exactly?
Phil Spencer @XboxP3
@captainsquiggly More details to come. Likely pivot is "Most Popular" giving you a view of what people are buying regardless of how pub'd
3:01 PM - 25 Jul 2013
Finally, there's the following defence of cloud processing (one of Xbox One's more-touted USPs).
HellspawnRei @HellspawnRei
@XboxP3
Nice,next thing is to keep first party games(story modes)playable offline.
What Sony stated.
Keep Cloud for multiplayer modes only.
Phil Spencer @XboxP3
@HellspawnRei Cloud for multiplayer only modes is a mistake, can have dramatic impact to SPCs. Give creators the tools, they'll decide.
10:54 PM - 24 Jul 2013
HellspawnRei @HellspawnRei
@XboxP3 Can also have dramatic impact on game sales too.Gamers want to play their single player offline.I wish 1st party games stick to that
Phil Spencer @XboxP3
@HellspawnRei Leaderboards, ghosts etc. are features that come from a connection. Not required features but can make single player better.
1:13 AM - 25 Jul 2013
http://www.oxm.co.uk/59041/microsoft-doesnt-want-to-limit-indie-xbox-one-ram-access-everybody-gets-full-pool-of-resources/










