That goes fast... Indies comments about new Xbone strategy.
"If they're going the route of iOS where anyone can publish — where some kid in Ohio can make the next Angry Birds in his mom's basement (just to throw in a stereotype), this is brilliant news." - Kevin Dent, CEO of Tiswaz Entertainment
"In a market where Apple, Steam, and PlayStation 3 and PlayStation 4 allow indies to self publish, Microsoft has to do this to compete for indie developer attention," he said. "More options for developers means more interesting games getting out to players. It's a win for everyone. - Uber Entertainment executive producer Chandana Ekanayake
"If this ends up being a repeat of Xbox Live Indie Games — the not-so-successful 'indie self-publishing' platform for the Xbox 360 — where the games are all quarantined off into their own segment and hard to find, it will be harder to justify the resources than if independent games are able to take their place front and center with the rest of the releases," Sawler said. "Microsoft has taken some great steps to react to the feedback they've gotten post-E3 so far, but until we can see more about how they're going to be providing this we don't have any official plans either way." - Bryan Sawler, president of Dragon Fantasy developer Muteki Corp
"We [previously] did not have plans to publish on Xbox One in the near future, but now it is a possibility, which is nice," Kazdal said. "A healthy range of choices for small developers is nothing but good news." - 17-Bit's Jake Kazdal
"One of the bigger things, being a developer and a consumer, is that it puts Sony and Microsoft on equal footing, in a lot of ways, which is always good because it forces them to have to compete even more for our money," Rambo told Polygon.
http://www.polygon.com/2013/7/24/4553596/indie-devs-say-xbox-one-self-publishing-is-a-move-in-the-right
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