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Forums - Nintendo - Does Nintendo Make The Best or Worst Controllers?

 

On a whole how are Nintendo controllers?

The best 311 57.59%
 
Okay 114 21.11%
 
The worst 81 15.00%
 
See results 34 6.30%
 
Total:540

Since the N64, they've been the worst.

Since the DS, not including the 3DS XL, they've made the worst ergonomical handhelds as well. Since the DS Lite, also not including the 3DS XL, their portables also have a certain cheapness about them. Flimsy controls on the DS Lite/DSi, crappy Start/Select on the regular 3DS, the complaints of the original 3DS top screen being scratched when closing the 3DS.



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N64 was the best controller ever.
Xbox controllers are ok, and I don't really like playstation controllers.



    

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room414 said:
MohammadBadir said:
room414 said:
MohammadBadir said:
room414 said:

None of those things are nintendo innovations. Nintendo is good at popularizing other people's ideas. 


D-pad is indeed  a Nintendo invention, Nintendo were the first to put the ABXY buttons, they made the analog Stick mainstream, they created the SNES shoulder buttons, and put rumble into their controllers, and introduced Motion and Touch Screens to the mass audience.

The first d-pads i'm aware of were for the Cosmic Hunter Microvision handheld released in '81 and on the atari cosmos (http://www.atarimuseum.com/videogames/dedicated/cosmos/cosmos.html ) exhibited at the 1981 New York Toy Fair. One year later nintendo comes out with their first d-pad on a game & watch handheld after about 15 which didn't have one. 

abxy buttons i'll give you. 

There were many analog sticks before nintendo used one. First dedicated thumbstick was on the Philips cd-i controller. Nintendo did popularize it.

From that chart you posted you can see a few controllers with shoulder buttons. I guess nintendo gets credit for their particular placement. 

Interesting story behind rumble which was first seen in arcades on The Fonz (1976). The Force Fx (http://www.thecomputershow.com/computershow/reviews/chforcefx.htm ) was the first controller with rumble released in march '97. Nintendo released their rumble pack one month later and sony released their dualshock that same year but outdoing nintendo by having it integrated into the controller and with two different types of rumble motors. It took Nintendo 4 years after Sony to release a controller with built-in rumble. Yet nintendo are somehow the innovaters?

Motion control: Xavix released over 2 years prior to the wii. http://www.youtube.com/watch?v=rH9u0eKgytc

Touch screens: Vectrex and PalmPilot, long before the DS. 

Anything else? My favorite is light guns which have been around since the 1930's with, you guessed it, duck hunt games. lol 


D-Pad :Game and Watch release in 1980 :P

also, the problem with your Touch Screen and Motion anaologys, how many people have them? XD that's why i said Popularize, not Invent.

Rumble: Rumble Pak for the N64, nuff said

Game & Watch released in 1980 but as i said in my post, nintendo made about 15 of those without a d-pad until donkey kong in '82. 

That's what i said in my first post. Nintendo popularizes other people's ideas.

I already addressed rumble in my comment. Maybe you should read it.

One thing i missed was "wireless that doesn't suck" from rakugakist's post. There have been wireless controllers since the atari 2600 and most of them did suck. The airplay controller for ps1 worked quite well though. Here's a review: http://www.gamemonkeys.com/reviews/a/airplay.htm

That first example of what you call a D-pad is incorrect, 4 buttons in a cross shape doesn't equal the design functionality of a cross that would go on to be the basis for most modern consoles controls.

However, I do agree with to an extent with you thoughts, Nintendo doesn't always create their innovations but there is no doubt they make them viable if not perfect the innovations they bring to the console industry.

- To this day most traditional controllers still are based on the design of the SNES/Super Famicom.

- There is no doubt that Nintendo's adoption during the N64 era of Analog control and Force feedback pushed the industry into making those features standard.

- There were wrieless controller before but the Wavebird on the GC clearly became the standard by which all first and most quality 3rd party wireless controllers would be judged against.

- Motion controls existed before the Wii (even on a few Nintendo handhelds) but no doubt the Wii forced the issue, although I think we can all concede the Kinetic was a truely impressive and near perfect counter blow by Microsoft.

Really aside from dual analog sticks, unless one would consider the Virtual Boy's dual D-Pads as the origin which I don't, most major console controller shifts and features usually originate or are mastered by Nintendo controllers first. So yeah, they have helped make some of the best controllers, although the fact is most of their innovations and big moves were years ago and I think them cheaping out on the Wii U's Gamepad has kept them from being at the head of another potential movement in game controllers.



Damn, am I the only person who likes motion gaming and the wiimote in the world? I was quite disappointed when I found out the Wii U would have a gamepad in contrast. Anyway, I didn't like the N64 controller, it was too bulky. Other than that, I like most of Nintendo's controller.



It all depends what you're a fanboy of.



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The Wii-U tablet and the Pro controller are some of the most comfortable controllers I've used. I didn't think it was possible to get more comfortable for me than the 360 controller. The PS3 controller is awful for my hands and in my opinion feels cheaper out of the rest. In the end though like many things video game wise it comes down to personal opinion. Nobody has the same sized/shaped hands and each controller will handle differently for each person.



I thought some of Nintendo controllers were pretty good.

NES still my classic fav controller.



happydolphin said:
It all depends what you're a fanboy of.


Not at all. I tend to prefer Nintnedo consoles and last gen I found the 360 controller design the most comfortable I had ever use. This gen the Wii-U controllers are the most comfortable for me. The Pro controller doesn't differ in shape from the 360 controller much and the analog placement is comfortable for me.  I just wish the analog sticks were concave like the 360s. 



bananaking21 said:
BasilZero said:
bananaking21 said:
BasilZero said:

NES = Great
SNES = Great
N64 = WTF - this is so bad but yet its so fucking awesome! i fucking love this controller!
GCN = Perfect
Wii = No Comment


fixed!!!


I've had great memories but....the GCN controller was da best imo n_n

Cant wait to get a WiiU and see how the pro controller is like.


why am i the only one who loved this controller?  


You are not.. it fit perfect in my hand when I played games with the analog stick

 

The D-Pad on the other hand was horrible



If it isn't turnbased it isn't worth playing   (mostly)

And shepherds we shall be,

For Thee, my Lord, for Thee. Power hath descended forth from Thy hand, That our feet may swiftly carry out Thy command. So we shall flow a river forth to Thee And teeming with souls shall it ever be. In Nomine Patris, et Filii, et Spiritūs Sancti. -----The Boondock Saints

Gamecube was their best effort, followed by SNES and NES. 64 and Wii I was never crazy about, but dealt with them.

While Sony barely deviates keeping me happy and comfortable Nintendo swings wildly back and forth innovating with mixed results. So, hard to say. I am a creature of habit so I am happy to find a good design like the dual shock and stick with it with minor deviations.