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Forums - Microsoft Discussion - Xbox Empire - New thread up soon!

shikamaru317 said:
TiagoCosta said:

At least all on different weeks until now.. I highly doubt they will manage even this tho

Still I'm not planning on getting any during that time, seems pretty empty to me.

Halo 5 is my only must buy during the Holiday season right now, though I'll probably get a 2nd game as well, not sure what yet, it depends on what is shown at E3. I'm interested in most of the Holiday releases announced so far, but not enough to buy them day 1, I'm more likely to wait and rent them (and EA Access for SW Battlefront). 

I want halo and Star Wars(maybe r6 and AC), but they need a price drop first.



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Voted for Mass Effect. This is the toughest one yet, by far.



"Played the alpha a bit, really enjoyed it. I'd compare the gameplay to CS:GO, except with reconnaissance, rappelling, and fortifications. But for me, the big draw is the end-of-round respawn. A hugely under-appreciated mechanic if ever there was one.

The continuous respawn you see in games like CoD or Battlefield might keep you in-game more often, but you never get those tense moments where you're the last player making a heroic last stand against the surviving enemy team. You never regret rushing out and dying immediately either, since you'll just return in a moment. Your life has no value when death is only a minor inconvenience: a few seconds wait until you're back up, running and gunning.

But in Siege, as in Counterstrike, every death matters. Every kill matters. That gives the moment-to-moment gameplay real weight where most other multiplayer FPS games are just an endless cycle of kill/die/respawn, grinding your way toward a positive K/D ratio through innumerable, inconsequential deaths."

Couldn't agree more, that's why I don't like team deathmatch much.



shikamaru317 said:
TiagoCosta said:
"Played the alpha a bit, really enjoyed it. I'd compare the gameplay to CS:GO, except with reconnaissance, rappelling, and fortifications. But for me, the big draw is the end-of-round respawn. A hugely under-appreciated mechanic if ever there was one.

The continuous respawn you see in games like CoD or Battlefield might keep you in-game more often, but you never get those tense moments where you're the last player making a heroic last stand against the surviving enemy team. You never regret rushing out and dying immediately either, since you'll just return in a moment. Your life has no value when death is only a minor inconvenience: a few seconds wait until you're back up, running and gunning.

But in Siege, as in Counterstrike, every death matters. Every kill matters. That gives the moment-to-moment gameplay real weight where most other multiplayer FPS games are just an endless cycle of kill/die/respawn, grinding your way toward a positive K/D ratio through innumerable, inconsequential deaths."

Couldn't agree more, that's why I don't like team deathmatch much.

There's no Team Deathmatch in Rainbow Six: Siege? Ugh, forget that then, I hate all game modes with no respawns, my time is too valuable to waste it watching other people playing because I made a simple mistake that got me killed. I'll still rent it for the singleplayer probably, but that's it I guess.

And now I definitely don't have a 2nd multiplayer shooter to go alongside Halo 5 this year, SW Battlefront, Black Ops 3, and Rainbow Six have all dissapointed me. Maybe Crystal Dynamics will be able to make Rise of the Tomb Raider's multiplayer alot better than the last game...

Dunno, the mode he played didn't have respawns. But it has more.



Dat the witcher hype lol



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The hat Sony got on No Man Sky is very strong. If I was on Xbox department, The Ark (dinosaur game), would've received the same treatment if not better.



Terminate the pole...



I don't feel a pixel of hype when it comes to witcher.




shikamaru317 said:

I'm surprised to see that Assassin's Creed is still doing quite a bit better on PS4 than on Xbox One in the US. I figured the AC Unity bundle would have won over alot of AC fans to Xbox considering the fact that it sold very well, but I guess alot of people just got it and sold the codes. AC Syndicate is getting more preorders on PS4 than on Xbox One, and that's in the US, don't even want to think about the situation worldwide. MS should probably get the AC rights again this year, especially if Sony did indeed get both CoD and SW Battlefront, if they let Sony get all 3 of the biggest multiplat Holiday releases it could put a real damper on the Halo 5 + Tomb Raider domination.

So far I've only noticed 2 upcoming games that are getting more preorders on Xbox One than on PS4, Rainbow Six: Siege and Elder Scrolls Online, both series that were affiliated with Xbox in the past.

They most certainly should not. They already have a big action/adventure game to promote in Rise of the Tomb Raider, footing Ubi's bill too would just be a waste of money. Especially since it didn't even draw all that many fans of the series when they did it last year, because as you said (and I can attest because a friend of mine frequents sites like cheapassgamer nonstop), people were selling those codes off left and right for chump change.

Also Syndicate looks uninspired as fuck so far, and that's without even any form of multiplayer.



No man sky is even worse.

Truly a game of nothing.